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by Gibby
Tue Nov 17, 2015 12:18 am
Forum: C++
Topic: AFX 3.8 Porting - Strange Build Errors
Replies: 25
Views: 10127
Ahhh, found it, the 'Full_AFX' template hadn't been updated with newest shader stuff - diffing it with 'Full' made it work...

I'll bash away on it some more this eve, see if I can break anything else ;P
by Gibby
Mon Nov 16, 2015 11:52 pm
Forum: C++
Topic: AFX 3.8 Porting - Strange Build Errors
Replies: 25
Views: 10127
[quote="Azaezel"]https://github.com/faustlogic/Torque3D-plus-AFX/pull/1 make no promises other than it compiles. Had your earlier 3.7 version working fine - this one does compile but crashes here: GFXD3D9Shader::_compileShader - Error compiling shader: E_FAIL: An undetermined error occurred (8000400...
by Gibby
Thu Apr 23, 2015 10:53 pm
Forum: Beginner
Topic: Best way to use Zones?
Replies: 11
Views: 5646
@ PaulWeston:

Are you 64-bit or 32? I've had issues with zones/portals/occluders in 64-bit that worked perfectly in 32-bit.
That being said, placement of portals / overlapping of zones can effect performance. I usually end up tweaking their positions/size quite a bit 'til I get the desired result...
by Gibby
Sat Apr 04, 2015 7:15 pm
Forum: General
Topic: Arcane FX
Replies: 37
Views: 18308
What makes most sense to me, so far, is to create a Fork of Torque3D (Torque3D-plus-AFX) on GitHub and merge all AFX changes into the fork That would be great! IMHO AFX is so solid and plays so well with the rest of the code it should just become part of the engine, especially the effectron system....
by Gibby
Thu Apr 02, 2015 6:51 pm
Forum: Beginner
Topic: What strengths have T3D?
Replies: 18
Views: 7611
For what kind of game T3D is optimized? The engine itself isn't particularly optimized for any specific genre, and the new and forthcoming updates will make it even more modular and extensible. Having said that, the Full template and its included scripts is a ready-to-run FPS but if you start with ...
by Gibby
Thu Apr 02, 2015 4:47 pm
Forum: Beginner
Topic: Torque 3D! On a mac, is it worth the time?
Replies: 19
Views: 8915
Update: Thanks to Hutch and the crew on IRC, I have been making headway. Seems the cMake approach has some issues with the 3.7rc but I've been able to get project manager to generate xCode projects. @lowlevelsoul: Hang in there. I got a version of my 7DayFPS project working and performing nicely [50...
by Gibby
Wed Apr 01, 2015 6:12 pm
Forum: Looking for help
Topic: Mac-Heads, Unite!
Replies: 16
Views: 11748
Greets all: Given the renewed interest in an OSX port of T3D and of T3D in general, I've decided to make an OSX how-to my priority. To that end, I'm taking Luis' suggestion and would like to form an ad hoc team to help get it done and tested. I myself an not a real coder, per se, but have considerab...
by Gibby
Wed Apr 01, 2015 11:25 am
Forum: Beginner
Topic: Torque 3D! On a mac, is it worth the time?
Replies: 19
Views: 8915
@Luis: I'd be honored to help in anyway I can - llame me Pues! @lowlevelsoul: So far there is no well-defined path to get T3D and OSX to work together, we've all been doing our best to get it going independantly which is so often the path of the Mac gamer... Perhaps Luis has the right idea, let's ge...
by Gibby
Wed Apr 01, 2015 8:07 am
Forum: Show-off
Topic: Mexica Virtual - Tech Demo
Replies: 1
Views: 2302
Hola! I wanted to send a big Muchimas, Muchimas Gracias to the Steering Committee as well as all the folks who have so generously contributed to Torque 3.7 - feels like the good ol' days of Torque again! Also a big shout out to the IRC community as well for always being so helpful... For this week's...
by Gibby
Tue Mar 31, 2015 2:22 am
Forum: Beginner
Topic: Torque 3D! On a mac, is it worth the time?
Replies: 19
Views: 8915
I've had T3D+AFX running in OSX for about a year, all the way up to 3.6.3. I had been missing some of the shaders in the past but they're all updated and working well in OpenGL now. I've been trying to get 3.7 to run with the intention of writing a T3D/OSX wiki but I've run into issues with an older...
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Search found 72 matches Page 2 of 8