Rendering

Materials, textures, lighting, postfx
97 topics Page 2 of 4

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chromaticLens postFx?
Last post by Steve_Yorkshire « Tue Jan 24, 2017 8:43 pm
Replies: 6
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MotionBlur PostFx
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[Solved]: weird PostFX and Ryder incompability
Last post by irei1as « Wed Dec 07, 2016 6:09 pm
Replies: 3
3
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Shadow Caching status
Last post by Duion « Mon Nov 14, 2016 10:45 pm
Replies: 7
7
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Is there a templete to show and play a gif bitmap
Last post by Duion « Thu Nov 10, 2016 10:45 am
Replies: 1
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8
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Autodetect the graphics
Last post by Duion « Tue Oct 11, 2016 12:56 pm
Replies: 3
3
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Occulus Rift DK2 [ALSO: OpenVR]
Last post by JeffR « Thu Sep 29, 2016 5:32 am
Replies: 88
88
25164
3.9 ambient scale and brightness
Last post by Duion « Thu Sep 01, 2016 11:49 am
Replies: 16
16
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Scatter Sky Color Banding
Last post by MilkywayM16 « Tue Aug 16, 2016 7:26 am
Replies: 3
3
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3.8 vs 3.9 performance tests
Last post by Nils « Sat Aug 13, 2016 3:02 pm
Replies: 2
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1941
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PBR: Principles, Practice, and Prepwork
Last post by andrewmac « Thu Jul 28, 2016 9:24 pm
Replies: 164
164
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Offline Light Propagation Volumes
Last post by Chelaru « Fri Jul 22, 2016 8:17 am
Replies: 67
67
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Terrain edge seams.
Last post by LoLJester « Sat Jul 16, 2016 12:58 am
Replies: 9
9
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Dirext X Status
Last post by JeffR « Wed Jul 06, 2016 4:16 pm
Replies: 6
6
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Lightmapping in Torque3D
Last post by JeffR « Mon Jun 06, 2016 5:35 pm
Replies: 11
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Advanced terrain texture blending
Last post by LukasPJ « Tue May 24, 2016 6:53 pm
Replies: 1
1
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Torque's communication with pureLIGHT
Last post by saindd « Mon May 23, 2016 4:03 pm
Replies: 5
5
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Hair problems
Last post by Janders « Sun Mar 20, 2016 5:36 pm
Replies: 12
12
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Nvidia crash with 361.75 driver [fix inside]
Last post by doc « Sun Mar 13, 2016 10:14 am
Replies: 5
5
1882
Snowflakes are squares.
Last post by doc « Thu Feb 25, 2016 9:23 pm
Replies: 5
5
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Optimisation/Performance of T3D with many objects
Last post by Timmy « Wed Feb 10, 2016 1:57 am
Replies: 12
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Direct3D11 Testing
Last post by Dwarf King « Sun Jan 10, 2016 8:05 pm
Replies: 11
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97 topics Page 2 of 4

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