Search found 265 matches

Search found 265 matches Page 4 of 27
by Steve_Yorkshire
Mon Apr 16, 2018 10:32 pm
Forum: Gameplay
Topic: Time of Day Events: Lights and Sound
Replies: 1
Views: 443
Noice :)
by Steve_Yorkshire
Mon Apr 16, 2018 10:31 pm
Forum: TorqueScript
Topic: Stop Left-Over Gamepad Input
Replies: 1
Views: 259
Okeedokee, here's a funny little thing I found. If you exit a level whilst still having the gamepad stick in movement, the input locks and is remembered when you start a new mission the movement input restarts. How to test in default Torque: 1) Have a gamepad (durrrr) 2) Load a mission and start mov...
by Steve_Yorkshire
Sat Apr 07, 2018 4:34 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51631
but it led into some problems with how the material/shadergen system integrates into...well, basically everything, currently. And, don't we all know that feeling ;) tentacle monster molesting a plate of spaghetti https://pbs.twimg.com/media/DWGKJ6LWAAEmaHd.jpg Timmy's got a start on the new Project...
by Steve_Yorkshire
Thu Apr 05, 2018 10:33 pm
Forum: C++
Topic: Streamline for Ai Pose Removing ShapeBase
Replies: 0
Views: 232
Whilst browsing through the current dev branch I noticed my old AiPoses resource which I had asked someone to pull. I also noticed that originally I'd use ShapeBase to store the mAiPose var, and thought that it could probably be streamlined to be removed from ShapeBase.cpp/h and incorporated into Pl...
by Steve_Yorkshire
Thu Apr 05, 2018 10:17 pm
Forum: General
Topic: New Showcase Level
Replies: 36
Views: 2605
Image

I usually just save this for irc ;)
by Steve_Yorkshire
Wed Mar 28, 2018 6:10 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51631
Don't worry @ JeffR, I'm sure everyone knows that Torque is a work in progress ... from 2001. ;)
by Steve_Yorkshire
Wed Mar 28, 2018 6:09 pm
Forum: GUI
Topic: Hacky GamePad Controllable Gui System
Replies: 1
Views: 345
Also getting rid of $activeGamePadGuiArray; and replacing it with: //For Awake() guis //... //Store as ebil globalist ... //$activeGamePadGuiArray = %list;//every new gamepad gui needs this setting for itself onWake %this.gamepadCtrl = %list;//begone ebil globalist //... //for functions //... functi...
by Steve_Yorkshire
Wed Mar 28, 2018 6:00 pm
Forum: GUI
Topic: GuiGameListMenuCtrl GamePad Friendly Gui
Replies: 2
Views: 399
I did think that this could be expanded to include left/right D-Pad accessing coulmns via a second array, with each row/button having a column value ... but got completely confused whilst looking through the code. :/
by Steve_Yorkshire
Wed Mar 28, 2018 5:56 pm
Forum: General
Topic: Forums updated and re-opened
Replies: 3
Views: 585
All hail @ TRON! Bringer of SYNTAX3!
Smug Anime Face
:P
by Steve_Yorkshire
Wed Mar 28, 2018 5:48 pm
Forum: TorqueScript
Topic: The UAISK MIT
Replies: 4
Views: 677
That's awfully nice of you! :D
Search found 265 matches Page 4 of 27