Search found 309 matches

  • 1
  • 2
  • 3
  • 4
  • 5
  • 31
Search found 309 matches Page 3 of 31
by rlranft
Tue Jul 12, 2016 6:44 am
Forum: General
Topic: ** VOTE ** - New TorqueScript extension!
Replies: 23
Views: 11391
vim seriously, apart from superiority complex, antique and bristly microsoft haters pretty much nobody really uses vim. :p
No doubt! I use vi much more often than vim.

And I voted for .torquescript because I'm perverse that way (I'm a father, after all). And it won't clash.
by rlranft
Sun Jun 26, 2016 1:31 am
Forum: Tools
Topic: C# to update TOC and document IDs in T3D-Documentation
Replies: 0
Views: 5329
I use this to keep the side-bar in the docs in sync with the documents - so that the right bit rolls out and stuff is all lined up right: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace tocUpdate { class P...
by rlranft
Sat Jun 25, 2016 3:11 am
Forum: General
Topic: My Torque3D-Documentation fork
Replies: 0
Views: 2526
I've pushed my changes into my fork of the Torque3D-Documentation repository - https://github.com/RichardRanft/Torque3D-Documentation.

Note - as I've said before, I only update the stuff I'm interested in. There is still a ton of outdated info there....
by rlranft
Fri Jun 24, 2016 3:26 pm
Forum: TorqueScript
Topic: what it means PlayerData::damage %sourceObject
Replies: 2
Views: 2019
Yeah, as the code that damik posted says, it's the player object that the damage originated from. When the weapon is fired the player id is set on the projectile. When the target takes damage it asks the projectile who it belongs to so the right person gets credit for the kill (if it kills them).
by rlranft
Fri Jun 24, 2016 3:23 am
Forum: Announcements
Topic: Torque 3D 3.9 Release Candidate
Replies: 38
Views: 27675
Yeah i know how it works ;) . A lot of stuff has not been updated with it and 3.9 will not compile using it.
Well, to hell with that noise! I'm gonna fix it! 'Cause that's what I do! :lol:
by rlranft
Wed Jun 22, 2016 3:30 pm
Forum: Announcements
Topic: Torque 3D 3.9 Release Candidate
Replies: 38
Views: 27675
The old project generator is pretty much dead now, try the build again with CMake @LukasPJ generateProjects.bat still works fine for me - though I haven't added a vs2013 or vs2015 target yet, the vs2012 target script still does what it's supposed to do. Not sure how it can really break, after all -...
by rlranft
Sat Jun 11, 2016 4:17 am
Forum: General
Topic: Garagegames Github hidden repositories
Replies: 25
Views: 11602
Because you can't follow the Company : Contact Us link right on the GG website?

Here, to save you having to do something yourself - http://www.garagegames.com/company/contact
by rlranft
Thu Jun 09, 2016 7:16 pm
Forum: General
Topic: Garagegames Github hidden repositories
Replies: 25
Views: 11602
@rlranft Do you think it would be fine to use the source files from the content that has been open sourced anyway, like Torque3D stock assets and the FPS tutorial? There is people complaining for eternity now, that the collada animations are broken on import, the source files would solve that and t...
by rlranft
Thu Jun 09, 2016 3:29 pm
Forum: General
Topic: Garagegames Github hidden repositories
Replies: 25
Views: 11602
Having had similar discussions with GG employees - including Eric Priez - over the years, they don't generally mind if you want to look at and learn from what they make visible. Don't take it and try to sell it whole, don't reskin and rip off, and they probably won't mind. Ask them first to be sure ...
  • 1
  • 2
  • 3
  • 4
  • 5
  • 31
Search found 309 matches Page 3 of 31