Hey @Hodo33 I was doing a bit of digging around on how I used to do Ai aiming from my released turn-based game (which is all AI, no players) and there are a couple of things that you can do in the ShapeBaseImageData(YourWeaponImage). First up is adding an offset to the eye which will force aiming vi...
When adding animations via ShapeEditor, the filetype select menu has missing/blank (or very white) text, meaning you cannot see it. All the options are still there just unviewable.
Pic related: New and busted at top, old hotness at bottom
Having said that I do remember an issue when AI couldn't aim correctly due to "look" and "head" animations being wrong (or not being synchronized or something). That might affect a new or custom player model but shouldn't affect the stock soldier model.