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Search found 378 matches Page 5 of 38
by Timmy
Wed Mar 14, 2018 12:58 pm
Forum: C++
Topic: Any input on PhysX collision callbacks?
Replies: 9
Views: 2800
This weekend i'll try and set aside a few hours to do up a demo for ya showing usage of the filter system and callback stuff, can't promise but will try ;) . If you don't already use it you will need this PR though https://github.com/GarageGames/Torque3D/pull/2186 (i'm sure it will get accepted one ...
by Timmy
Tue Mar 13, 2018 3:53 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 3156
You have to use cmake, there is no choice. Can you post a screenshot of what is going wrong in cmake?
by Timmy
Mon Mar 12, 2018 7:25 am
Forum: C++
Topic: Any input on PhysX collision callbacks?
Replies: 9
Views: 2800
Check out here @ chriscalef http://docs.nvidia.com/gameworks/conten ... ction.html, the PxSimulationEventCallback is what you want. Works along the lines of that old physx 2.x method in that thread you posted
by Timmy
Mon Mar 12, 2018 1:30 am
Forum: C++
Topic: Getting the joystick working.
Replies: 3
Views: 1464
If you are building with TORQUE_SDL enabled, it will disable the DirectinputManager stuff. To be honest i have no clue what the state of joystick support is like when sdl is enabled but considering there is no SDL_JoystickOpen() in the source code, i would say not good :lol: Jokes aside, there is no...
by Timmy
Mon Mar 12, 2018 12:08 am
Forum: Beginner
Topic: Compiler Problems with new Computer
Replies: 13
Views: 3156
0x0502 that is windows xp with sp2 or 3 yeah? I don't believe the build system supports xp anymore, you could maybe try disabling d3d11 and run opengl only and see if it works, no idea if it will compile even doing that.
by Timmy
Fri Mar 09, 2018 2:01 pm
Forum: Beginner
Topic: Performance Problems
Replies: 4
Views: 1299
hi,

okay i think i got it -> it was because of the "release" mode ;)

thanks!

Greetz
Robert
Yep the default when using VS will be the debug build, this is rather slow as you have found out ;)
by Timmy
Fri Mar 09, 2018 12:45 pm
Forum: Beginner
Topic: Performance Problems
Replies: 4
Views: 1299
Need a bit more info. What compiler are you using? What gfx device are you using? Are you building in debug or release?
by Timmy
Mon Mar 05, 2018 1:21 pm
Forum: MegaMotion
Topic: FlightGear is back, and rendering to Blender.
Replies: 7
Views: 3166
Nice work chris :mrgreen:
by Timmy
Fri Mar 02, 2018 10:59 am
Forum: General
Topic: Last development commit binary! 32bit & 64bit
Replies: 22
Views: 26864
Could you please do a weekly build of the t3d v4?
tbh there is most likely not enough changes going in to warrant a weekly update. Most of the 'cool stuff' is likely going to be committed in larger batches which won't happen weekly.
by Timmy
Mon Feb 26, 2018 10:56 pm
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 29284
oops i forgot to mention the master branch doesn't compile with vs 2017, only the development branch will.
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Search found 378 matches Page 5 of 38