Gameplay

Scripts and code that enhance the gameplay functionality of the engine.
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29 topics Page 1 of 2

Topics

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Jump Pad
Last post by XIXWYRMEXIX « Thu Jun 20, 2019 1:35 pm
Replies: 2
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Simple Flashlight
Last post by Bishop « Tue Apr 02, 2019 3:01 am
Replies: 7
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Vector To Rotation
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Automatic Script Reloading
Last post by Duion « Tue Jan 29, 2019 7:19 am
Replies: 2
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3269
Enable xaxis/yaw mouse movement for mounted player
Last post by Duion « Mon Dec 31, 2018 11:33 am
Replies: 1
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3596
MMORPG style Inventory - Stock Torque3D 3.10.1
Last post by Bloodknight « Mon Dec 10, 2018 1:55 am
Replies: 14
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OpenAL Reverb Effect
Last post by marauder2k9 « Mon Oct 15, 2018 3:17 am
Replies: 2
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OpenAL Exponential Falloff
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GG Zombie GamePlay Resource
Last post by Duion « Tue Jul 03, 2018 11:32 am
Replies: 3
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Time of Day Events: Lights and Sound
Last post by Steve_Yorkshire « Mon Apr 16, 2018 10:32 pm
Replies: 1
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Basic flyingVehicle mod
Last post by Jason Campbell « Fri Apr 13, 2018 1:44 pm
Replies: 1
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Cut Scene Cam
Last post by JeffR « Thu Apr 05, 2018 8:28 am
Replies: 2
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[C++]Bullet decals disappear if the base is destroyed
Last post by irei1as « Tue Mar 21, 2017 5:39 pm
Replies: 9
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RPG Dialog resource updated for T3D 3.8
Last post by SqHd « Mon Feb 20, 2017 4:03 pm
Replies: 3
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Side-scroller Scripts
Last post by JeffR « Mon Feb 20, 2017 7:20 am
Replies: 3
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Starter.Racing - TGE Demo port.
Last post by Jason Campbell « Wed Dec 14, 2016 3:04 am
Replies: 4
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Yack Pack 3.8 merge with errors
Last post by SqHd « Wed Jul 13, 2016 4:23 pm
Replies: 7
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Rotating map example
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Random Explosions For Projectiles
Last post by Steve_Yorkshire « Wed May 04, 2016 12:06 am
Replies: 8
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Leap Motion FTW
Last post by TRON « Fri Apr 29, 2016 6:45 am
Replies: 2
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Reactive Rigids for stock (3.6)
Last post by Azaezel « Fri Feb 12, 2016 7:08 am
Replies: 15
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FX- and Bezier projectiles
Last post by Steve_Yorkshire « Wed Nov 04, 2015 5:54 pm
Replies: 6
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Script: Snap objects to ground
Last post by rlranft « Thu Jul 23, 2015 3:15 pm
Replies: 9
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