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by Gibby
Tue Mar 10, 2015 7:02 pm
Forum: C++
Topic: Failed to write the updated manifest?
Replies: 4
Views: 3543
Hmm. It appears I can't reproduce the issue in VS2008. Clean and rebuild not changing anything?
Nope, same error...
by Gibby
Sat Mar 07, 2015 7:37 pm
Forum: Blogs
Topic: Gibby's Garage #1: Anatomy of a gametype Vol.3
Replies: 3
Views: 2178
Greets All... I've been making quite a bit of progress on getting this vehicle resource finished. As it turns out, one of the biggest hurdles in getting Torque vehicles to work has always been a lack of test models. I'm including the test models I'm using as part of the resource, and where permissib...
by Gibby
Fri Mar 06, 2015 9:35 pm
Forum: Gameplay
Topic: Impact system
Replies: 12
Views: 6074
@
User avatar
LukasPJ
:

Thanks so much! I'll have 'show-off' pics soon!
by Gibby
Thu Mar 05, 2015 8:37 pm
Forum: Gameplay
Topic: Impact system
Replies: 12
Views: 6074
@ LukasPJ:

Exactly!!! :twisted:
by Gibby
Thu Mar 05, 2015 4:55 pm
Forum: General
Topic: Greetings Hoomans...
Replies: 2
Views: 1667
Great to see you here, Q!
by Gibby
Thu Mar 05, 2015 4:53 pm
Forum: Gameplay
Topic: [v3.6.1] Preventing aircraft "Sticking" using Torque Script
Replies: 3
Views: 3204
taming the collisions between vehicles and terrain in T3D can be a downward spiral. The same problems affect space, water, hover and vtol vehicles as well - adding this change to vehicle.cpp around line 1212 solves most of these issues: //-------------------------------------------------------------...
by Gibby
Thu Mar 05, 2015 4:46 pm
Forum: Gameplay
Topic: Impact system
Replies: 12
Views: 6074
@
User avatar
LukasPJ
: 'Nother question: Is it possible to mount an impactCone to an object? i'd like to attach one to a rocket to simulate the thrust exhaust...
by Gibby
Thu Mar 05, 2015 3:57 am
Forum: Gameplay
Topic: Tweening
Replies: 24
Views: 11745
@LukasPJ: Can you help me with something? I have the old 'deathball desert' turrets working entirely in script. The only thing I've lacked has been a way to smooth out the movement. I'd like to use a Tween for this, but I'm not sure I'm setting it up correctly. here's my little function: function ai...
by Gibby
Wed Mar 04, 2015 9:19 pm
Forum: General
Topic: Hey there
Replies: 1
Views: 1194
Bienvenidos, homie!
by Gibby
Wed Mar 04, 2015 7:08 pm
Forum: Gameplay
Topic: Tweening
Replies: 24
Views: 11745
@LukasPJ: per your suggestion adding this at line 22, exactly as in Impact, worked! virtual void interpolateTick( F32 delta ) {}; virtual void processTick() {}; ...I'll have to edit the video tonight after work but I've setup a scripted turret using the 'deathball desert' shapes - nice 'n fun...
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Search found 72 matches Page 5 of 8