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Search found 966 matches Page 5 of 97
by Duion
Sun Mar 11, 2018 10:45 pm
Forum: TorqueScript
Topic: Replace TP and FP player models with only scripting?
Replies: 15
Views: 2695
The paintball player is a new model I made from scratch, it does not have FP hands or weapons or animations, it's all in the TP model. I did not release the source for him yet, since he is not complete, but I can send the file if someone is interested.
by Duion
Tue Mar 06, 2018 5:30 pm
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1011
How is that relevant now? I mean bullets can only use one or the other, which vector is used by the bullets that are fired? I would assume it uses the blue line for bullets.
by Duion
Tue Mar 06, 2018 10:54 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1011
Well there are different kinds of muzzle points and vectors, for example there are correctMuzzleVector = true; correctMuzzleVectorTP = true; In the weapon datablock, so you have a first person and a third person muzzle vector, additionally they can be corrected, depending if you want to use the true...
by Duion
Tue Mar 06, 2018 1:35 am
Forum: C++
Topic: Client/Server muzzleVector/Point mismatch.
Replies: 16
Views: 1011
What exactly are we seeing here and how are you testing the muzzle vector?
Needs more information on this.
by Duion
Thu Mar 01, 2018 11:47 am
Forum: Beginner
Topic: Applying mateiral to a mesh instance
Replies: 5
Views: 413
I setup my rock models to use skins, so any instance of a rock model can have any other rock material I have in the game, simply by changing the skin, you can try them out. https://github.com/Duion/Uebergame/blob/master/art/textures/rock/materials.cs The base material is "base_rock_main" and each sk...
by Duion
Thu Mar 01, 2018 1:22 am
Forum: Beginner
Topic: Applying mateiral to a mesh instance
Replies: 5
Views: 413
Are you trying to apply lightmaps to the models? This is something I'm also interested in. From what I know it is possible to swap materials per instance of a mesh through chosing a different skin. A skin is a material using the same namespace as the original material, maybe this feature could be ex...
by Duion
Tue Feb 27, 2018 9:45 am
Forum: General
Topic: THINK ABOUT THIS
Replies: 11
Views: 1016
Torque could easily do much better, if more people would stick to it, it is mostly just confirmation bias saying that it is bad, since many other open source projects easily outdo the proprietary software, if it reaches a certain size. Regarding the live project, I'm doing one for like 4 years now, ...
by Duion
Mon Feb 26, 2018 10:01 pm
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 527
@Chelaru Ist it a hobby project or something commercial? I think your approach is a bit too complicated, as you can just use the FPS camera and players, but instead use a free camera like spectator mode and placing of turrets is just made by where you shoot at. It would also be beneficial to have a ...
by Duion
Mon Feb 26, 2018 9:30 pm
Forum: Blogs
Topic: Tower defense tutorial. sort of
Replies: 6
Views: 527
Are you making a tower defense game?
by Duion
Mon Feb 26, 2018 6:19 pm
Forum: General
Topic: help
Replies: 5
Views: 380
He wants Torsion to run on Linux, not the engine.
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Search found 966 matches Page 5 of 97