Gameplay

Scripts and code that enhance the gameplay functionality of the engine.
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29 topics Page 1 of 2

Topics

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Jump Pad
Last post by XIXWYRMEXIX « Thu Jun 20, 2019 1:35 pm
Replies: 2
2
1425
Simple Flashlight
Last post by Bishop « Tue Apr 02, 2019 3:01 am
Replies: 7
7
1455
Vector To Rotation
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935
Automatic Script Reloading
Last post by Duion « Tue Jan 29, 2019 7:19 am
Replies: 2
2
509
Enable xaxis/yaw mouse movement for mounted player
Last post by Duion « Mon Dec 31, 2018 11:33 am
Replies: 1
1
820
MMORPG style Inventory - Stock Torque3D 3.10.1
Last post by Bloodknight « Mon Dec 10, 2018 1:55 am
Replies: 14
14
2897
OpenAL Reverb Effect
Last post by marauder2k9 « Mon Oct 15, 2018 3:17 am
Replies: 2
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1778
OpenAL Exponential Falloff
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980
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1770
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970
GG Zombie GamePlay Resource
Last post by Duion « Tue Jul 03, 2018 11:32 am
Replies: 3
3
2015
Time of Day Events: Lights and Sound
Last post by Steve_Yorkshire « Mon Apr 16, 2018 10:32 pm
Replies: 1
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1357
Basic flyingVehicle mod
Last post by Jason Campbell « Fri Apr 13, 2018 1:44 pm
Replies: 1
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2375
Cut Scene Cam
Last post by JeffR « Thu Apr 05, 2018 8:28 am
Replies: 2
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1583
[C++]Bullet decals disappear if the base is destroyed
Last post by irei1as « Tue Mar 21, 2017 5:39 pm
Replies: 9
9
5532
RPG Dialog resource updated for T3D 3.8
Last post by SqHd « Mon Feb 20, 2017 4:03 pm
Replies: 3
3
3012
Side-scroller Scripts
Last post by JeffR « Mon Feb 20, 2017 7:20 am
Replies: 3
3
2558
Starter.Racing - TGE Demo port.
Last post by Jason Campbell « Wed Dec 14, 2016 3:04 am
Replies: 4
4
6257
Yack Pack 3.8 merge with errors
Last post by SqHd « Wed Jul 13, 2016 4:23 pm
Replies: 7
7
4062
Rotating map example
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8365
Random Explosions For Projectiles
Last post by Steve_Yorkshire « Wed May 04, 2016 12:06 am
Replies: 8
8
4980
Leap Motion FTW
Last post by TRON « Fri Apr 29, 2016 6:45 am
Replies: 2
2
2290
Reactive Rigids for stock (3.6)
Last post by Azaezel « Fri Feb 12, 2016 7:08 am
Replies: 15
15
8765
FX- and Bezier projectiles
Last post by Steve_Yorkshire « Wed Nov 04, 2015 5:54 pm
Replies: 6
6
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Script: Snap objects to ground
Last post by rlranft « Thu Jul 23, 2015 3:15 pm
Replies: 9
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5107
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