Search found 444 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 45
Search found 444 matches Page 3 of 45
by Johxz
Sat Feb 03, 2018 8:22 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 17638
What is that from?
Nothing in particular.... just goofing around with t3d.
by Johxz
Thu Feb 01, 2018 10:51 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 7878
Oh I misread that, yes having 1 files may actually be a benefit, but I have yet to see an example how such file will look like and about floating point I have no idea what it does at all. not problem using dds, look pretty good as usual. http://forums.torque3d.org/viewtopic.php?f=17&t=214&p=9196#p9...
by Johxz
Thu Feb 01, 2018 10:47 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 17638
Image
Image
Image
Image
by Johxz
Wed Jan 31, 2018 11:19 pm
Forum: Blogs
Topic: We Must Get Gold Dev stuff and things
Replies: 5
Views: 4972
Wow Jonas good to see you here :) keep the good work

can you made a profile of your game in indiedb.com?
by Johxz
Wed Jan 31, 2018 6:01 pm
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 7878
The dev branch have a broken GUI for the cubemap. You can still use it with TorqueScript perfectly. 1) define a material, 2) define a cubemap. singleton Material( DesertSkyMat ) { cubemap = DesertSkyCubemap; materialTag0 = "Skies"; }; singleton CubemapData( DesertSkyCubemap ) { cubeFace[0] = "./cube...
by Johxz
Wed Jan 31, 2018 12:49 am
Forum: C++
Topic: batching and GPU instancing??
Replies: 0
Views: 1477
hi If I understand correctly instancing is already there by default to any low poly models right? no skinned mesh. So the Forest/Groundcover use instancing by default? If gpu-instancing is already default, and we need to clone the same shape a lot of times, what is the different in using the forest ...
by Johxz
Sat Jan 27, 2018 7:13 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 17638
your are the real deal @ Duion :lol:
by Johxz
Sat Jan 27, 2018 4:45 pm
Forum: Show-off
Topic: Torque 3D Show Off Thread!
Replies: 22
Views: 17638
Image
by Johxz
Fri Jan 26, 2018 5:09 pm
Forum: Blogs
Topic: Demo levels & free art assets :)
Replies: 10
Views: 8697
I updated the main post...I uploaded a few screeshoot :D
by Johxz
Fri Jan 26, 2018 3:44 pm
Forum: Blogs
Topic: Demo levels & free art assets :)
Replies: 10
Views: 8697
hey @Chelaru I don't recall the load time or LOD issue... pacific was the first level I did, like in november or so. I didn't modify any 3dmodels if this is your question (like LOD shape), yes I did some minor change to the 3dmodels, something like material name because collide with a different 3dmo...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 45
Search found 444 matches Page 3 of 45