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Search found 887 matches Page 5 of 89
by JeffR
Sat Feb 02, 2019 11:24 pm
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 4441
Pretty sure this has run it's course now. Even if it was rather....heated, the topic has indeed brought up some very valid points, and has created some solid ideas for improvements. I've already commented on a few of the points that will be worked on to improve the overall flow and work on the engin...
by JeffR
Thu Jan 31, 2019 6:46 pm
Forum: General
Topic: Getting something done!
Replies: 7
Views: 931
"I wonder, if it would be possible to kind of... 'Game Jam' this stuff? take torque, take a template theme, grab some OGA prototype art, we could promote and advertise in a few places and maybe get some more 'bums on seats'?" That's actually a rather good idea. People do love their jams, easy to get...
by JeffR
Tue Jan 29, 2019 8:06 am
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 4441
Ok, this is getting fairly heated, so hopefully I don't have to lock this or anything. There's absolutely some good points brought up in here, and we did some chatting about it in the discord about things to improve on. A highlighting of points that are solid and possible solutions: Easy to lose tra...
by JeffR
Tue Jan 29, 2019 7:46 am
Forum: Roadmap
Topic: First Quarter 2019 Roadmap
Replies: 11
Views: 2553
Hey Guys, Figure rather than trying to edit the other roadmap thread, can just segment the Roadmap-as-planned into relevent checkpoint threads like this. So, where are we at? Well, a keen observer may note that 4.0 did not, in fact, make it out by the end of the new year. Between holidays, sickness ...
by JeffR
Mon Jan 28, 2019 10:39 pm
Forum: General
Topic: Why don't we get anything done?
Replies: 44
Views: 4441
There's a lot of talk in here, so we should probably break it out into it's major points so we can better focus. I guess the first inquiry is what would the definition of "get anything done" be? As blood pointed out, there's a lot of active development by me, az and others on the big new stuff, as w...
by JeffR
Mon Jan 28, 2019 7:17 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 116567
I was out of town the latter half of the week, so I couldn't comment. I'm looking to have the updates to the BaseGame template all sorted this week so I can push out a testing candidate for that, after which the BaseGame template will be set up as the default template. From there, there's the PBR PR...
by JeffR
Sun Jan 27, 2019 1:20 am
Forum: Roadmap
Topic: The Roadmap
Replies: 18
Views: 9195
Yeah, I'll be doing an update on it this weekend. Between holidays, getting my dumb butt sick and some fun shenanigans at work, it's been more hectic than anticipated so I haven't been keeping on it as well as I could. For the component work, by all means, push that stuff along. If I've already got ...
by JeffR
Tue Jan 15, 2019 4:03 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 391
Views: 116567
@Razer That's the entire idea behind the talk about the new Project Manager, yes. Give a nice centralized launcher for project management and the like. For the second bit, the default UI stuff is intended as a solid launch-off point. Obviously if there are any interface elements that don't work for ...
by JeffR
Mon Dec 31, 2018 3:55 pm
Forum: Rendering
Topic: render on top of precipitation
Replies: 4
Views: 996
Hmm....

It's obviously going to screw with the look, but can you try turning off this:

Code: Select all

translucent = "1"; translucentBlendOp = "LerpAlpha";
I'd wager that's causing the order fighting, but figure we can turn it off real fast to double-check that's the case to confirm the supposition.
by JeffR
Sun Dec 30, 2018 6:48 pm
Forum: Beginner
Topic: Does Torque 3D support duoble precision?
Replies: 5
Views: 728
Yeah, I get what you mean about the uniform coordinate system. Well, if you did want to roll with the double precision positioning, the very first place you'll want to look at is SceneObject's transform matricies, like mObjToWorld and mWorldToObj and whatnot. They double-duty converting between loca...
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Search found 887 matches Page 5 of 89