Search found 1004 matches

Search found 1004 matches Page 3 of 101
by Duion
Thu Jun 07, 2018 6:11 pm
Forum: TorqueScript
Topic: How to make AI react to sounds?
Replies: 6
Views: 778
That sounds like a more elegant solution to just check for the distance and if the player is making a sound and just assume the AI player heard it, probably best also check for the SFXProfile value that determines how far the sound can be heard. However I was more interested in practical code exampl...
by Duion
Wed Jun 06, 2018 11:34 am
Forum: Beginner
Topic: how to Clouds in T3D ?
Replies: 0
Views: 141
I like the cloud layer, since it allows for changing clouds, having 3 layers with different scale, speed and direction will result in clouds that randomly change all the time. The cloud layer works through a normal map plus heightmap in the alpha channel I think, same to terrain normal maps for para...
by Duion
Tue Jun 05, 2018 12:04 pm
Forum: General
Topic: hi guy,i have a quesstion,please help me!
Replies: 2
Views: 159
Just FYI, I think backwards compatibility is killed in many aspects of 4.0. Not sure which aspects precisely, but backwards-compatibility is taking a back-seat in favor of progress for 4.0 as it is a major release. Yes then it may break certain things like it did in the previous version where parts...
by Duion
Tue Jun 05, 2018 11:34 am
Forum: General
Topic: hi guy,i have a quesstion,please help me!
Replies: 2
Views: 159
Development branch is the current development and what the next version will be and master is always the latest stable release, pretty simple. Yes version 4 brings some major changes, but that should not be an issue, if backwards compatibility is maintained. Backwards compatibility is my biggest con...
by Duion
Mon Jun 04, 2018 8:55 am
Forum: Beginner
Topic: I am a new member and I need help from everyone.
Replies: 0
Views: 142
You can place it anywhere you want and for coding you should use a code editor, the world editor is not made for programming, just for changing and creating datablocks.

You can also create new files, but make sure they are executed in scriptExec.cs or other.
by Duion
Wed May 30, 2018 1:09 pm
Forum: Beginner
Topic: hey guy i have a question about map with gtk radiant and the constructor is this possible?
Replies: 0
Views: 183
Generally almost everything can be used to create a level, the only thing you need to find is a converter that converts your weird format into .dae collada so Torque can import it. I tried this before, but generally the efford is not worth it, better is to design your levels in Blender and export st...
by Duion
Wed May 30, 2018 1:07 pm
Forum: Beginner
Topic: A quick question about collide
Replies: 0
Views: 103
One thing you can always try is entering "trace(1)" into console and when you are done "trace(0)" it will output anything that happens into console, so beware for a major console spam and in all that spam search for your collision and see what the engine is doing, maybe it is already written in ther...
by Duion
Wed May 30, 2018 10:17 am
Forum: Beginner
Topic: Cant add Materials
Replies: 6
Views: 200
Well if you open a model in material editor, there is usually a drop down selector that will list all the materials used in the model, you will have to select one you want to change, then you can change the texture layers etc, but you cannot really add a material, since a material is tied to a model...
by Duion
Wed May 30, 2018 10:15 am
Forum: General
Topic: So i need help
Replies: 1
Views: 150
@sunnyard5666
You could make some content for Uebergame: https://store.steampowered.com/app/391780/Uebergame/

It also already has lots of textures and assets you can chose from and when the level is playable I will release it with the next version.
by Duion
Tue May 29, 2018 2:43 pm
Forum: Beginner
Topic: Cant add Materials
Replies: 6
Views: 200
So you are using normal Torque3D? This should be possible, even though I don't do it that way, since it is problematic. Materials are assigned in the model through a material name and on import a materials.cs file is generated for the materials where you add the different layers. If you add another ...
Search found 1004 matches Page 3 of 101