Search found 375 matches

Search found 375 matches Page 4 of 38
by chriscalef
Sun Jan 28, 2018 7:11 pm
Forum: MegaMotion
Topic: First demos of what Megamotion is actually for.
Replies: 2
Views: 405
So hey, just thought I'd drop back in here and share a couple of (blundering, first attempt) videos showing off what we're supposed to actually be doing with this thing. Much more on the way, with clothing, better lighting, more physics, more interesting AI, and better animations - but here we have ...
by chriscalef
Thu Jan 25, 2018 7:06 pm
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 518
Thanks @Johxz - but actually you don't need to go into the engine to get rid of the "Torque 3D MIT" - it's also in main.cs, under getEngineName(): // Set the window title if (isObject(Canvas)) Canvas.setWindowTitle(getEngineName() @ " - " @ $appName); // <--- THIS ----
by chriscalef
Thu Jan 25, 2018 2:34 am
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 518
Ah, right, there it is. Main.cs, createCanvas(): function createCanvas(%windowTitle) { if ($isDedicated) { GFXInit::createNullDevice(); return true; } // Create the Canvas %foo = new GuiCanvas(Canvas) { displayWindow = $platform !$= "windows"; }; $GameCanvas = %foo; // Set the window title if (isObj...
by chriscalef
Thu Jan 25, 2018 2:07 am
Forum: C++
Topic: How do I change the main title bar again?
Replies: 4
Views: 518
Hey, feels like I should know this already, but as a quick refresher, can anyone tell me where to go to fix the title bar on my project? I'm actually reaching a point where branding might actually be on the table, and I fixed the splash screens etc, but I can't recall where I set "MegaMotion" to be ...
by chriscalef
Sat Jan 13, 2018 5:32 pm
Forum: Beginner
Topic: Is Torque3D good for sandbox ?
Replies: 4
Views: 674
Also, PhysX has good softbody support, it just isn't in T3D yet. Again, coding, but very possible.
by chriscalef
Wed Jan 10, 2018 8:41 pm
Forum: Show-off
Topic: Rogue Mission
Replies: 19
Views: 2599
Top Secret FTW! That game was awesome.
by chriscalef
Thu Dec 07, 2017 5:59 pm
Forum: C++
Topic: Webkit / Render to texture
Replies: 4
Views: 1031
Cool, glad you're working on this! I was an awesomium user back in the day, would still love to have a solid T3D browser to texture solution. Great work!
by chriscalef
Fri Dec 01, 2017 5:22 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51059
@ JeffR Nothing to say here except :D :D :D :D :D

Keep up the good work, and thank you SO MUCH for all of your efforts!
by chriscalef
Thu Nov 30, 2017 3:33 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 830
Ah, right, duh! That makes perfect sense. Thank you @
User avatar
OTHGMars
@
User avatar
JeffR
by chriscalef
Wed Nov 29, 2017 4:25 am
Forum: C++
Topic: Finding simObjects by name, from script.
Replies: 6
Views: 830
Well, yeah I've been using that for a while, but it just seems silly not to have a script way to find any object in the scene by its declared name. I wonder if simManager.cpp would be a reasonable place to put it, if it actually isn't already somewhere.
Search found 375 matches Page 4 of 38