Rendering

Materials, textures, lighting, postfx
118 topics Page 5 of 5

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In-model HUD?
Last post by J0linar « Tue Jun 30, 2015 3:14 am
Replies: 7
7
3932
Coverage Buffer Occlusion Culling
Last post by JeffR « Sun Jun 28, 2015 4:34 am
Replies: 4
4
3685
Terrain stitching
Last post by Duion « Mon Jun 15, 2015 11:23 am
Replies: 7
7
3700
Controlling particles via script?
Last post by saindd « Sun Jun 14, 2015 6:55 pm
Replies: 8
8
3704
Vertex blending via world position
Last post by Duion « Sun Jun 14, 2015 2:27 am
Replies: 1
1
1963
View-distance limitations?
Last post by Duion « Fri Jun 12, 2015 12:20 am
Replies: 1
1
1550
TF2 shader
Last post by JeffR « Thu Jun 11, 2015 5:44 am
Replies: 4
4
2508
"Glowing" between Terrain texture layers
Last post by TorqueFan « Thu May 21, 2015 5:05 am
Replies: 16
16
7860
....Texture Resolution?
Last post by andrewmac « Thu Apr 23, 2015 1:32 pm
Replies: 1
1
1686
Culling mask for weapons
Last post by saindd « Thu Apr 23, 2015 12:13 am
Replies: 8
8
4303
Hardware Skinning
Last post by Azaezel « Sat Apr 18, 2015 2:19 am
Replies: 8
8
5194
Animation blending
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1936
Multiple Dust Types
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questions about .hlsl
Last post by Shandy6661 « Sat Mar 28, 2015 4:43 pm
Replies: 4
4
2989
torque 3d can use Opengl? and GLSL?
Last post by Azaezel « Sun Mar 01, 2015 8:35 am
Replies: 9
9
6249
guiDynamicTexture (GuiTextureCanvas) revisited
Last post by marauder2k9 « Sat Mar 25, 2017 12:51 am
Replies: 37
37
23336
AIPlayer is invisible on spawn (Not rendered)
Last post by Mud-H « Thu Feb 26, 2015 10:48 pm
Replies: 2
2
1674
Decal Bias Issue
Last post by marauder2k9 « Wed Feb 18, 2015 11:49 am
Replies: 3
3
2634
118 topics Page 5 of 5

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