C++

Expanding and utilizing the engine via C++.
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Forum maintenance 27th/28th of April
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How can i add 3rd party library into torquescript?
Last post by Zarosath « Thu Nov 09, 2017 11:02 pm
Replies: 6
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creating procedural geometry
Last post by LukasPJ « Sun Sep 10, 2017 12:36 pm
Replies: 4
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VS 2017 support
Last post by JeffR « Sat Aug 19, 2017 7:13 am
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War On Console Spam
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AFX merge to current development branch (note date)
Last post by Azaezel « Sat Jul 22, 2017 7:57 am
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Assert on exit in ShadowMapManager
Last post by JeffR « Tue Jul 11, 2017 4:43 am
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Meaning verification DefineEngineFunction & ConsoleFunction
Last post by JeffR « Mon Jul 10, 2017 4:14 pm
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How to make a variable that affects alpha?
Last post by JeffR « Wed May 17, 2017 5:49 am
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Material Defined Decals
Last post by marauder2k9 « Mon Apr 17, 2017 9:12 pm
Replies: 12
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Path Shape resource ?
Last post by marauder2k9 « Thu Apr 06, 2017 3:33 am
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how to monitor console.log
Last post by Bloodknight « Sat Mar 18, 2017 7:57 am
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DoorClass advanceThreads not called
Last post by marauder2k9 « Thu Mar 16, 2017 3:43 pm
Replies: 8
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OMFG, my VS 2015 completely melted down.
Last post by JeffR « Mon Mar 13, 2017 7:51 am
Replies: 9
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Broken "Open" button in openFolderDialog with SDL, DX11
Last post by JeffR « Mon Jan 23, 2017 4:45 am
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DirectX 11 support (Windows SDK Version)
Last post by Timmy « Thu Dec 15, 2016 1:59 am
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Replacement for mBounds.point
Last post by JeffR « Wed Dec 14, 2016 4:41 am
Replies: 3
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[Solved]GuiOffscreenCanvas and zdepth issue
Last post by irei1as « Mon Nov 21, 2016 7:14 pm
Replies: 2
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Awesomium in 3.9
Last post by benbeshara « Fri Nov 18, 2016 11:26 am
Replies: 6
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Removing Networking
Last post by kent « Tue Nov 08, 2016 8:06 am
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IPV6 Support
Last post by MangoFusion « Tue Oct 25, 2016 9:36 pm
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129 topics Page 2 of 6

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