Search found 378 matches

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Search found 378 matches Page 6 of 38
by Timmy
Mon Feb 26, 2018 10:20 pm
Forum: General
Topic: help
Replies: 4
Views: 1578
Oh yes i can't even read anymore :mrgreen: . Yeah torsion is windows only, it uses wxwidgets, so as you mentioned now it is MIT it would be possible to make it work in for linux or even macOS, i haven't been over the code base for it so no idea how how much work it would take
by Timmy
Mon Feb 26, 2018 1:34 pm
Forum: General
Topic: help
Replies: 4
Views: 1578
Hey, I've been under a rock apparently. It seems Torsion is open-source MIT. What I was wondering is could someone please compile it for me. I am on Linux only now but heard it runs Under WINE. Is there a way for me to compile it in Linux? Would appreciate it. The engine definitely compiles on linu...
by Timmy
Mon Feb 26, 2018 6:59 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 32155
Does you system have switchable graphics @avovana ? I decided to change PC and the enviroment. It is pretty strange but it works now! I chose the "master" branch as was recommended. I configured and generated with CMake v 3.8.2 for a Visual Studio 14 2015 Win64 that I have on this PC. It was pretty...
by Timmy
Sun Feb 25, 2018 10:30 pm
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 32155
Does you system have switchable graphics @avovana ? It looks like it is trying to init the on board Intel HD gpu & is crashing there. See if you can force the discrete card (your nvidia) to be enabled and report back what happens. Are you running that with a debug or release build? If it's a release...
by Timmy
Tue Feb 20, 2018 12:23 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128437
Awesome work as always. Got a question though - I currently want to try out 4.0 even though it is currently undergoing allot of work. What version of Visual Studio should I use and are there any guides to compiling the engine? Visual studio 2015 or 2017 work perfectly ok (both 32 & 64bit). Check th...
by Timmy
Mon Feb 12, 2018 2:28 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 1704
Oh that specular bug has come about because of the upcoming pbr stuff, spec maps are out and that texture slot is replaced with a material info texture that is made up of metalness,roughness & ao so it's not a color texture like the old specular maps. That is how that one snuck in ;) As ya can see m...
by Timmy
Mon Feb 12, 2018 2:10 pm
Forum: General
Topic: more console spam
Replies: 4
Views: 1704
The ryder and turret is because this is incorrect https://github.com/GarageGames/Torque3D/blob/development/Engine/source/materials/processedMaterial.cpp#L459 , it should be using GFXStaticTextureSRGBProfile. Somewhere in the GUI code will be using a profile that is slightly different that is causing...
by Timmy
Mon Feb 12, 2018 5:16 am
Forum: General
Topic: more console spam
Replies: 4
Views: 1704
Oh i wrote that for az to show when a cached texture was getting reloaded again, tbh it wasn't really intended for the main repo but i didn't make that part very clear when i was helping him and well now it's in the main repo :mrgreen: , i more meant it as just a local diagnostic tool . Long story s...
by Timmy
Mon Feb 05, 2018 10:46 am
Forum: General
Topic: UWP for Torque 3D or 2D ever coming?
Replies: 2
Views: 1414
UWP, android and iOS is something that we would all love to see supported with T3D, it basically comes down to the man power thing. It's certainly on the radar but at the moment there are just more pressing matters that we are working on. All the above mentioned ports could make use of SDL for platf...
by Timmy
Sun Feb 04, 2018 4:15 am
Forum: General
Topic: Linux Compatibility Warning
Replies: 5
Views: 2040
Yeah no worries, thanks for fixing those annoying compat warnings :)
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Search found 378 matches Page 6 of 38