C++

Expanding and utilizing the engine via C++.
134 topics Page 1 of 6

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Get Node/Bone Position
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D3D11 Shader problem on Win10, not Win7
Last post by chriscalef « Sat Sep 01, 2018 10:31 pm
Replies: 2
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517
light level on player
Last post by Happenstance « Tue Jul 24, 2018 8:12 pm
Replies: 1
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358
SDL_Joystick and SDL_GameController
Last post by Steve_Yorkshire « Sat Jul 21, 2018 1:28 am
Replies: 13
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1287
ScatterSky zOffset
Last post by Happenstance « Sat Jul 07, 2018 7:19 pm
Replies: 4
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364
Imposter default settings
Last post by Duion « Tue Jun 26, 2018 9:48 pm
Replies: 1
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250
PhysX 3.3.x guide
Last post by XeonRU « Sun Jun 24, 2018 1:55 pm
Replies: 11
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4250
PhysX 3.4
Last post by noemen « Wed Jun 13, 2018 7:37 pm
Replies: 6
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749
3.10 vs 2008 build issues
Last post by Hodo33 « Tue Jun 12, 2018 2:45 am
Replies: 8
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526
So i need help
Last post by JeffR « Mon May 14, 2018 4:02 pm
Replies: 2
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536
Updating a dynamic texture?
Last post by Timmy « Mon Apr 23, 2018 1:43 pm
Replies: 3
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504
Webkit / Render to texture
Last post by OTHGMars « Sun Apr 08, 2018 8:22 am
Replies: 4
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Client/Server muzzleVector/Point mismatch.
Last post by LoLJester « Tue Apr 03, 2018 10:58 pm
Replies: 16
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1960
A little question about mountObject
Last post by Steve_Yorkshire « Wed Mar 28, 2018 5:46 pm
Replies: 5
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767
Getting the joystick working.
Last post by OTHGMars « Tue Mar 20, 2018 7:31 pm
Replies: 3
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572
Any input on PhysX collision callbacks?
Last post by chriscalef « Fri Mar 16, 2018 3:19 am
Replies: 9
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HitBox resource help.
Last post by LoLJester « Thu Feb 22, 2018 10:46 pm
Replies: 23
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3326
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runSurfaceAngle Over 89 Breaks Gravity
Last post by Jason Campbell « Sat Feb 17, 2018 3:34 pm
Replies: 1
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368
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Not clear on x64
Last post by Duion « Sat Feb 03, 2018 12:40 pm
Replies: 5
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batching and GPU instancing??
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StandardMainLoop::handleCommandLine()
Last post by Happenstance « Fri Jan 26, 2018 2:59 am
Replies: 1
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408
How do I change the main title bar again?
Last post by Johxz « Thu Jan 25, 2018 11:22 pm
Replies: 4
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758
134 topics Page 1 of 6

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