Search found 1568 matches

Search found 1568 matches Page 5 of 157
by Duion
Sun May 17, 2020 11:39 am
Forum: Show-off
Topic: myFunProject_01
Replies: 32
Views: 7242
I'm more wondering why you art now looks good instead of this weird abstract stuff you had before.
by Duion
Sat May 16, 2020 8:21 pm
Forum: Assets
Topic: makeHuman To Blender To Torque3D Notes
Replies: 2
Views: 560
I did not name my bones Bip01 etc and everything still worked fine and I have never seen that recoil system that supposedly uses them. Regarding rotating the exported model, I made a ticket long time ago on their project to export it facing the positive y axis or what it was and it seems they still ...
by Duion
Thu May 14, 2020 2:57 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 19
Views: 1140
I'm the source and I exist where is the problem? You could also others who have played UT4, but it is hard to find them, if I was not cancelled and I had not deleted it, I could log in right now and show you, but you could have be your own source before, since to see something with your own eyes for...
by Duion
Thu May 14, 2020 2:21 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 19
Views: 1140
I do not need an "official statement" from an "official source" to tell me what is real, I can see reality with my own eyes. Of course UT4 failed, because I saw it with my own eyes, I played it a few times myself and the player count was always close to zero, maybe around 5-20 at halfway good times ...
by Duion
Thu May 14, 2020 10:03 am
Forum: General
Topic: Epic upping the ante again...
Replies: 19
Views: 1140
It all sounds good in theory, but in reality it is always a little different. For example the supposed benefit for artists in making asset creation easier which is not really the case, yes in theory it saves you work, but in reality it first increases your work. Those big engines and tools come with...
by Duion
Wed May 13, 2020 10:44 pm
Forum: General
Topic: Epic upping the ante again...
Replies: 19
Views: 1140
While it looks impressive, it is not exactly the answer how to make things more realistic, you cannot just up the polygon count and think things become more realistic. In fact that demo looks in no way realistic, it is overall too fancy, shiny etc and the game mechanics are all over the top. Reminds...
by Duion
Tue May 12, 2020 12:48 am
Forum: TorqueScript
Topic: Waterplane soundAmbience
Replies: 9
Views: 569
Looks like we had the exact same discussion in the past, but you have to ask him yourself. His last post was about that he made a pull request, so you have to look for it.
by Duion
Mon May 11, 2020 9:57 pm
Forum: TorqueScript
Topic: Waterplane soundAmbience
Replies: 9
Views: 569
I think it is the environment sound effects that do not work, because they require FMOD. The environment sound effect are not a file that is played, but they modify how all sounds sound, it is an important thing sometimes in game design to have a cave sound like a cave or a hallway sound like a hall...
by Duion
Mon May 11, 2020 9:54 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 1162
Honestly, if the answer to my question is "We don't know for sure", then that's a perfectly acceptable response to give from the jump. No, that is more like the exact opposite of a "perfectly acceptable" response, it is a useless response. It's quite possible that who ever created the demo, and/or ...
by Duion
Mon May 11, 2020 3:49 pm
Forum: General
Topic: Pacific Demo performance
Replies: 13
Views: 1162
How can I derail a thread when there is nothing going on? The only person that could be derailed is you right now. I just told you what my thoughts are what the issue could be, if you are more happy to talk to yourself, then go ahead, then I will not respond anymore.
Search found 1568 matches Page 5 of 157