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by JeffR
Mon Jul 16, 2018 8:57 pm
Forum: Roadmap
Topic: Read This First
Replies: 0
Views: 1080
Hey guys. In an effort to try and detangle my workblog(which obviously has a bias towards engine/feature development) and general roadmapping/planning/work to move the engine forward. We opted to go ahead and make a separate subforum where we can have discussions about it in a better-organized way. ...
by JeffR
Mon Jul 16, 2018 8:48 pm
Forum: Blogs
Topic: Torque3D MIT Mod DB page
Replies: 11
Views: 2271
Hrm. I remember making some posts for workblog updates(though I knew i was behind and need to post about the latest stuff) but I'm only seeing the December post. Which is odd. I'll try and figure out if I just utterly bungled the posts and they got rejected, or if it's some weird moderation thing ha...
by JeffR
Mon Jul 16, 2018 3:50 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
@Duion Oh yeah, for sure. The RPKs would absolutely not be full demos with fancy polish or anything. I did figure on some larger-scale ones that act as a baseline for a general gameplay style(similar to how the full template acts like a basic FPS deathmatch shooter) but it obviously wouldn't be inte...
by JeffR
Mon Jul 16, 2018 5:47 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
Oh, dang it people did some replies when i went to post. heh. Ok, so this discussion originally started with talk about engine-side contributions. If you were trying to discuss having a solid launch-off point so people focusing on doing a game rather than engine work can get on with that, then sure,...
by JeffR
Mon Jul 16, 2018 4:19 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
@
User avatar
Razer

At this point, I'm not even sure what your point is.
by JeffR
Sat Jul 14, 2018 11:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
@Skipper As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to t...
by JeffR
Sat Jul 14, 2018 11:01 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
Ultimately, what it boils down to is that Torque has a ton of systems and utilities built in already. You're right, with other engines you can wisk off to the app store, drop dozens or hundreds of dollars and get an addon to drop in. One of the things I've been leaning on is simpler editor tool impl...
by JeffR
Sun Jul 08, 2018 6:35 pm
Forum: Torque 3D Development
Topic: Recreate/Replace Game Classes with E/C
Replies: 1
Views: 5578
Game Class E/C conversion rough breakdown: Components Mesh Render(Done) Animation(Done) Sound Emitter(Mostly Done) Collision(Done) Item Rotation(Done) Camera Component(Done) Player Physics Controller(Done) Simple Physics Rigid Body Physics Vehicle Springs State Machine(Done) Damage/Destruction Parti...
by JeffR
Sun Jul 08, 2018 9:50 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
Made more sense to do a development thread for the game class conversion in particular so we can track on that better:
viewtopic.php?f=40&t=1330
by JeffR
Sat Jul 07, 2018 12:53 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 328
Views: 74519
@ Happenstance I can work on a draft of the 'todo/to-convert' for the E/C stuff tonight or tomorrow to act as a springboard for you and anyone else wanting to pitch in on that end :)
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Search found 833 matches Page 5 of 84