Search found 294 matches

Search found 294 matches Page 26 of 30
by Steve_Yorkshire
Fri Feb 27, 2015 5:47 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3286
VUcVUXU5wvA Teleport Ability testing. Created a SpecIal Evade Ability in datablock. I am planning on having multiple choice tooling up systems or characters (if I ever find time to model them). So when evade button is pressed (and there's enough energy available) the speed boost, teleport, or other...
by Steve_Yorkshire
Fri Feb 27, 2015 4:47 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3286
@andi_s I only used some of the 3DAAK code because my brain started melting with the 3D vector maths ... it's been a couple of years since I had to use any! ;) I got most of the system working easily enough myself but I wanted to make fast progress and not bang my head against a wall for a day or tw...
by Steve_Yorkshire
Thu Feb 26, 2015 10:18 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3286
@andi_s Everything is C++. I had a bit of trouble with some of the maths, so used a bit of code about movement direction from the 3D Action Adventure Kit which I licensed some time ago. There is a an old resource for doing relative movement in Torquescript which I had used before but it doesn't "res...
by Steve_Yorkshire
Thu Feb 26, 2015 6:44 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3286
New project: Swag 'Em Up . I had been umming and ahhing about what to do as my next project. I had toyed with the idea of another strategy game, albiet less niche hardcore and more casual, but fancied putting my skills to the test elsewhere with something a bit more fast and furious with an infinite...
by Steve_Yorkshire
Tue Feb 24, 2015 10:12 pm
Forum: TorqueScript
Topic: Possible bug with guiTextCtrl
Replies: 6
Views: 1663
Torque truncates things with more than 6 decimal places (just rotate stuff in the editors and call their transform) I think to keep everything easy for sending over a server to remote clients. I'm pretty sure that there is a way to get around this for TS ... but I can't remember what it is ... which...
by Steve_Yorkshire
Tue Feb 24, 2015 10:07 pm
Forum: Blogs
Topic: Anatomy of a GameType
Replies: 1
Views: 2310
Nice to see a well planned and thought out concept with some actual research! :)
by Steve_Yorkshire
Thu Feb 19, 2015 5:49 pm
Forum: Gameplay
Topic: FX- and Bezier projectiles
Replies: 6
Views: 3668
Cool stuff! Also cool music! badapda-da!
by Steve_Yorkshire
Wed Feb 18, 2015 5:08 pm
Forum: GUI
Topic: Adding Warning Colour To HealthBarGUI
Replies: 2
Views: 2000
Incidentally, Choice Two seems the better option after much testing
by Steve_Yorkshire
Tue Feb 17, 2015 6:22 pm
Forum: Gameplay
Topic: Tweening
Replies: 24
Views: 8046
@LukasPJ Twillex? I thought that was a dubstep DJ or someone ... Library.cs is an ancient file or TorqueScript which predates the Phanerozoic Era by half a billion years. It's full of fancy script utilities and mathematics before TGE had them integrated into C++ and the like. http://yorkshirerifles....
by Steve_Yorkshire
Tue Feb 17, 2015 5:23 pm
Forum: General
Topic: Let us say. That sometime in the future Garage Games shuts down their site....
Replies: 13
Views: 4219
I spent DAYS copy and pasting threads and resource code into freaking text files
Ha! I downloaded a whole load of forum threads and resource pages when Instant Action went tits up! :lol:
Search found 294 matches Page 26 of 30