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Search found 192 matches Page 3 of 20
by Nils
Wed Jul 31, 2019 6:04 am
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698




Using decal roads in various ways
by Nils
Sun Jul 28, 2019 7:06 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
I would like to add that an objective marker does not have to mean the objective it self can be achieved easily. For example, you could have a marker for a hidden object but there's a certain radius to it. It will come to balancing / fine tuning.

Thanks again for your input :)
by Nils
Sun Jul 28, 2019 6:55 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
Thank you for your reflections on this, I truly appreciate reading your opinions. The target group is not the average gamer; it means that a bit of "holding hands" is important for their positive experience. If one needs to search the whole map to find a certain spot then players may get frustrated ...
by Nils
Sat Jul 27, 2019 3:23 am
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
How did you get objective markers to show up in the minimap like that? are they an object in the scene? With Robert's resources, I believe, you can build a similar minimap with objective (waypoint) markers: https://forums.torque3d.org/viewtopic.php?f=25&t=1647&p=12012#p12012 Yes, In TMF I use missi...
by Nils
Fri Jul 26, 2019 2:43 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
Thank you all for commenting :)
by Nils
Fri Jul 26, 2019 10:27 am
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
Duion, I believe I might have been confusing in my last post, my apologies . I don't have any secrets regarding assets nor code. I'll be happy to share anything. Though about the nature of this project I'm a bit reserved, that's all. Beside the skylight shader isn't there anything very out of the or...
by Nils
Fri Jul 26, 2019 5:46 am
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
Thank you for the cheering :) the DeadlyMatter project has been terminated in 2016, so did the old Nils die; I do no longer stand behind the views of that old man, nor behind the ideas and philosophy of that project (DM). Due to lack of funding did it came to a halt not long after the indiegogo camp...
by Nils
Thu Jul 25, 2019 4:16 pm
Forum: Blogs
Topic: TMF WIP / screenshots
Replies: 32
Views: 10698
Just showing work in progress, that's all! (Click (or tap) the images for full size) Main menu showing the temporary logo and animated background http://i-dropper.net/torque/TMF/TMF_250719_MM.jpg (in-game) Forced to go prone and fx showing the health status. Waves actually moving on the shore. http...
by Nils
Tue May 14, 2019 9:06 am
Forum: Show-off
Topic: Rogue Mission
Replies: 31
Views: 14983
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine? Hi Jason, the development of DeadlyMatter was halted because of a lack of funding and personal serious health issues not long after a failed crowdfunding campaign. Further did dramatic l...
by Nils
Mon May 13, 2019 3:21 pm
Forum: Roadmap
Topic: First Quarter 2019 Roadmap
Replies: 11
Views: 6711
A wild @ Nils appears!
Not so sir @ Steve_Yorkshire, I have been tamed; utterly tamed
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Search found 192 matches Page 3 of 20