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by HeadClot
Wed Sep 16, 2015 7:40 am
Forum: Torque 6
Topic: Geo Tools that allow for Rapid Iteration
Replies: 10
Views: 3499
Hmmm... Just found out about Parametric design and various tools like Autodesk Dynamo and ARCHIMATIX for Unity3d. h0Sk1w7xU4Q To give you an Idea of what parametric design can do i would highly recommend checking out this thread on the Unity3D Forums and the Autodesk Dynamo Github . What I am sugges...
by HeadClot
Sun Sep 13, 2015 11:14 pm
Forum: Show-off
Topic: OpenSimEarth rumblings...
Replies: 13
Views: 4840
Questions for you @ chriscalef - Do you have any plans on porting Open Sim Earth and Ecstasy Motion this over to Tourqe6 as a Plugin or what ever?

Just curious :)
by HeadClot
Sun Sep 13, 2015 9:51 pm
Forum: Torque 6
Topic: PolyVox Plugin
Replies: 1
Views: 1306
Very Cool!

When this gets more developed post this on VoxelGameDev Subreddit. I am sure that they will appreciate it :)
by HeadClot
Fri Aug 28, 2015 8:52 pm
Forum: Torque 6
Topic: GUI EDITOR
Replies: 5
Views: 1612
First step will be restoring the type of functionality found in the T3D gui editor. I don't suspect that will be too difficult but it's low priority right now. Once that's in place I'll take suggestions on how to improve it.
Ok sounds good :)
by HeadClot
Fri Aug 28, 2015 8:51 pm
Forum: Torque 6
Topic: Large World Support
Replies: 2
Views: 1374
I appreciate the support but depending on the timeline you have for your game you may be best off planning to use Torque 6 for your next game. It's certainly coming along quite nicely but there are still a lot of missing pieces and I'd hate to be hold up for your game. With that said, if you aren't...
by HeadClot
Fri Aug 28, 2015 2:10 pm
Forum: Torque 6
Topic: Foliage
Replies: 12
Views: 3367
So question @
User avatar
andrewmac
- What are your plans regarding Foliage tools?

Do you have any plans for anything similar to Unreal Engine procedural foliage toolset?
by HeadClot
Fri Aug 28, 2015 1:41 pm
Forum: Torque 6
Topic: New Editor
Replies: 42
Views: 11500
Regarding file formats in this new editor - Do you have plans for .FBX and OBJ file formats? Yes? No? Also are there any plans for Drag and drop support for entities from the editor to the view port? Just curious :) Also some usability tips for the editor that have saved me a bunch of time in Unreal...
by HeadClot
Fri Aug 28, 2015 1:38 pm
Forum: Torque 6
Topic: GUI EDITOR
Replies: 5
Views: 1612
Just curious @
User avatar
andrewmac
- How do you plan on tackling the GUI editor? Will it be similar to Unreal Motion Graphics?
by HeadClot
Fri Aug 28, 2015 1:25 pm
Forum: Torque 6
Topic: Global Illumination
Replies: 34
Views: 8502
So question - Will this Global Illumination solution require an Nvidia Card to use or will it be hardware agnostic?
by HeadClot
Fri Aug 28, 2015 1:19 pm
Forum: Torque 6
Topic: Large World Support
Replies: 2
Views: 1374
Hey, So I am currently planning out my multiplayer project with Torque6 as the engine of choice. I would need large world support out the gate or soon after for this project as I am planning on using an extremely large amount of terrain. Which has already been made and is ready to go. While I cannot...
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Search found 75 matches Page 5 of 8