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by JeffR
Wed Apr 22, 2015 3:24 pm
Forum: General
Topic: Arcane FX
Replies: 37
Views: 12388
*Where (will you?) be wanting that type of thing pushed? Actually, I'm not really sure... feel free to make suggestions. On a related note, I'm trying to figure out the best strategy for branches. Currently the AFX-fork's master branch just modifies the T3D master which seems straight-forward and o...
by JeffR
Sun Apr 19, 2015 6:02 am
Forum: C++
Topic: Replacing TorqueScript
Replies: 14
Views: 4326
Whoah, it's @Rene Damm! Hey Daniel :) Been coming round here occasionally to see what's going on with good old Torque. Thought I may as well contribute something, even if it's just random comments. Interesting Rene... I always wondered how the engineAPI info was meant to be used. Before I couldn't ...
by JeffR
Sun Apr 19, 2015 5:58 am
Forum: C++
Topic: Write gamecode in c++?
Replies: 2
Views: 905
It depends on what you want to handle in C++. Gameplay classes would jive pretty well with this approach. The main thing that'd stop you from ditching TS entirely is the level loading and server stuff that sets all that in motion. You would need to port that up into C++ first. If you can do that tho...
by JeffR
Fri Apr 17, 2015 10:55 pm
Forum: Rendering
Topic: Hardware Skinning
Replies: 8
Views: 2833
Ah, very cool.

Lemme know if you need me to test anything on it.
by JeffR
Thu Apr 16, 2015 4:38 am
Forum: Rendering
Topic: Culling mask for weapons
Replies: 8
Views: 2121
So rather than the weapon being pushed back, you just want it to be rendered over everything else in the scene to avoid clipping?
by JeffR
Wed Apr 15, 2015 2:07 am
Forum: Rendering
Topic: Hardware Skinning
Replies: 8
Views: 2833
Hey man, had you had any progress on this, or were the current problems still stonewalling you? I want to get this in for 3.8 if at all possible, so if you wanted to crack heads with me to try and get this ironed out, I'd be pretty game on it. So far I've had 2 noticable problems. The '$nodeTransfor...
by JeffR
Mon Apr 13, 2015 6:50 pm
Forum: General
Topic: Arcane FX
Replies: 37
Views: 12388
Very cool man!

I'm gunna have to grab it and start poking around :D
by JeffR
Tue Apr 07, 2015 5:47 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59875
Hmm, could've sworn I'd done a push recently.

Probably me failing at git, haha.

I'll try and get an update shoved onto the repo in the next couple days for ya :D
by JeffR
Tue Apr 07, 2015 6:37 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59875
And, for giggles, tonight I got an ultra-rough cut of a dockable window system for the above mentioned editor redux. Again, this was mostly me just spending a bit of time dicking around and testing the waters on that. It's not really usable yet, but it serves as a promising glimpse. Blank 'editor wi...
by JeffR
Sun Apr 05, 2015 5:40 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 59875
Hey everyone, I figure I'll take a stab at making a blog to cover work I've been doing the past week or two. Unsurprisingly, I've worked a fair bit on the Entity/Component stuff. Improvements are happening all the time, but it's a granual thing. The good news is, the next big update should improve a...
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