Search found 1475 matches

Search found 1475 matches Page 2 of 148
by Duion
Sun Feb 02, 2020 10:19 pm
Forum: Beginner
Topic: Server Restart Real Time
Replies: 3
Views: 645
Well I have no idea about C++ but I would search for a function that gets the system time, like this maybe: https://github.com/GarageGames/Torque3D ... d.cpp#L373
I just searched for "gettime" in the code.
by Duion
Sun Feb 02, 2020 12:25 pm
Forum: Beginner
Topic: Server Restart Real Time
Replies: 3
Views: 645
What you plan to do? You can make a script that quits the game from the operating system and restarts it if you need.From within the game I don't know how to get the real time, but I would simply start a timer and then send quit command so it will fit the clocks time. For example if you start the ga...
by Duion
Tue Jan 14, 2020 10:44 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 841
I'm pretty sure it is transparency, often an image has a transparency channel even though it is not used and this then causes that issue.
by Duion
Tue Jan 14, 2020 10:43 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 830
You can try going through the different blend modes in transparency settings until you find something that is decent and/or make underwater fog so dense that it hides the thing, just go creative in making workarounds. There are so many ways you can do it, for example you could disable transparency a...
by Duion
Tue Jan 14, 2020 12:50 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 841
I just told you whats most likely up with it.
by Duion
Tue Jan 14, 2020 12:50 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 830
I just told you to not use transparency, but alpha treshhold and jpegs do not work for that. Transparency is for things like glass and I don't think your bridge needs glass.
by Duion
Mon Jan 13, 2020 9:30 am
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 841
They probably resize the image within their program and the image has transparency and by resizing an image with transparency the border gets interpolated and therefore the transparency gets fucked up. Image edit algorithms interpolate in resizing and next to the border there is nothing, so they int...
by Duion
Mon Jan 13, 2020 9:25 am
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 830
You are using transparency wrong, you are not supposed to use transparency, but to use alpha treshhold, then you will get no issues. The problem with the different transparency algorithms is not of the engine, but on how those work. I remember transparent glasses in halflife1 that could not receive ...
by Duion
Sun Jan 12, 2020 6:54 pm
Forum: Rendering
Topic: materialize 512x512 issue
Replies: 9
Views: 841
Is your problem that it is not properly seamless?

Otherwise texture resolution can be anything you want, the rest is just a specific problem with the program you are using, not with Torque, so you better go to their platform and complain there.
by Duion
Sun Jan 12, 2020 6:52 pm
Forum: Rendering
Topic: specular problem
Replies: 10
Views: 830
I encountered this problem before while using dynamic day and night cycle, there was a short time when the sun has set that the sunlight specular is still visible. No idea what it is, I just worked around the issue so it does not happen in my case. I don't know if the skybox and sun object is needed...
Search found 1475 matches Page 2 of 148