C++

Expanding and utilizing the engine via C++.
141 topics Page 5 of 6

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Integration with Polyvox
Last post by Timmy « Thu Dec 31, 2015 5:06 am
Replies: 17
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So, where are we at with mountObject?
Last post by chriscalef « Thu Dec 10, 2015 4:58 am
Replies: 7
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T3D 3.7 conflict with sqlite.cpp
Last post by ruzgar61_aska « Wed Dec 02, 2015 5:56 pm
Replies: 4
4
2577
How to displace UVs in real time?
Last post by Azaezel « Tue Dec 01, 2015 12:23 am
Replies: 11
11
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Offset with GCC 5
Last post by greenfire27 « Sat Nov 14, 2015 7:35 pm
Replies: 5
5
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question on how to: get ms3d model to work with torque3d
Last post by JeffR « Sat Nov 14, 2015 5:02 pm
Replies: 6
6
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Integrating libnoise
Last post by Timmy « Fri Oct 30, 2015 1:12 pm
Replies: 3
3
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Reporting crashes
Last post by JeffR « Tue Oct 27, 2015 4:06 pm
Replies: 3
3
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Multithreading the engine
Last post by Chelaru « Tue Oct 06, 2015 8:12 pm
Replies: 21
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NAT Punchthrough?
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inexplicable problem re: reinterpret_cast
Last post by Timmy « Sat Sep 19, 2015 9:02 am
Replies: 4
4
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Inherit Rotation Gives The Harlem Shake
Last post by Steve_Yorkshire « Thu Sep 17, 2015 8:55 pm
Replies: 4
4
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Fixing pesky divide-by-zero errors
Last post by rlranft « Sun Aug 16, 2015 12:46 am
Replies: 8
8
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Redundant test in onTickObject()
Last post by Caleb « Tue Aug 11, 2015 6:20 pm
Replies: 7
7
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Project Manager wars
Last post by buckmaster « Tue Aug 11, 2015 2:44 am
Replies: 4
4
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Generating bounding box inside Shape Editor crashes
Last post by marauder2k9 « Wed Jul 22, 2015 6:24 pm
Replies: 20
20
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OrbitObject Camera
Last post by TorqueFan « Tue Jul 14, 2015 1:48 pm
Replies: 10
10
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Failed to write the updated manifest?
Last post by Dwarf King « Sat Jul 11, 2015 7:56 pm
Replies: 4
4
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T3D 3.7 Crash Heap Corruption
Last post by Mud-H « Fri Jul 03, 2015 9:57 pm
Replies: 4
4
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Compiling with emscripten
Last post by buckmaster « Wed Jun 24, 2015 8:33 am
Replies: 5
5
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A Couple Inquiries
Last post by TorqueFan « Mon Jun 22, 2015 6:03 am
Replies: 3
3
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"Random" crashes
Last post by TorqueFan « Tue Jun 02, 2015 12:33 am
Replies: 16
16
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Can I use a self-defined ".dll" file in the engine ?
Last post by rlranft « Wed May 20, 2015 3:07 pm
Replies: 2
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141 topics Page 5 of 6

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