Search found 299 matches

Search found 299 matches Page 26 of 30
by Steve_Yorkshire
Wed Mar 04, 2015 10:45 pm
Forum: Gameplay
Topic: Reactive Rigids for stock (3.6)
Replies: 15
Views: 7108
Hurray! :D ... he says eventually once it was explained to him ... :roll:
by Steve_Yorkshire
Wed Mar 04, 2015 10:39 pm
Forum: General
Topic: Help us pick the right screenshots!
Replies: 8
Views: 3011
That is a very nice track texture on 7. Did you appropriate it from somewhere?
by Steve_Yorkshire
Wed Mar 04, 2015 10:38 pm
Forum: General
Topic: Hi guyz
Replies: 7
Views: 2432
@ buckmaster Okay I admit it, I told him on irc it looked good and didn't actually post here to confirm that ... but now I have :P
by Steve_Yorkshire
Wed Mar 04, 2015 10:36 pm
Forum: Blogs
Topic: torqueterrains.com is back up
Replies: 3
Views: 1937
That's awfully kind of you, Andy. :)
by Steve_Yorkshire
Tue Mar 03, 2015 11:43 pm
Forum: General
Topic: Hi guyz
Replies: 7
Views: 2432
I like that logo rather a lot. :)
@ buckmaster it's been the weekend some of us are absent/drunk ;)
by Steve_Yorkshire
Fri Feb 27, 2015 5:47 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3480
VUcVUXU5wvA Teleport Ability testing. Created a SpecIal Evade Ability in datablock. I am planning on having multiple choice tooling up systems or characters (if I ever find time to model them). So when evade button is pressed (and there's enough energy available) the speed boost, teleport, or other...
by Steve_Yorkshire
Fri Feb 27, 2015 4:47 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3480
@andi_s I only used some of the 3DAAK code because my brain started melting with the 3D vector maths ... it's been a couple of years since I had to use any! ;) I got most of the system working easily enough myself but I wanted to make fast progress and not bang my head against a wall for a day or tw...
by Steve_Yorkshire
Thu Feb 26, 2015 10:18 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3480
@andi_s Everything is C++. I had a bit of trouble with some of the maths, so used a bit of code about movement direction from the 3D Action Adventure Kit which I licensed some time ago. There is a an old resource for doing relative movement in Torquescript which I had used before but it doesn't "res...
by Steve_Yorkshire
Thu Feb 26, 2015 6:44 pm
Forum: Blogs
Topic: Swag Em Up
Replies: 6
Views: 3480
New project: Swag 'Em Up . I had been umming and ahhing about what to do as my next project. I had toyed with the idea of another strategy game, albiet less niche hardcore and more casual, but fancied putting my skills to the test elsewhere with something a bit more fast and furious with an infinite...
by Steve_Yorkshire
Tue Feb 24, 2015 10:12 pm
Forum: TorqueScript
Topic: Possible bug with guiTextCtrl
Replies: 6
Views: 1892
Torque truncates things with more than 6 decimal places (just rotate stuff in the editors and call their transform) I think to keep everything easy for sending over a server to remote clients. I'm pretty sure that there is a way to get around this for TS ... but I can't remember what it is ... which...
Search found 299 matches Page 26 of 30