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by Steve_Yorkshire
Wed Jul 04, 2018 6:15 pm
Forum: Rendering
Topic: DTS Billboards - Broken?
Replies: 5
Views: 446
Are you sure that your single plane was pointing the correct way? Needs to face along Y-axis, if it's facing another direction it will render from Y-axis so you won't see it (hence why a cube that faces all directions will always render the Y-axis face)
by Steve_Yorkshire
Wed Jul 04, 2018 6:11 pm
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 682
Coolio
by Steve_Yorkshire
Tue Jun 12, 2018 1:10 am
Forum: GUI
Topic: Another GuiOnObject Resource
Replies: 1
Views: 1240
Youtube tags do seem to be Kaput :?
by Steve_Yorkshire
Tue Jun 12, 2018 1:06 am
Forum: Tools
Topic: Steam Achievements
Replies: 3
Views: 581
Oh and it's worth pointing out that at the time the game example Valve provided differed wildly from the available documentation, hence some of my code comments.
by Steve_Yorkshire
Tue Jun 12, 2018 1:03 am
Forum: Tools
Topic: Steam Achievements
Replies: 3
Views: 581
Quick thread on how I set up steam achievements for Airship Dragoon - NOTE: this was done years back with Torque3D 3.8 and I had no idea what I was doing - but I've never let that stop me! :lol: First up add all of the neccessary steamworks files to your project solution. As I wasn't using stats or ...
by Steve_Yorkshire
Fri May 25, 2018 8:17 pm
Forum: Tools
Topic: Convert FBX To DAE Via Visual Studio
Replies: 4
Views: 694
If anyone tries to import an FBX file into Blender and gets the error message about "unsupported fbx version 7500" it specifically requires Visual Studio 2017 to load into and then save out as DAE. Autodesk's own FBX converter tool predates this at 2013.
by Steve_Yorkshire
Mon May 21, 2018 12:04 am
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 9
Views: 1096
After some work I managed to get the extended soldier death animations working with the zombies. Zombie arm bones are different to soldier so they kinda come out as a terrible misshapen mess. I ended up having to pose the arms manually which was a bit of a pain (trust GG not to stick with one source...
by Steve_Yorkshire
Sun Apr 29, 2018 7:25 pm
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 9
Views: 1096
http://www.filedropper.com/soldierallanimsnamed
Soldier dae for blender with nodes/bones correctly named and a mount0 added
by Steve_Yorkshire
Fri Apr 27, 2018 2:34 am
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 9
Views: 1096
Oh and pro-tip: always export the bounds with the movement animations or else the armature runs off for 10 feet before jarring back! :?
by Steve_Yorkshire
Fri Apr 27, 2018 1:40 am
Forum: Content
Topic: GG Zombies FBX Working In Blender
Replies: 9
Views: 1096
Well, I'm out of ideas for the moment. That wasn't a very long moment ... :lol: I imported the animation into the Blender Zombie and deleted everything but the first 150 frames (GG stock zombies have root 30-150) and imported it as a standard "ambient" animation. I then took this internal anim and ...
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Search found 294 matches Page 5 of 30