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Forum maintenance 27th/28th of April
Last post by LukasPJ « Fri Apr 27, 2018 3:55 pm
Posted in General
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Topics

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3.10 or wait for 4.0
Last post by JeffR « Mon Feb 12, 2018 4:24 pm
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"Chrome" Material
Last post by subabrain « Sat Feb 03, 2018 10:42 am
Replies: 21
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Paint Material in Play Mode
Last post by subabrain « Sat Jan 27, 2018 12:45 pm
Replies: 28
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Weird performance under Linux.
Last post by Duion « Sun Jan 21, 2018 12:31 pm
Replies: 4
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Is Torque3D good for sandbox ?
Last post by chriscalef « Sat Jan 13, 2018 5:32 pm
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Shape Editor
Last post by Bloodknight « Sat Dec 16, 2017 9:17 pm
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Change player character
Last post by Bloodknight « Sat Dec 16, 2017 6:59 pm
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change groundcover via script
Last post by subabrain « Sat Dec 09, 2017 10:16 am
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NEW : compiling , getting started
Last post by fLUnKnhaXYU « Fri Nov 17, 2017 7:20 am
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character customization mechanics
Last post by JeffR « Fri Nov 03, 2017 3:12 pm
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NavMesh only rendering a piece of the terrain
Last post by Jason Campbell « Wed Nov 01, 2017 2:29 am
Replies: 11
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Network capacity
Last post by JeffR « Tue Oct 24, 2017 5:05 pm
Replies: 2
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Shape editor background? [solved]
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problems with painting terrain
Last post by Jason Campbell « Tue Oct 03, 2017 10:47 pm
Replies: 2
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get player position in torque c++
Last post by subabrain « Tue Oct 03, 2017 1:09 pm
Replies: 4
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Android support
Last post by Duion « Fri Sep 29, 2017 9:29 pm
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DAE hierarchy
Last post by Jason Campbell « Fri Sep 15, 2017 2:50 pm
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Can Torque3D be used as a 3D engine for a flight simulator?
Last post by JeffR « Mon Sep 11, 2017 3:56 pm
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Detour?
Last post by Duion « Mon Sep 11, 2017 9:08 am
Replies: 7
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Report A Bug of BaseGame Template
Last post by Duion « Sun Sep 10, 2017 9:34 am
Replies: 1
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implementing spawner
Last post by slapin « Sat Sep 09, 2017 11:01 pm
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Torque 3D can support baking like U3D
Last post by Duion « Wed Aug 30, 2017 3:21 pm
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