Search found 463 matches

Search found 463 matches Page 4 of 47
by Azaezel
Tue Feb 26, 2019 2:33 am
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 7211
Furthermore, it is statically typed. Which is an absolute must for me, I like to put a lot of functionality into scripts, so I don't want to deal with shitty dynamic typed shittyness. Before we look into making any language official, I think it should prove itself as a stable and broadly popular ch...
by Azaezel
Mon Feb 25, 2019 2:39 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 7211
I think a lot of people kind of miss the point about the scripting language... it's not so much that torquescript sucks, or that it's hard to learn. There's a number of much bigger issues: * Tooling - Sure you can argue syntax hilighting isn't that hard to add to most IDEs, but tooling goes waaaay ...
by Azaezel
Sat Feb 02, 2019 2:02 am
Forum: C++
Topic: sound system crash
Replies: 6
Views: 1552
https://github.com/GarageGames/Torque3D/blob/development/Tools/CMake/torque3d.cmake#L61-L63 Or are you more asking about https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Engine/source/sfx/null/sfxNullProvider.cpp#L47 https://github.com/GarageGames/Torque3D/blob/5...
by Azaezel
Sat Feb 02, 2019 1:38 am
Forum: Beginner
Topic: questions on dated instructions and choices
Replies: 5
Views: 1206
for what it's worth, the dx sdk requirements should be dying real real soon
by Azaezel
Thu Jan 31, 2019 9:23 pm
Forum: General
Topic: Getting something done!
Replies: 7
Views: 988
Sounds like a cool notion. Say, 2-3 months post 4.0 so there can be some back and forth for folks to hash out how best to work with the new basegame template and EC tooling? Would at minimum give some good feedback from a pragmatic perspective as far as how easy or tough the stuff is to work with...
by Azaezel
Thu Jan 31, 2019 5:28 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 3443
should be getting scoped via parental inheritance chains, yes. EDIT: hrm... yeah... https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Templates/Full/game/core/scripts/server/missionLoad.cs#L160-L162 would indeed suggest that that end should be getting garbage-coll...
by Azaezel
Thu Jan 31, 2019 5:15 pm
Forum: General
Topic: AFX Original demo updated
Replies: 3
Views: 748
seems there's a console refactor issue with REPO: https://github.com/Bloodknight/Torque3D/tree/AFX_RPG_Starter code in particular: https://github.com/Bloodknight/Torque3D/blob/AFX_RPG_Starter/Engine/source/BadBehavior/leaf/ScriptEval.cpp#L60-L94 where it looks like the intent is to feed an id, metho...
by Azaezel
Thu Jan 31, 2019 3:13 pm
Forum: Torque 3D website feedback
Topic: Stop using Discord
Replies: 49
Views: 10091
I give no care about the source for this. i do care about the actual hard dollars spent. The rest is frankly a luxury of those that have it to spare. Ideological arguments aside, looked into the matrix thing for a couple minutes... looks like https://www.modular.im/services/matrix-integrations at le...
by Azaezel
Thu Jan 31, 2019 2:32 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 402
Views: 119862
At time of writing, using invRoughness/metalness protocols to match folks current workflow of 'want sharper highlights, ramp the numbers up'. Been some back and forth on whether to just join the industry standard and do rough/metal, but figure that's a last minute cleanup detail, really. Particularl...
Search found 463 matches Page 4 of 47