Search found 86 matches

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Search found 86 matches Page 3 of 9
by Hodo33
Fri Jan 18, 2019 9:51 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 1893
I found the issue and fixed or hacked it here is what happens: I am running 8 missions cycle. The game crashes downloading ghosts on the 4th or 5th mission. In the engine netGhost.cpp line 961 we have this // Set up a buffer for the object send. U8 iBuffer[4096]; BitStream mStream(iBuffer, 4096); I ...
by Hodo33
Thu Jan 17, 2019 5:09 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 1893
I tracked the problem or closed in on it some. The crash happens here BATCH OF DATABLOCKS DONE 8 8 ON TO NEXT PHASE LOADING PROGRESS SET TO 1 *** Phase 2: Download Ghost Objects 8 levels/Meyrud.mis Happened here more than once so I am thinking it's a ghost issue. Next question is: I have 300 to 400 ...
by Hodo33
Tue Jan 15, 2019 1:08 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 1893
I have Torsion Tried a debug build but it runs at 2 fps Did a optimized debug build but it wouldn't run Just looking for any other flags or defines in the engine to alter. I can chase it down but trying to minimize or optimize what should be there on a release build. I have read through the books/do...
by Hodo33
Tue Jan 15, 2019 2:11 am
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 1893
I say engine crash but probably my bad script code so I'll open with that. Did a release build and getting crashes at various parts of script execution. Got in the engine and altered a couple defines and it's a bit more stable. #define TORQUE_TOOLS commented out and removed tools directory from rele...
by Hodo33
Thu Jan 03, 2019 1:53 pm
Forum: TorqueScript
Topic: Bitmap in hfl files
Replies: 8
Views: 1074
Building a help system for game. Used to be able to do this

<bitmap:scripts/gui/Images/Ribbon2.png> <sbreak>

Can't get the bitmap to show up. Does this not work any more ?
by Hodo33
Wed Jan 02, 2019 3:45 pm
Forum: Rendering
Topic: Decal on vehicle
Replies: 6
Views: 1276
Thanks for the reply. I was thinking of adding a transparent layer to the material if I could see the U,V layout. Just wanted a sign on the side of my helicopters...
by Hodo33
Tue Jan 01, 2019 5:14 pm
Forum: Rendering
Topic: Decal on vehicle
Replies: 6
Views: 1276
Is the engine capable of rendering a decal on a vehicle? If so how can I do that. Have tried but they don't seem to want to render on a dynamic object
by Hodo33
Mon Dec 31, 2018 3:11 pm
Forum: Beginner
Topic: Calculating a Peek value for aiPlayer
Replies: 19
Views: 2415
The collision box edge vs the bot los hit point was what I was thinking. I know the width of the box, if I knew where on the box the ray hit me then I could calculate. So 1 unit wide, ray hit at 0.75 units I wind up with 25% in view
by Hodo33
Mon Dec 31, 2018 3:00 pm
Forum: TorqueScript
Topic: PostFx issue
Replies: 4
Views: 434
I added one but the rest wouldn't run till I added each cs. I think I remembered a switch somewhere to build or rebuild shaders.
by Hodo33
Mon Dec 31, 2018 2:31 am
Forum: Looking for help
Topic: Looking for game characters
Replies: 6
Views: 1584
Looking at Mixamo, don't see a price on it. Have you used that for your games?
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Search found 86 matches Page 3 of 9