Search found 309 matches

  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 31
Search found 309 matches Page 5 of 31
by rlranft
Wed May 25, 2016 2:45 pm
Forum: Blogs
Topic: Random Code Drabbles
Replies: 17
Views: 11569
I could play with incorporating it in the upcoming RTS AI Tut.... I'm already handling mouse and player control differently and this might help make that better, but the real use would be in unit AI.
by rlranft
Sun May 22, 2016 5:04 pm
Forum: Assets
Topic: where are the gg demo?
Replies: 5
Views: 4193
Yeah, Jeff is working on them - not enough people to plow through them quickly and he's also trying to get the 3.9 release rolled up. Overall I think they're concentrating on fixes and improvements over dusting off the demos, especially since the 4.0 release would require some relatively large organ...
by rlranft
Wed May 18, 2016 3:10 pm
Forum: Beginner
Topic: Hole in terrain
Replies: 9
Views: 4796
If you look in the cutout area below the terrain on the left edge you'll see an odd artifact. Something is wrong with the precompiled executable. You should pull the source and compile it to see if your issue is solved.
by rlranft
Wed May 18, 2016 1:27 am
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11959
@rlranft Sadly default extended MLText lacks the localization part of TextCtrl (well, I can't find the textID part, correct me if I'm wrong) so from stock we can't use the localization .txt and the profile changing. Well, that's exactly my point - My approach would be to derive a new object from ML...
by rlranft
Tue May 17, 2016 4:34 pm
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11959
Huh, seriously? I thought it was the other way around - something about the mainland Chinese and "maintaining traditional purity" or something.....
by rlranft
Tue May 17, 2016 2:51 pm
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11959
@irei1as - From your screen shot it looks like you can use both English and Chinese text at the same time. Did you mean mixing languages in the same control? If so, then perhaps an extended MLText control would do the trick - it would have to be extended to add markup for switching fonts mid-sentenc...
by rlranft
Tue May 17, 2016 12:45 am
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11959
He was on the old GG forums. Here's a link to his profile page (you'll probably have to be logged in to see it) https://www.garagegames.com/account/profile/76736
by rlranft
Mon May 16, 2016 9:44 pm
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11959
Sheesh - now I am curious enough to actually start fiddling with this. I know there was that one guy (the dude with the pig avatar) who managed to get his game working in Chinese, but I don't know how much of that was "screw it, I'll just use my own bitmaps" and how much was "hmm, I think I can actu...
by rlranft
Mon May 16, 2016 3:15 pm
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11959
But honnestly, sir, I confirm: T3D is apparently for an elite group.and I'm thus not concerned anymore (I bet I'm not the only one). You are obviously not the only one. Torque isn't for everyone - there is a high learning curve and you have to be prepared to roll up your sleeves. Before you "spend ...
by rlranft
Sun May 15, 2016 11:01 pm
Forum: Blogs
Topic: RTS Prototype: Part 2
Replies: 6
Views: 5043
Okay, quickie video of things so far in Part 2 - might want to turn down volume, the mission music is loud:
https://youtu.be/tp2hAH8GEso
  • 1
  • 3
  • 4
  • 5
  • 6
  • 7
  • 31
Search found 309 matches Page 5 of 31