#### Re: Simple equation to help with map size

Thu Sep 12, 2019 7:52 pm
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2052
A workaround is to have islands, so you can submerge the ugly seams of the terrain blocks and you can have multiple terrain blocks without it being visible, the ocean floor I cover with a ground plane, but you also can look it up in my levels how I did it. But overall don't start with too big projec...

#### Re: Simple equation to help with map size

Thu Sep 12, 2019 12:48 pm
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2052
I am working with 4096x4096 and 2.5 p/m on a land of 10240mX10240m. For now I see no problem ... Sometimes it is good to risk. As most players have relatively good computers, try to balance the graphics (if the terrain is heavy, eliminate some polygons of some objects to balance). Larger cell size ...

#### Re: Simple equation to help with map size

Tue Sep 10, 2019 2:42 am
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2052
1 pixel heightmap = 1 meter ingame Yes you could have different cell sizes, but anything else than 1 is bad, 2 may be tolerable for large scale games that mainly has vehicles or so and does not need the fidelity that is needed in first person shooters. I already tried different cell sizes, even some...

#### Re: Simple equation to help with map size

Mon Sep 09, 2019 12:57 pm
Forum: General
Topic: Simple equation to help with map size
Replies: 18
Views: 2052
What is that for? Sounds very complicated. I always used that equasion:

Texture size 2048x2048 = 2x2 km = 4 sqm

Much simpler.

#### Re: Übergame is seeking contributors

Fri Sep 06, 2019 2:14 am
Forum: Übergame
Topic: Übergame is seeking contributors
Replies: 3
Views: 2234
Yes the code is a lot of patchwork, I used a lot of resources and stuff people donated to me. I don't really have an allowed player class, I set it in each gametype, kind of messy workaround. Long term I planned to have a player type variable that also gets displayed on the server browser, but that ...

#### Re: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?

Thu Aug 22, 2019 2:45 am
Forum: Tools
Topic: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?
Replies: 7
Views: 3528
What does that have to do with Assimp? You import .blend files into Blender and from Blender you export Collada files into Torque, or did I miss something?

#### Re: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?

Tue Aug 20, 2019 6:58 pm
Forum: Tools
Topic: HOW DO I INTO EXPORTING VIA BLENDER 2.8 I CANNOT EVEN INTO BLENDER 2.8?
Replies: 7
Views: 3528
Are .blend files no longer working of why you need to use Collada?

#### Re: Drop object/item script

Tue Aug 20, 2019 6:57 pm
Forum: TorqueScript
Topic: [SOLVED]PickUp/Drop object/item script
Replies: 2
Views: 2189
There is a hotkey to throw the weapon you are holding, just press it. You can modify the throw function and reduce the force and maybe remove the throw sound and it should be pretty good.

#### Re: Front website

Tue Aug 20, 2019 6:55 pm
Forum: Torque 3D website feedback
Topic: Front website
Replies: 7
Views: 2059
The website is dead, but the guy is very active, maybe transfer the repo to someone who wants to maintain it.

#### Re: New site

Tue Aug 20, 2019 6:53 pm
Forum: Torque 3D website feedback
Topic: New site
Replies: 1
Views: 1045
Is it official that we get a new website? I agree that our website needs some design changes, especially a real download button on the front page, but I don't think we should change the logo, the original Garagegames logos are pretty good and recognizable and if you really want to make new ones, the...