Search found 818 matches

Search found 818 matches Page 78 of 82
by JeffR
Mon May 18, 2015 2:31 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69551
Alright, so, update time. I'll do a bit more in-depth update later that covers it better when I'm not about to go out the door. So, been doing some updates to the E/C stuff. Other than an eventual rework of how it handles networking component data(right now networked components are ghosted as regula...
by JeffR
Sat May 16, 2015 5:12 pm
Forum: General
Topic: TAML for T3D
Replies: 31
Views: 8575
Maybe not that generic, but yes. Something like TAOS (torque app object serialisation) or TASL (torque app serialisation layer), but with less terrible acronyms. Also note that I'm not saying this is critical, just that it seems like a good idea. I know it involves renaming a bunch of stuff, which ...
by JeffR
Tue Apr 28, 2015 3:31 pm
Forum: Beginner
Topic: Pauses on Load up.
Replies: 4
Views: 1523
If it's hanging up during the datablocks phase, then it sounds like what Hebbie said, there may be an issue in the datablock definitions. If you can post up your log file, that would help considerably in figuring out what's going on. To note though, as rlranft said, the first time you fire the game ...
by JeffR
Fri Apr 24, 2015 5:41 pm
Forum: Gameplay
Topic: Reactive Rigids for stock (3.6)
Replies: 15
Views: 6874
Ah, yeah, that would make sense. The issue with 3rd party physics libraries is that in order to get those excellent speeds, they have to handle everything themselves. That's why Torque sets up the physics world, and then passes in all the physics objects to it. That lets the physics sim have all the...
by JeffR
Fri Apr 24, 2015 5:27 pm
Forum: Looking for help
Topic: help porting offlineLPV
Replies: 13
Views: 6560
Oh well.. Probably the reason why this community has dwindled to almost nothing and the engine is making small growth..Honestly I don't understand the position of creating a feature just to sit in cyber space never to be touched..i guess whatever floats ppls boats I guess...Its kind sad to see a en...
by JeffR
Fri Apr 24, 2015 4:41 pm
Forum: Gameplay
Topic: Reactive Rigids for stock (3.6)
Replies: 15
Views: 6874
The stock physics are actually a good bit slower that PhysX in terms of raw performance. The stock physics however has the advantage of playing nicely with networking, unlike most 3rd party physics libraries, so that's where the tradeoff comes in. if you want a sheer number of stuff flying around, l...
by JeffR
Thu Apr 23, 2015 9:04 pm
Forum: Beginner
Topic: Best way to use Zones?
Replies: 11
Views: 4088
As far as I know, that setup sounds like it SHOULD work, though obviously things may have been tweaked or broken over time.

Any chance of a video showing off the weird behavior so we have a better idea of what's happening?
by JeffR
Thu Apr 23, 2015 3:52 pm
Forum: TorqueScript
Topic: Visual Node Tool base, please!
Replies: 14
Views: 4630
I've started a slow march towards this, as I agree that I think having visual tools for script, materials and the like is incredibly importanting going forward. However, it's not the highest priority currently, as focusing on stability and bugfixes is a bit more important in the short term than shin...
by JeffR
Thu Apr 23, 2015 6:53 am
Forum: TorqueScript
Topic: Animation state machine in default T3D game code?
Replies: 5
Views: 2080
It's definitely going to perform better when doing the vector math to figure out the most correct animation to play if it's in the engine. But the list itself could and probably should be in script so-as to not be hardcoded. buckmaster actually had an old TGE resource that did that, here: http://www...
by JeffR
Wed Apr 22, 2015 3:24 pm
Forum: General
Topic: Arcane FX
Replies: 37
Views: 13840
*Where (will you?) be wanting that type of thing pushed? Actually, I'm not really sure... feel free to make suggestions. On a related note, I'm trying to figure out the best strategy for branches. Currently the AFX-fork's master branch just modifies the T3D master which seems straight-forward and o...
Search found 818 matches Page 78 of 82