Search found 104 matches

Search found 104 matches Page 9 of 11
by Hodo33
Tue Jul 10, 2018 2:28 am
Forum: Beginner
Topic: DLL Missing
Replies: 4
Views: 1525
Both machines have dx9 june 2010 runtimes I made sure
Like I said I have other machines set up the same with win 10 dx9 and they run fine, just these 2 giving me fits.
I looked at the game.exe where it resolves the dll name and calls the dll I might hard code it to look for that string. Any thoughts?
by Hodo33
Mon Jul 09, 2018 4:40 pm
Forum: Beginner
Topic: DLL Missing
Replies: 4
Views: 1525
I have 2 users with this error Unable to find game dll Unable to load game library: %s. Please make sure it exists and the latest DirectX is installed. The dll exists in the root and is the proper size but game wont launch. Both computers are Windows 10 I have 20 other computers including win 10 mac...
by Hodo33
Tue Jun 12, 2018 2:45 am
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4221
Up and running meaning I can use VS 2017?
Why go to all the trouble of using cmake to generate it wouldn't it be simpler to just post a game.sln for 2017 ?
I'll do the cmake deed but seems redundant.. Thanks for the help and info...
by Hodo33
Mon Jun 11, 2018 2:34 am
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 46724
can this be built using vs 2008? if so does someone have the solution file?
by Hodo33
Sun Jun 10, 2018 3:15 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4221
Update: I got it to mostly build in 2017 using 2012 sln Open AL wont build because of the include path. In the lib directory I find this Engine/lib/openal-soft/include/al but the includes path in the compiler is looking for engine/lib/openal/win32 any suggestion to rename directory or change path in...
by Hodo33
Sun Jun 10, 2018 2:13 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4221
Thanks for the input.
Opening the 3.10.1 full template there is only vs 2008, vs 2010 and vs 2012 in the build directory. I have 2017 so which solution should I use to convert? Is it possible to drop a 2017 solution into the build directory for future use?
by Hodo33
Sat Jun 09, 2018 1:57 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4221
just go to engineTypes.h and every line is syntax error. I dont think it's one line that is bugged it's a setting someplace.
Like to think the build would just work right out of the box on virgin code.
by Hodo33
Fri Jun 08, 2018 5:06 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4221
I get many lines of this

Engine/source/console/engineTypes.h(589) : error C2143: syntax error : missing ';' before '}'

can someone direct me to fix this?
by Hodo33
Thu Jun 07, 2018 5:59 pm
Forum: TorqueScript
Topic: How to make AI react to sounds?
Replies: 7
Views: 5839
If you want aiPlayer to react to player as in movement? I always have each AIPlayer know the distance from each Player object. If < somedistance then check if the player is making a sound. Like if the player is sneaking past like crouch move then ignore him unless the AiPlayer can see him. I also ha...
by Hodo33
Mon May 21, 2018 4:34 am
Forum: TorqueScript
Topic: ItemData collision
Replies: 3
Views: 3120
Thanks for the reply, yes I have a grenade::onCollision that will detect hitting a door but typedef for building, floor, wall still eludes me
Search found 104 matches Page 9 of 11