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Search found 75 matches Page 3 of 8
by HeadClot
Sun Jan 08, 2017 1:12 pm
Forum: Content
Topic: Creating Modular Environments
Replies: 11
Views: 2554
Hey everyone, I have been working in blender for the past day making various modular environmental art pieces. This all started when I saw a talk by two people from Bethesda Games Studios talk about their level design process of fallout 4 on the GDC youtube channel. The talk is called Fallout 4's Mo...
by HeadClot
Fri Jan 06, 2017 6:52 am
Forum: Beginner
Topic: Torsion worth it?
Replies: 14
Views: 3692
I have mentioned this in another thread before but atom editor has a package for torque script syntax https://atom.io/packages/language-torquescript . atom is cross platform and opensource too (MIT license).
I did not know about this.


Thanks :)
by HeadClot
Fri Jan 06, 2017 4:49 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51568
Hey @JeffR got a question about game objects / Prefabs - Would is it possible to create prefabs from a group of statics inside the level editor? Preferably via a Hotkey or right click context menu. Preferably while maintaining the rotations, scaling and locations of each prefab. For example - I know...
by HeadClot
Fri Jan 06, 2017 3:29 am
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 18205
Haha, no worries! You can either make a thread here on the forums, or you can make an issue on the github page, just noting it's a feature request so it's easier to organize. You needn't worry about getting in trouble for suggestions :) Thanks for the clarification and I made the feature request. h...
by HeadClot
Wed Jan 04, 2017 9:00 pm
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 18205
Hey @
User avatar
JeffR
Thanks for the overview on 3.10 RC and 4.00.

Is there any where I can put a feature request for T3D?

I do not want to post on the T3D Github and get in trouble.
by HeadClot
Sat Dec 31, 2016 8:09 am
Forum: Announcements
Topic: 3.10 Release Candidate
Replies: 51
Views: 18205
I have been out of the loop for a bit. What does 3.10 and 4.0 bring to the table for Torque 3D?
by HeadClot
Wed Dec 07, 2016 12:07 am
Forum: Blogs
Topic: GDK Project Manager Preview
Replies: 6
Views: 1572
Looks nice so far :)
by HeadClot
Mon Aug 01, 2016 5:28 am
Forum: General
Topic: I created game engine.
Replies: 1
Views: 802
Hey dmitry - This is a super cool game engine.

I just watched the demo videos and I am very impressed.

I would suggest adding a license file for your engine. :)

Great stuff,

HeadClot
by HeadClot
Sat Jul 23, 2016 10:35 pm
Forum: Torque 3D website feedback
Topic: "Store"
Replies: 26
Views: 8330
itch.io is for hipsters. Ok, here is why I suggested Itch.io 1. It would give Torque 3D more exposure than just putting up an standard storefront on this site. I am unsure how many people are aware of torque 3D anymore. Itch.io could give a good boost to torque 3d. 2. It would act as a centralized ...
by HeadClot
Thu Jul 21, 2016 1:38 am
Forum: Show-off
Topic: openSimEarth gets statics, and goes back to decal roads.
Replies: 17
Views: 4929
Sure, if there's interest I'd love to help facilitate that! Would look forward to a good round of code review on my current implementation. In particular, threading of terrain loads would be a *massive* improvement. There is great interest from me at the very least. Get in touch if you need help te...
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Search found 75 matches Page 3 of 8