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by Steve_Yorkshire
Fri Aug 03, 2018 4:49 pm
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 280
Tested devhead and still no text showing up (full template)
by Steve_Yorkshire
Fri Aug 03, 2018 4:11 am
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 590
Hey @Hodo33 I was doing a bit of digging around on how I used to do Ai aiming from my released turn-based game (which is all AI, no players) and there are a couple of things that you can do in the ShapeBaseImageData(YourWeaponImage). First up is adding an offset to the eye which will force aiming vi...
by Steve_Yorkshire
Fri Aug 03, 2018 1:04 am
Forum: Beginner
Topic: BUG: ShapeEditor FileType Select Text Broken
Replies: 5
Views: 280
When adding animations via ShapeEditor, the filetype select menu has missing/blank (or very white) text, meaning you cannot see it. All the options are still there just unviewable.
Pic related: New and busted at top, old hotness at bottom
Image
by Steve_Yorkshire
Sun Jul 29, 2018 11:50 pm
Forum: Content
Topic: Problem with " head " animation sequence -SOLVED-
Replies: 6
Views: 370
If it's repeating make sure that you do NOT have "looping" box ticked.
by Steve_Yorkshire
Wed Jul 25, 2018 6:09 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 590
To build 3.10 you need the latest version of CMake (3.12) and Visual Studio 2017
by Steve_Yorkshire
Mon Jul 23, 2018 11:59 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 590
Actually I did find an old 3.8 version and Ai doesn't seem very capable of hitting squat (though no idea how much I might have modded the code for this thing)
by Steve_Yorkshire
Mon Jul 23, 2018 10:30 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 590
Having said that I do remember an issue when AI couldn't aim correctly due to "look" and "head" animations being wrong (or not being synchronized or something). That might affect a new or custom player model but shouldn't affect the stock soldier model.
by Steve_Yorkshire
Mon Jul 23, 2018 10:19 pm
Forum: TorqueScript
Topic: aiPlayer aim
Replies: 10
Views: 590
Latest dev branch stock code:
%bot.setAimObject(%player, "0 0 1.5"); %bot.fire(1);// is hitting pretty dead centre.
by Steve_Yorkshire
Sat Jul 21, 2018 2:39 pm
Forum: Beginner
Topic: How Do I Into .modules I Cannot Even Into .modules
Replies: 3
Views: 168
Cheers. I ended up execing your inputMonitor via init.cs, it worked but obviously wasn't the correct way to go about it. ;)
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Search found 284 matches Page 2 of 29