Search found 795 matches

Search found 795 matches Page 78 of 80
by JeffR
Sun Mar 29, 2015 4:46 pm
Forum: C++
Topic: Asset management in Torque 3D
Replies: 8
Views: 1469
It'd also presumably allow us to modify manifest files automatically so you don't have to keep adding exec()s when you add new stuff. Though I guess most of those execs are for datablocks, right? Are materials.cs files automatically loaded? Material loading works the same as main.cs loading. It doe...
by JeffR
Sun Mar 29, 2015 6:21 am
Forum: C++
Topic: Asset management in Torque 3D
Replies: 8
Views: 1469
I totally forgot about that thread, actually, haha. But yeah. moving a stuff to taml would help, and then having tassets to drastically simplify the pipeline would also be a considerable help. For drag-n-drop, as said I did get it working at a basic level. For the proper implementation, the way I sa...
by JeffR
Sat Mar 28, 2015 9:36 pm
Forum: C++
Topic: Asset management in Torque 3D
Replies: 8
Views: 1469
Hey Everyone, We(the SC) have been talking on porting over T2D's TAML, Asset and Module systems into T3D at some point in the future, and I began looking into how that would happen. Thanks to Lukas' prior work in getting TAML ported to my Entity/Component branch, it didn't take me long to get TAML w...
by JeffR
Tue Mar 24, 2015 4:24 am
Forum: Show-off
Topic: Board, Turnbase Game with network play
Replies: 3
Views: 1989
So it's like checkers meets go? Looks pretty interesting.
by JeffR
Sun Mar 22, 2015 7:02 am
Forum: Beginner
Topic: Terrain Editor and River Editor Overlayed.
Replies: 2
Views: 1102
Looks like one of the tools didn't get disabled correctly.

Have you had any luck reproducing it?
by JeffR
Fri Mar 20, 2015 10:48 pm
Forum: Torque 3D website feedback
Topic: If I have a question about 3d modeling....
Replies: 2
Views: 1726
Content would probably be a fine place for it, since it would be about content in general, so the presentation of content, how to make content, etc.
by JeffR
Fri Mar 20, 2015 7:11 pm
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 7901
So that pretty much just leaves joint limits then?
by JeffR
Wed Mar 18, 2015 6:15 pm
Forum: Torque 3D website feedback
Topic: embedding video
Replies: 5
Views: 2050
Looks like vimeo isn't supported though.
Getting that in there to support a similar style would be good.

Code: Select all

[vimeo] {Video Number} [/vimeo]
by JeffR
Wed Mar 18, 2015 6:06 pm
Forum: Show-off
Topic: Physx3 ragdoll progress continues, slowly...
Replies: 29
Views: 7901
Pretty sure it doesn't currently. It should be added though.

OT:
Looking pretty nice there. Looking forward to having good, stable ragdolls in the engine proper :P
by JeffR
Sun Mar 15, 2015 3:09 am
Forum: General
Topic: Prefab nightmare!!!!
Replies: 10
Views: 2373
If there was some kind of error when you were editing/saving a prefab file, it could cause it to not write out/save correctly. That strikes me as the most likely scenario. As for prefab behaviors, a prefab is just a convenient grouped object. Internally, it acts exactly like a simGroup of regular sc...
Search found 795 matches Page 78 of 80