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by Steve_Yorkshire
Sun Jul 29, 2018 11:50 pm
Forum: Content
Topic: Problem with " head " animation sequence -SOLVED-
Replies: 6
Views: 977
If it's repeating make sure that you do NOT have "looping" box ticked.
by Steve_Yorkshire
Wed Jul 25, 2018 6:09 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 12
Views: 2164
To build 3.10 you need the latest version of CMake (3.12) and Visual Studio 2017
by Steve_Yorkshire
Mon Jul 23, 2018 11:59 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 12
Views: 2164
Actually I did find an old 3.8 version and Ai doesn't seem very capable of hitting squat (though no idea how much I might have modded the code for this thing)
by Steve_Yorkshire
Mon Jul 23, 2018 10:30 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 12
Views: 2164
Having said that I do remember an issue when AI couldn't aim correctly due to "look" and "head" animations being wrong (or not being synchronized or something). That might affect a new or custom player model but shouldn't affect the stock soldier model.
by Steve_Yorkshire
Mon Jul 23, 2018 10:19 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 12
Views: 2164
Latest dev branch stock code:
%bot.setAimObject(%player, "0 0 1.5"); %bot.fire(1);// is hitting pretty dead centre.
by Steve_Yorkshire
Sat Jul 21, 2018 2:39 pm
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 563
Cheers. I ended up execing your inputMonitor via init.cs, it worked but obviously wasn't the correct way to go about it. ;)
by Steve_Yorkshire
Sat Jul 21, 2018 1:28 am
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 13
Views: 2306
And a prettier way of doing it ... function gamePadMoveY( %val ) { if(%val > 0) { $mvForwardAction = 0; $mvBackwardAction = %val * $movementSpeed; } else { $mvForwardAction = -%val * $movementSpeed; $mvBackwardAction = 0; } } //... function gamepadPitch(%val) { %pitchAdj = getGamepadAdjustAmount(%va...
by Steve_Yorkshire
Sat Jul 21, 2018 12:32 am
Forum: Beginner
Topic: How to Export objects since Torque 3D?
Replies: 4
Views: 602
That's the one I was thinking of! :oops:
by Steve_Yorkshire
Sat Jul 21, 2018 12:30 am
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 13
Views: 2306
Swapping the +/- around in default.bind.cs does the trick function gamePadMoveY( %val ) { if(%val > 0) { $mvForwardAction = -%val * $movementSpeed;//swapped to negative for sdl $mvBackwardAction = 0; } else { $mvForwardAction = 0; $mvBackwardAction = %val * $movementSpeed;//swapped to positive for s...
by Steve_Yorkshire
Fri Jul 20, 2018 9:14 pm
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 563
Is there some info lying about which I have missed on how to install/link/exec/into .modules in the Templates folder?

I did actually get it working by just execing in random place in init.cs but I'm pretty sure that's not how it's designed. :?
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