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by Duion
Mon Aug 05, 2019 9:48 am
Forum: Torque Game Engine
Topic: capture the screen
Replies: 9
Views: 881
OBS is the best tool for that, most of those Streamers use it, so it cannot be that hard to learn, there are other good alternatives, but they cost money or they will make you look like an idiot by putting a stupid branding into your videos.
by Duion
Fri Aug 02, 2019 2:34 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 3019
You are probably underestimating yourself, I looked at many indie games made with Unity, Unreal etc and they are on average visually worse than your WIP screenshots. And I would strongly recommend to not make a free game, I speak from experience, not because I'm against free games, but with a free g...
by Duion
Wed Jul 31, 2019 6:34 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 3019
I'm aware that those waves use multiple texture layers, I use 3, but are you saying now, that all layers just use one decal road also the debree and the wet stripe on the beach?
by Duion
Wed Jul 31, 2019 4:25 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 3019
I was almost sure you got the inspiration from the Pacific Demos as I got it from there, otherwise the idea to use decal roads with animated textures as waves would have never occurred to me. Same with using decal roads as debree layer on the beach, it looks almost identical to the Pacific Demo. But...
by Duion
Wed Jul 31, 2019 10:58 am
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 3019
Ah I see you found the trick with the decal roads used in the Pacific Demo, I used it myself. I think your implementation looks a bit too obvious, the waves go to far into the land, making it visible that they are disconnected from the real water and the waves are too symmetrical, same size, same de...
by Duion
Wed Jul 31, 2019 12:03 am
Forum: General
Topic: T3D Showcase / 'Best of' ?
Replies: 11
Views: 1982
Worth noting that Legions isn't on T3D. It's on Juggernaut, which was an internal build of TGEA and what would become T3D. Sort of an unfinished mish-mash of the two. Thank you for the games. If anyone has anymore, feel free to post. That is kind of irrelevant for me, since Torque3D means made with...
by Duion
Tue Jul 30, 2019 10:49 am
Forum: Dots Net Crits
Topic: Gameplay Video
Replies: 29
Views: 3436
Duion, practicing101 Are you two serious? or is this a feud between the two of you? It is difficult to tell nowadays! Even I don't know if he is serious. It all started when he got angry at me saying I was not a real game developer and my game is bad and only a mod for Torque3D. Later he started to...
by Duion
Mon Jul 29, 2019 10:38 am
Forum: General
Topic: T3D Showcase / 'Best of' ?
Replies: 11
Views: 1982
The best demos are probably still the ones released by Garagegames even though they are really old now, but they are professionally produced.
They have been open sourced now, you can get them here: http://wiki.torque3d.org/main:downloads
by Duion
Sun Jul 28, 2019 5:49 pm
Forum: Beginner
Topic: Tree model not affected by wind. What do i need?
Replies: 6
Views: 1566
Forester has other issues though, mainly due to not being developed anymore and having some bugs that result in small visual flaws and performance flaws, but overall it is pretty good, you can also buy the templates then you don't have to worry about modeling at all, but if you are perfectionist I r...
by Duion
Sun Jul 28, 2019 5:47 pm
Forum: General
Topic: T3D Showcase / 'Best of' ?
Replies: 11
Views: 1982
It is pretty easy to tell which game is visually stunning, I mean you just look at it and see how you feel, of course this is diminished by the amount of confirmation bias you have, but if you are not biased, this works just fine. I think I looked at almost all games that exist made with Torque3D. @...
Search found 1370 matches Page 3 of 137