Search found 1129 matches

Search found 1129 matches Page 3 of 113
by Duion
Sun Nov 04, 2018 11:58 am
Forum: Beginner
Topic: 4k anyone?
Replies: 5
Views: 3180
Just set it to what you want, the resolutions in the options menu are just some default examples, you can add whatever you want in there, or just resize the window manually to what you want. I don't have a 4k monitor so I cannot test it, but I know that you can set all kinds of resolutions, I saw so...
by Duion
Thu Nov 01, 2018 3:56 pm
Forum: Beginner
Topic: 4k anyone?
Replies: 5
Views: 3180
Does 4K not work? Did you try it? You can scale the window into any resolution I think.
by Duion
Sat Oct 27, 2018 2:21 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 5371
How did you get to sunsize 100000?
The correct size of the sun would be 1391980000.
by Duion
Fri Oct 26, 2018 5:08 pm
Forum: Beginner
Topic: AI tutorial
Replies: 13
Views: 2566
I already told you, you open the NavMesh editor and switch down in the menu on the left and you enter a feature where you can spawn an AI test player and order him around, this is just to test the NavMesh, but it is a start to give you a feeling how it works.
by Duion
Wed Oct 24, 2018 11:59 am
Forum: General
Topic: RELEASE!!!
Replies: 17
Views: 2058
@damik You should consider giving out a bunch of promotional free keys to reviewers/streamers quick, while you are in release, since since the indie apocalypse your default visibility is greatly reduced. Somewhere in Steam there is even a function to do that, where you can select curators and send ...
by Duion
Wed Oct 24, 2018 10:00 am
Forum: General
Topic: RELEASE!!!
Replies: 17
Views: 2058
@damik You should consider giving out a bunch of promotional free keys to reviewers/streamers quick, while you are in release, since since the indie apocalypse your default visibility is greatly reduced. Somewhere in Steam there is even a function to do that, where you can select curators and send t...
by Duion
Wed Oct 24, 2018 9:56 am
Forum: Beginner
Topic: AI tutorial
Replies: 13
Views: 2566
I would recommend using a framework like BadBehavior https://github.com/BadBehavior/BadBehavior_T3D It provides some examples and includes a behavior tree editor (which is broken currently) where you can simply edit your AI behaviors. While a basic AI is pretty simple in Torque3D, I would recommend ...
by Duion
Sat Oct 20, 2018 11:06 am
Forum: TorqueScript
Topic: Vim code completion plugins
Replies: 1
Views: 1262
I don't think there are any Torquescript plugins, however there are some Torquescript IDEs, most of them are old and probably unsupported, but Torsion works well and was open sourced. It is better than a plugin, since it also is a debugger, which I mostly use it for. Torsion can be found here: https...
by Duion
Sat Oct 20, 2018 11:03 am
Forum: Beginner
Topic: How Do You Make Pixelated Textures?
Replies: 2
Views: 661
Someone already asked this and it was solved I think, I only remember one method and that was make your textures resolution non power of two since that will break mipmapping and so textures will not be filtered.
by Duion
Wed Oct 17, 2018 10:10 am
Forum: General
Topic: Torque 3D looks so good
Replies: 21
Views: 1395
Publishing is pretty easy, you just use the folder of the game and that is it, of course you should remove temporary, config and and other work files first. If you publish on Steam it is pretty easy since Steam takes care of that for other platforms I don't know how it works, but the default method ...
Search found 1129 matches Page 3 of 113