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Level design, models, animations, physics, etc.
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New default character discussion
Last post by Bloodknight « Mon Dec 16, 2019 12:52 pm
Replies: 29
29
1547
First person legs and body
Last post by noemen « Tue Dec 10, 2019 7:19 am
Replies: 37
37
20968
Model Polygon Counts
Last post by Duion « Wed Jun 05, 2019 7:48 pm
Replies: 10
10
10321
Blender to Torque Update
Last post by rlranft « Tue Jun 04, 2019 8:43 pm
Replies: 4
4
3797
looking for a Gideon
Last post by fLUnKnhaXYU « Tue Jan 01, 2019 2:27 am
Replies: 2
2
2203
osm2torque: OpenStreetMap in Torque3d
Last post by marauder2k9 « Sun Oct 14, 2018 10:41 am
Replies: 10
10
13980
no prone free-look
Last post by fLUnKnhaXYU « Sat Aug 18, 2018 3:59 am
Replies: 3
3
3087
6
3379
Trying to add animations exported from Maya
Last post by JeffR « Mon Jun 18, 2018 3:48 pm
Replies: 4
4
3207
GG Zombies FBX Working In Blender
Last post by Steve_Yorkshire « Mon May 21, 2018 12:04 am
Replies: 9
9
4397
Merging Mack and Fack
Last post by Jason Campbell « Fri Jan 26, 2018 2:06 am
Replies: 2
2
3251
Relicensing the Garagegames demo assets?
Last post by Duion « Sun Dec 17, 2017 7:40 pm
Replies: 3
3
3359
Broken Lighting on Milkshape Model When Exported as DTS
Last post by DShiznit « Fri Aug 11, 2017 3:06 am
Replies: 9
9
5545
Are hand made bounds necessary?
Last post by Duion « Tue Aug 01, 2017 10:08 pm
Replies: 6
6
4263
Are low poly collision meshes necessary?
Last post by JeffR « Mon Jul 24, 2017 3:46 pm
Replies: 1
1
2619
physic Cloth of PhysX has been removed?
Last post by Timmy « Wed May 31, 2017 10:32 am
Replies: 4
4
4612
"bounds" should be rigged to character?
Last post by Azaezel « Sat Mar 18, 2017 4:08 am
Replies: 7
7
6288
Singleplayer level design workflow
Last post by JeffR « Sun Mar 05, 2017 10:43 am
Replies: 2
2
3568
Color selectors using different color values?
Last post by Azaezel « Tue Jan 17, 2017 7:08 pm
Replies: 1
1
3093
Visible Mesh collision "breaking" when scaling?
Last post by JeffR « Mon Jan 16, 2017 7:52 pm
Replies: 11
11
7694
Area Fog effect using particle emitter
Last post by Duion « Fri Jan 13, 2017 10:49 pm
Replies: 3
3
3842
Creating Modular Environments
Last post by Duion « Wed Jan 11, 2017 10:40 am
Replies: 11
11
8119
27
23435
setMeshMaterial making mesh invisible?
Last post by TorqueFan « Fri Sep 09, 2016 4:24 am
Replies: 6
6
5397
Positioning is all.. Weird?
Last post by Duion « Wed Aug 31, 2016 11:52 am
Replies: 4
4
4809
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