Search found 1051 matches

Search found 1051 matches Page 3 of 106
by Duion
Tue Jul 03, 2018 11:34 am
Forum: Beginner
Topic: Getting player view angle height.
Replies: 14
Views: 268
Maybe the camera does not rotate, but the player does. The camera is basically glued to the player and inherits the position and rotation of the bone that it is attached to, if it is attached to a bone.
by Duion
Tue Jul 03, 2018 11:32 am
Forum: Gameplay
Topic: GG Zombie GamePlay Resource
Replies: 3
Views: 618
License? The asset packs have never been open sourced, they just appeared on their github since they stopped paying for it and a free account can only have public repositories, so use at your own risk, but nobody is going to enforce their copyright, since it is basically abandonedware now, since yo...
by Duion
Mon Jul 02, 2018 1:49 pm
Forum: Beginner
Topic: Skybox Strangeness
Replies: 7
Views: 191
When you open the material editor and pick a diffuse color, there is a checkbox that says "use sRG" color space (probably a spelling error should be sRGB) then you can see the difference. So your texture uses sRGB default color space, while the skybox material uses the other something whatever color...
by Duion
Sun Jul 01, 2018 11:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51475
When I work on something I always make a list with points to do and then I work off that list, never doing anything else until the task is completed. So please stop rebuilding everything and get 4.0 done, the original plan was to have 4 major releases per year for Torque, so we are far behind the sc...
by Duion
Sun Jul 01, 2018 2:12 am
Forum: Rendering
Topic: DTS Billboards - Broken?
Replies: 5
Views: 216
Can you show your exact node setup? Billboards can be automatically generated for any shape in the engine in the shape editor.
by Duion
Sat Jun 30, 2018 8:43 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51475
Ogre3d lost all momentum when going for 2.0 and never really recovered. Neoaxis went for 2.0 and has seemingly died a death. Even massively popular projects with a huge community like AngularJS for example have lost loads of ground by trying to reinvent themselves too much. So you know the reason a...
by Duion
Thu Jun 28, 2018 9:16 am
Forum: General
Topic: 4096x4096 PixPerMeters 2 == 8192x8192 per 1?
Replies: 2
Views: 114
It is not a good idea to scale down the character, since you have to scale everything else down as well, is probably complicated to keep track of. Using a 4096x4096 heightmap with grid size 2 is probably okay, depending on your project, but the terrain will be a bit chunky, since the polygons will b...
by Duion
Tue Jun 26, 2018 9:48 pm
Forum: C++
Topic: Imposter default settings
Replies: 1
Views: 176
I found the solution, the default values only apply when you import a .dae file and it converts it into a .dts file, then the default value are somehow saved in the compiled .dts model file, so you have to re-import the .dae files and then the newly set default values will apply.
by Duion
Tue Jun 26, 2018 11:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51475
Sure you can do things more perfectionistic, if you start from scratch, but at what price? It may take you years to reach the state we are currently already at and only after that it may slowly get better. I have the same with creating art assets, later I often think "oh that models are a total mess...
by Duion
Tue Jun 26, 2018 12:48 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51475
Andrew had the right idea with Torque6. T2D's codebase has Melv's historically clean, well-documented coding style and although it was outdated from day one and is outclassed by other 2D engines, was a real pleasure to work with so I'd support a move in that direction. I'd even go as far as to say ...
Search found 1051 matches Page 3 of 106