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by Gibby
Mon Mar 30, 2015 4:17 pm
Forum: Rendering
Topic: Multiple Dust Types
Replies: 0
Views: 1828
Greets All;

I was wondering if anyone has a means by which one can change the dust emitter for a material.

I've tried this: http://www.garagegames.com/community/fo ... ead/132216

but I can't seem to get it implemented to actually change the dust. Any resources/suggestions/ideas???
by Gibby
Fri Mar 27, 2015 7:08 pm
Forum: Visuals
Topic: Ribbons Projectiles And Objects Resource
Replies: 10
Views: 8115
@Steve: I think that was what had held me up for a day, I had it working fine per your instructions in 3.6.1 but had to change it to work with 3.7+
by Gibby
Thu Mar 26, 2015 6:30 pm
Forum: Visuals
Topic: Ribbons Projectiles And Objects Resource
Replies: 10
Views: 8115
the create function needs to look like this: function createRibbon(%emitter, %pos) { %r = new RibbonNode() { datablock = DefaultRibbonNodeData; Ribbon = %emitter; //Gibby should be 'Ribbon' not 'emitter' position = %pos; }; if(isObject(MissionCleanup)) MissionCleanup.add(%r); return %r; }
by Gibby
Sun Mar 22, 2015 5:13 pm
Forum: Show-off
Topic: OfflineLPV test
Replies: 8
Views: 4630
@
User avatar
jay1ne
: Are you seeing the folder T3D/offlineLPV in your solution? If those files aren't there the project will still compile but they won't instatiate in-game...
by Gibby
Sun Mar 22, 2015 8:16 am
Forum: Show-off
Topic: OfflineLPV test
Replies: 8
Views: 4630
Looks pretty dark, hard to see much.
Sorry 'bout that - more to do with my [lack of] video editing skills than Torque Tech - that and I was trying very hard to get as far away from that infernal 'Tribes2' look as possible ;P
by Gibby
Sat Mar 21, 2015 10:57 pm
Forum: Show-off
Topic: OfflineLPV test
Replies: 8
Views: 4630
Pretty sweet Gibby...I'm trying to figure out what I did wrong, for some reason after merge what I had in with this branch I didn't get the icon for OfflineLPV..Hopefully I can figure this out and get back to prototyping. I had that issue the first time I tried to run it, and found I had to add the...
by Gibby
Sat Mar 21, 2015 2:17 am
Forum: Show-off
Topic: OfflineLPV test
Replies: 8
Views: 4630
As an artistic practice, I try to spend 3-4 hours of every week working on my level design skill, in the same fashion that I practice my musical instruments and my martial arts. I find that as an artist, if I push myself away from what I'm obsessing over and work on something randomly different I se...
by Gibby
Mon Mar 16, 2015 7:50 pm
Forum: Torque 3D website feedback
Topic: embedding video
Replies: 5
Views: 3516
FWIW
[youtube]
7gKYT5NpZeg// your video number
[/youtube
by Gibby
Mon Mar 16, 2015 6:41 pm
Forum: TorqueScript
Topic: getSurfaceHeight
Replies: 5
Views: 2578
Well in any event, it enabled me to get the submarine playable. I'm having to re-rig it to get some other functionality enabled, will post a blog detailing the rigging and video of it in action...
by Gibby
Mon Mar 16, 2015 6:35 pm
Forum: Torque 3D website feedback
Topic: embedding video
Replies: 5
Views: 3516
yeah, sure is, trying to figure out how to do that correctly...
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Search found 72 matches Page 3 of 8