Search found 795 matches

Search found 795 matches Page 75 of 80
by JeffR
Mon Jun 01, 2015 4:01 am
Forum: General
Topic: Patreon for Steering Comitee?
Replies: 16
Views: 3051
Definitely something worth considering! As you said, getting something like this would open up options such as contracting artists, buy hardware, or pay out bounties, and so on. We'll toss the idea around and see what to do about it. The biggest weird part with money is that we're not a legal entity...
by JeffR
Wed May 27, 2015 4:27 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51559
Had a crazy week last week due to my sister getting married, but now that that's over, I've gotten back to work. Immediate order of business was to finish the TAML-ecosystem port and carry over Asset and Module management from T2D. That happened last night, though I haven't yet tested it, everything...
by JeffR
Fri May 22, 2015 3:41 pm
Forum: Beginner
Topic: how to compile 3.7rc x64 in windows?
Replies: 8
Views: 1893
So here's a question. Until we get the PM updated so picking between 32 and 64 is easy, would it make more sense in the short-term to have the PM default to 64 bit and you have to utilize CMake to do 32? 32bit is quickly becoming unneeded, so it makes me wonder if, in the short term, the PM defaulti...
by JeffR
Fri May 22, 2015 3:37 pm
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 22353
Basically, the latest 0.6 SDK doesn't work. They've deprecated D3D9 in it, so it's not compatible with T3D currently. Using the 0.5 SDK works fine though. Going forward, we need to focus on getting D3D11 running to maintain compatibility, or go more in on OpenGL.
by JeffR
Fri May 22, 2015 4:50 am
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 22353
Alright, got it all set up and running and it seemed to work pretty nicely. The only issue I could note is the head tracking seemed to not be fully smoothed. I dunno if that was just my headset not being calibrated, or if you saw that too. I vaguely remember you mentioning that though. Otherwise it ...
by JeffR
Wed May 20, 2015 7:13 am
Forum: Rendering
Topic: Occulus Rift DK2 [ALSO: OpenVR]
Replies: 88
Views: 22353
Hey dude, just a heads up. Was trying to get everything compiled last night for testing on the oculus since I got it to actually display crap as mentioned. Running into errors in platform/input/oculusVR/oculusVRHMDDevice.cpp. Looks like it has a problem with a fair bit of stuff not being defined. St...
by JeffR
Mon May 18, 2015 4:55 pm
Forum: General
Topic: TAML for T3D
Replies: 31
Views: 6635
Remember, taml can be stored as xml, json or binary. Though it looks like the programmer can overwrite this, so you could store JSON or binary in a .taml file if you wanted to. See, I'd just embrace this behavior. I honestly completely forgot about the other file extensions because you don't need t...
by JeffR
Mon May 18, 2015 2:31 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51559
Alright, so, update time. I'll do a bit more in-depth update later that covers it better when I'm not about to go out the door. So, been doing some updates to the E/C stuff. Other than an eventual rework of how it handles networking component data(right now networked components are ghosted as regula...
by JeffR
Sat May 16, 2015 5:12 pm
Forum: General
Topic: TAML for T3D
Replies: 31
Views: 6635
Maybe not that generic, but yes. Something like TAOS (torque app object serialisation) or TASL (torque app serialisation layer), but with less terrible acronyms. Also note that I'm not saying this is critical, just that it seems like a good idea. I know it involves renaming a bunch of stuff, which ...
by JeffR
Tue Apr 28, 2015 3:31 pm
Forum: Beginner
Topic: Pauses on Load up.
Replies: 4
Views: 1143
If it's hanging up during the datablocks phase, then it sounds like what Hebbie said, there may be an issue in the datablock definitions. If you can post up your log file, that would help considerably in figuring out what's going on. To note though, as rlranft said, the first time you fire the game ...
Search found 795 matches Page 75 of 80