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Level design, models, animations, physics, etc.
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New default character discussion
Last post by Duion « Sun Mar 29, 2020 11:50 am
Replies: 33
33
7264
"Back" , "Run" animation sequences
Last post by fLUnKnhaXYU « Wed Feb 12, 2020 10:45 pm
Replies: 12
12
2306
First person legs and body
Last post by noemen « Tue Dec 10, 2019 7:19 am
Replies: 37
37
23501
Model Polygon Counts
Last post by Duion « Wed Jun 05, 2019 7:48 pm
Replies: 10
10
12364
Blender to Torque Update
Last post by rlranft « Tue Jun 04, 2019 8:43 pm
Replies: 4
4
4515
looking for a Gideon
Last post by fLUnKnhaXYU « Tue Jan 01, 2019 2:27 am
Replies: 2
2
2593
osm2torque: OpenStreetMap in Torque3d
Last post by marauder2k9 « Sun Oct 14, 2018 10:41 am
Replies: 10
10
15031
no prone free-look
Last post by fLUnKnhaXYU « Sat Aug 18, 2018 3:59 am
Replies: 3
3
3554
6
4009
Trying to add animations exported from Maya
Last post by JeffR « Mon Jun 18, 2018 3:48 pm
Replies: 4
4
3745
GG Zombies FBX Working In Blender
Last post by Steve_Yorkshire « Mon May 21, 2018 12:04 am
Replies: 9
9
5195
Merging Mack and Fack
Last post by Jason Campbell « Fri Jan 26, 2018 2:06 am
Replies: 2
2
3705
Relicensing the Garagegames demo assets?
Last post by Duion « Sun Dec 17, 2017 7:40 pm
Replies: 3
3
3824
Broken Lighting on Milkshape Model When Exported as DTS
Last post by DShiznit « Fri Aug 11, 2017 3:06 am
Replies: 9
9
6391
Are hand made bounds necessary?
Last post by Duion « Tue Aug 01, 2017 10:08 pm
Replies: 6
6
4815
Are low poly collision meshes necessary?
Last post by JeffR « Mon Jul 24, 2017 3:46 pm
Replies: 1
1
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physic Cloth of PhysX has been removed?
Last post by Timmy « Wed May 31, 2017 10:32 am
Replies: 4
4
5171
"bounds" should be rigged to character?
Last post by Azaezel « Sat Mar 18, 2017 4:08 am
Replies: 7
7
6931
Singleplayer level design workflow
Last post by JeffR « Sun Mar 05, 2017 10:43 am
Replies: 2
2
4032
Color selectors using different color values?
Last post by Azaezel « Tue Jan 17, 2017 7:08 pm
Replies: 1
1
3442
Visible Mesh collision "breaking" when scaling?
Last post by JeffR « Mon Jan 16, 2017 7:52 pm
Replies: 11
11
8706
Area Fog effect using particle emitter
Last post by Duion « Fri Jan 13, 2017 10:49 pm
Replies: 3
3
4316
Creating Modular Environments
Last post by Duion « Wed Jan 11, 2017 10:40 am
Replies: 11
11
9243
27
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setMeshMaterial making mesh invisible?
Last post by TorqueFan « Fri Sep 09, 2016 4:24 am
Replies: 6
6
6082
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