Search found 1047 matches

Search found 1047 matches Page 2 of 105
by Duion
Wed Jul 04, 2018 10:56 pm
Forum: Beginner
Topic: Getting player view angle height.
Replies: 13
Views: 208
I think they or some of the methods just offset the view by a random value up and sidewards, thats also how almost all other games do it I think. Counter Strike for example does not even have a random spray, but a hard coded spray pattern, so the recoil will be always exactly the same and if you mem...
by Duion
Wed Jul 04, 2018 10:22 pm
Forum: Beginner
Topic: Getting player view angle height.
Replies: 13
Views: 208
Recoil has already been done multiple times, there are multiple resources on different styles of recoil systems: http://www.garagegames.com/community/resources/view/21867 http://www.garagegames.com/community/resources/view/10243 http://www.garagegames.com/community/resources/view/21868 http://www.ga...
by Duion
Wed Jul 04, 2018 9:32 pm
Forum: Beginner
Topic: Getting player view angle height.
Replies: 13
Views: 208
The weapon has its own vector, why you do not just use that, why you need the player camera view vector, what are you even trying to achieve?
by Duion
Wed Jul 04, 2018 10:13 am
Forum: Beginner
Topic: Skybox Strangeness
Replies: 7
Views: 165
Right in the empty space where it is not in your screenshot, what version are you running? I run 3.10 and it is there.
by Duion
Tue Jul 03, 2018 11:07 pm
Forum: Beginner
Topic: Skybox Strangeness
Replies: 7
Views: 165
You need to open the diffuse color in a regular material and in the color picker that pops up you will have that checkbox. As I said you cannot influence the texture color with that, especially not the skybox, but I'm quite sure the color space is the issue here, since if you select the color orange...
by Duion
Tue Jul 03, 2018 2:46 pm
Forum: Beginner
Topic: Getting player view angle height.
Replies: 13
Views: 208
The player cannot rotate up/down as well, maybe it is giving you the player rotation instead.
by Duion
Tue Jul 03, 2018 11:34 am
Forum: Beginner
Topic: Getting player view angle height.
Replies: 13
Views: 208
Maybe the camera does not rotate, but the player does. The camera is basically glued to the player and inherits the position and rotation of the bone that it is attached to, if it is attached to a bone.
by Duion
Tue Jul 03, 2018 11:32 am
Forum: Gameplay
Topic: GG Zombie GamePlay Resource
Replies: 3
Views: 569
License? The asset packs have never been open sourced, they just appeared on their github since they stopped paying for it and a free account can only have public repositories, so use at your own risk, but nobody is going to enforce their copyright, since it is basically abandonedware now, since yo...
by Duion
Mon Jul 02, 2018 1:49 pm
Forum: Beginner
Topic: Skybox Strangeness
Replies: 7
Views: 165
When you open the material editor and pick a diffuse color, there is a checkbox that says "use sRG" color space (probably a spelling error should be sRGB) then you can see the difference. So your texture uses sRGB default color space, while the skybox material uses the other something whatever color...
by Duion
Sun Jul 01, 2018 11:00 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 291
Views: 50682
When I work on something I always make a list with points to do and then I work off that list, never doing anything else until the task is completed. So please stop rebuilding everything and get 4.0 done, the original plan was to have 4 major releases per year for Torque, so we are far behind the sc...
Search found 1047 matches Page 2 of 105