Search found 494 matches

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Search found 494 matches Page 7 of 50
by Azaezel
Mon Mar 04, 2019 9:26 pm
Forum: Beginner
Topic: Any good tutorials on asset creation for t3D?
Replies: 9
Views: 3445
In the interest of getting a few shots together to prime the pump a bit for a wiki entry should folks be so inclined... https://github.com/GarageGames/Torque3D/blob/development/Templates/Full/game/art/datablocks/weapons/Ryder.cs#L145 shapeFileFP refers to the first person model file, so you can divo...
by Azaezel
Tue Feb 26, 2019 2:33 am
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 15026
Furthermore, it is statically typed. Which is an absolute must for me, I like to put a lot of functionality into scripts, so I don't want to deal with shitty dynamic typed shittyness. Before we look into making any language official, I think it should prove itself as a stable and broadly popular ch...
by Azaezel
Mon Feb 25, 2019 2:39 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 15026
I think a lot of people kind of miss the point about the scripting language... it's not so much that torquescript sucks, or that it's hard to learn. There's a number of much bigger issues: * Tooling - Sure you can argue syntax hilighting isn't that hard to add to most IDEs, but tooling goes waaaay ...
by Azaezel
Sat Feb 02, 2019 2:02 am
Forum: C++
Topic: sound system crash
Replies: 6
Views: 3667
https://github.com/GarageGames/Torque3D/blob/development/Tools/CMake/torque3d.cmake#L61-L63 Or are you more asking about https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Engine/source/sfx/null/sfxNullProvider.cpp#L47 https://github.com/GarageGames/Torque3D/blob/5...
by Azaezel
Sat Feb 02, 2019 1:38 am
Forum: Beginner
Topic: questions on dated instructions and choices
Replies: 5
Views: 2998
for what it's worth, the dx sdk requirements should be dying real real soon
by Azaezel
Thu Jan 31, 2019 9:23 pm
Forum: General
Topic: Getting something done!
Replies: 7
Views: 1654
Sounds like a cool notion. Say, 2-3 months post 4.0 so there can be some back and forth for folks to hash out how best to work with the new basegame template and EC tooling? Would at minimum give some good feedback from a pragmatic perspective as far as how easy or tough the stuff is to work with...
by Azaezel
Thu Jan 31, 2019 5:28 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 7932
should be getting scoped via parental inheritance chains, yes. EDIT: hrm... yeah... https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Templates/Full/game/core/scripts/server/missionLoad.cs#L160-L162 would indeed suggest that that end should be getting garbage-coll...
by Azaezel
Thu Jan 31, 2019 5:15 pm
Forum: General
Topic: AFX Original demo updated
Replies: 3
Views: 1169
seems there's a console refactor issue with REPO: https://github.com/Bloodknight/Torque3D/tree/AFX_RPG_Starter code in particular: https://github.com/Bloodknight/Torque3D/blob/AFX_RPG_Starter/Engine/source/BadBehavior/leaf/ScriptEval.cpp#L60-L94 where it looks like the intent is to feed an id, metho...
by Azaezel
Thu Jan 31, 2019 3:13 pm
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 50
Views: 27589
I give no care about the source for this. i do care about the actual hard dollars spent. The rest is frankly a luxury of those that have it to spare. Ideological arguments aside, looked into the matrix thing for a couple minutes... looks like https://www.modular.im/services/matrix-integrations at le...
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Search found 494 matches Page 7 of 50