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Search found 192 matches Page 5 of 20
by Nils
Mon Aug 01, 2016 6:29 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 6879
9 days left!

Image
by Nils
Thu Jul 28, 2016 5:09 pm
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 6879
Cool, thanks for the replies guys! It's a bit of a mix I think; partly it's the lack of budget for marketing... it's common for a successful campaign to use 10k on advertising. As for social marketing; it's what the name says... it needs human interaction or it doesn't work. There were a lot of bump...
by Nils
Thu Jul 28, 2016 11:42 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 6879
T3D is a wonderful engine with a lot of possibilities. DeadlyMatter as a game has evolved well running on it; though a huge amount of work on the engine to keep up with the modern day standards also cost a lot of precious time which would else could be used for the game it self. But on the other han...
by Nils
Thu Jul 28, 2016 6:12 am
Forum: Looking for help
Topic: Developers / animator
Replies: 3
Views: 6653
Looking for collaborators to join the DeadlyMatter project! - Lead developer - Developers (C++ / TS / Git) - Scripter TS (gameplay etc.) - 3d animator (1st/3rd person modelling / rigging / animation) Initially unpaid; when the upcoming Kickstarter campaign goes well paid. Check out the website and ...
by Nils
Wed Jul 13, 2016 3:26 am
Forum: Announcements
Topic: Torque 3D 3.9 Released
Replies: 36
Views: 26911
Awesome guys; that's a major achievement!
Applause & tap on the shoulders!
by Nils
Thu Jun 16, 2016 2:58 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 6879
Thank you @ JeffR !!! :) :) :) :)
by Nils
Wed Jun 15, 2016 9:37 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 6879
If we manage to get enough budget than we will make an attempt to migrate DeadlyMatter to a different game engine. Don't twist the words please; it doesn't say our first goal is to move away from T3D We're not looking for possibilities to switch mainly because they look nice, or have some awesome f...
by Nils
Tue Jun 14, 2016 8:46 am
Forum: General
Topic: DeadlyMatter is on Indiegogo
Replies: 13
Views: 6879
We're on indiegogo!

Go here : http://dmgo.co
by Nils
Tue Jun 14, 2016 8:45 am
Forum: Beginner
Topic: Ground cover billboarding
Replies: 6
Views: 3327
And a second option; is to create 2 groundcover objects in your scene; 1 with billboards (default groundcover setting) and a second with 3d shapes. Play around with the distances and don't show the billboards until the far distance of the 3d shapes. Hope it makes sense what I've just written :lol:
by Nils
Tue Jun 14, 2016 8:28 am
Forum: Beginner
Topic: Ground cover billboarding
Replies: 6
Views: 3327
If I'm correct, the imposters (auto billboard) don't work for 3d shapes as groundcover objects. (I should check, but no time) Think it only works for shapes where the onload() function is called; which isn't the case for groundcover. Thought there's a possibility to add a plane mesh to your shape as...
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Search found 192 matches Page 5 of 20