Search found 1377 matches

Search found 1377 matches Page 137 of 138
by Duion
Fri Feb 27, 2015 12:09 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 7644
Your datablock displays a shape, but has no functionality, it cannot be picked up or anything.
by Duion
Thu Feb 26, 2015 6:05 pm
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 7644
Where to add? In the proxyMine itself it does not work. The other weapons are also "WeaponImage" and have separate ammo items. For example the lurker: // Add the WeaponImage namespace as a parent, WeaponImage namespace // provides some hooks into the inventory system. class = "WeaponImage"; classNam...
by Duion
Thu Feb 26, 2015 3:27 am
Forum: Beginner
Topic: How to create a proxy mine item?
Replies: 17
Views: 7644
I'm trying to create an item that can be picked up that adds ammo to the proxymine, but somehow it does not work, this is my Datablock: datablock ItemData(ProxMineAmmo) { // Mission editor category category = "Ammo"; // Add the Ammo namespace as a parent. The ammo namespace provides // common ammo r...
by Duion
Wed Feb 25, 2015 1:49 pm
Forum: Torque 3D website feedback
Topic: can we have a creative subforum?
Replies: 4
Views: 3301
I think the difference is that for show off stuff people don't want feedback and critique. ;)
by Duion
Mon Feb 23, 2015 1:56 am
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 70125
Currently the alpha channel in diffuse defines reflectivity of the cubemap, will this stay this way?
by Duion
Sun Feb 22, 2015 1:36 am
Forum: General
Topic: I need something to do ... Suggestions ?
Replies: 8
Views: 4116
You can always make levels for my game, if it is decent I will add it. Currently there is only basic deathmatch gameplay, so I need levels suited for that.
by Duion
Thu Feb 19, 2015 10:20 pm
Forum: General
Topic: State of the GG forum.
Replies: 29
Views: 12106
Someone mysteriously updated the Torque3D moddb entry to MIT license ( http://www.moddb.com/engines/torque-3d ), but not much more, so finally they seem to have found they guy in control over that account. Now someone needs to contact garagegames for that account, so maybe the steering committee can...
by Duion
Thu Feb 19, 2015 8:42 pm
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 70125
I would also prefer option 3. Manually combining those maps is complicated since not all programs support that, especially not the free and/or open source ones like gimp. This option is also very ugly because of the reason andrewmac mentioned, you have to extract and recombine and reexport every tim...
by Duion
Thu Feb 19, 2015 4:23 pm
Forum: Rendering
Topic: PBR: Principles, Practice, and Prepwork
Replies: 164
Views: 70125
How is translucency different from transparency?
by Duion
Thu Feb 19, 2015 4:20 pm
Forum: Beginner
Topic: Changing the T3D editor menubar look
Replies: 4
Views: 2373
We already have a Dark theme for the UI for some time now http://www.garagegames.com/community/re ... view/22855
Search found 1377 matches Page 137 of 138