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Search found 495 matches Page 3 of 50
by Azaezel
Tue Dec 10, 2019 11:35 pm
Forum: General
Topic: JeffR's Workblog Tangent discussion thread
Replies: 55
Views: 11934
I agree about LOD, its something essential. But does T3D uses some culling systems ? LOD alone is not enough. Zones and Portals system. The debate is not so useless, it can become constructive and point to good things (like the coming new project manager). You're right. Constantly hijacking a threa...
by Azaezel
Tue Dec 10, 2019 1:20 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 180426
shaders are compiled & cached on-use resulting in hitching with each unique material In fairness, we do suffer from the same issue at present, it's just that the shadergen feature(aka prefab snippets of shadercode) combo system cuts down on duplicates a bit. (I'd say a lot, but depending on just ho...
by Azaezel
Wed Dec 04, 2019 11:30 pm
Forum: TorqueScript
Topic: gotoWebPage broke?
Replies: 9
Views: 4028
well, like i said, this other popped chrome. so doable, just need to find time to root around and get the correct series of fallbacks for the keys to use so user preferred tries first..
by Azaezel
Wed Dec 04, 2019 11:00 pm
Forum: TorqueScript
Topic: PlayThread
Replies: 2
Views: 3262
function smartPlayThread(%obj,%anim,%direction) { if (!isObject(%obj)) return; %obj.inTransition = true; if (%direction) { %obj.stopThread(0); %obj.playThread( 0,%anim ); %obj.setThreadDir(0,true); } else { //play anim backwards %obj.stopThread(0); %obj.playThread( 0, %anim ); %obj.setThreadPositio...
by Azaezel
Sun Dec 01, 2019 9:15 pm
Forum: TorqueScript
Topic: gotoWebPage broke?
Replies: 9
Views: 4028
first draft, go ahead and throw this at it, see if that covers it... bool Platform::openWebBrowser( const char* webAddress ) { //should handle unicode better here... int nRet = (int)ShellExecute(NULL, TEXT("open"), String(webAddress).utf16(), NULL, NULL, SW_SHOWNORMAL); if (nRet <= 32) { DWORD dw = ...
by Azaezel
Sun Dec 01, 2019 11:52 am
Forum: TorqueScript
Topic: gotoWebPage broke?
Replies: 9
Views: 4028
https://github.com/GarageGames/Torque3D/blob/5b8f316d804e4df2cf2b4748e5a64e6b44353204/Engine/source/platformWin32/winWindow.cpp#L528 will need to follow up on that..... looks correct, but... also seems linux lacks it entirely: https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcf...
by Azaezel
Sun Dec 01, 2019 10:33 am
Forum: TorqueScript
Topic: Recoil
Replies: 2
Views: 3400
oldie but a goodie http://www.garagegames.com/community/re ... view/21868 maybe not the most secure on the planet since it hooks back through the client to add it, but for a starting point, should serve.
by Azaezel
Sun Dec 01, 2019 10:29 am
Forum: TorqueScript
Topic: gotoWebPage broke?
Replies: 9
Views: 4028
Image quickietest this end looks like it's still functional... though I generally don't use IE, so odd that wouldn't pop the system-registered preferred browser.. got any additional info?
by Azaezel
Sun Dec 01, 2019 10:25 am
Forum: Beginner
Topic: Can some give a quick write up on GuiHorizontalSizing/GuiVerticalSizing
Replies: 3
Views: 3654
AspectRight/AspectLeft/AspectTop/AspectBottom/AspectCenter These were newer options added in T3D at the end of the GG/TorquePowered fiasco I believe so there's not much info on them and I'm not sure any UIs currently use them. Looking at the code, it looks like they do the same as the non-aspect ve...
by Azaezel
Sun Dec 01, 2019 10:18 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 180426
Yes...it's hard for a part-time one-main developer....but Godot engine start with only two part-time developers too....free MIT engine....they needed a lot of time to get to the current engine....now Godot engine have...I think three full-time developers but one of them Is a project manager....but ...
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Search found 495 matches Page 3 of 50