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Search found 900 matches Page 5 of 90
by JeffR
Wed Feb 27, 2019 4:44 am
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 4032
There's a few bits I'm not 100% happy with port-wise i'll probably review when we look at component-ifying the sweet bits over, but it works as of my testing this afternoon.

Lemme know if it gives you any problems.

https://github.com/Areloch/Torque3D/tree/Devhead3dAAK
by JeffR
Mon Feb 25, 2019 9:47 pm
Forum: Torque 3D website feedback
Topic: We need metrics and marketing
Replies: 20
Views: 7480
"With visitor counter I don't mean the thing from the 90s but something that counts visitors, so you get a rough idea how many visitors you get and from where maybe as well." Ah, ok so you meant the same thing I did. Fair enough on that end then. And metadata tags on the main domain site isn't somet...
by JeffR
Mon Feb 25, 2019 9:46 pm
Forum: Beginner
Topic: Latest dev with ubiq's 3daak integrated
Replies: 11
Views: 4032
I started a build on this and ran into a couple rough spots with the merge that was messing with the resulting behavior. I'll take another look at it tomorrow and hopefully get that ironed out so I can get a build punted up into a branch for you.
by JeffR
Mon Feb 25, 2019 4:41 pm
Forum: Torque 3D website feedback
Topic: We need metrics and marketing
Replies: 20
Views: 7480
Spitting vitrol doesn't really help anyone, especially at people actually doing stuff(even if it isn't the stuff you want them to be doing right this second). On the subject of the moddb page, it actually has gotten a few minor updates, and I've been discussing with Blood what information needs to g...
by JeffR
Sat Feb 23, 2019 6:31 pm
Forum: General
Topic: Torque, cmake, compiler, OS
Replies: 4
Views: 1649
Devhead, Feb.
Win10 Home 64
cmake 3.11.2 and 3.12.4
VS2017
Worked on both machines from clean install.
by JeffR
Fri Feb 22, 2019 3:05 am
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 12570
The purpose of the wiki was so the community could contribute elements to the documentation in a standardized way that most everyone is familiar with, hence a wiki. That's how all wikis work and anyone is free to help with it. As Blood said, we have a ton of documentation, it just needs to be better...
by JeffR
Wed Feb 20, 2019 8:13 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 12570
Alright guys, namecalling isn't needed. I'd say sun's ultimate point is correct though. The script language an engine use doesn't magically define how popular it is, and many large engines have their own snowflake implementation. Supporting a 'mainstream' script would primarily be for the purposes o...
by JeffR
Sun Feb 17, 2019 2:02 am
Forum: Rendering
Topic: OpenGL flicker bug
Replies: 2
Views: 2437
I did some testing on this, and while I wasn't able to get it to completely explode, I did get a few frames of poly-explosions when I had a lot of stuff on screen and built a large navmesh(or deleted a lot of objects with a large navmesh) Mango in discord suspected that the massive changes in vertex...
by JeffR
Sat Feb 16, 2019 7:08 pm
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 12570
but I really think for the engine to have a long term future it will need to have official bindings for a more popular language like C#. Unless or until that happens, its going to remain a niche engine - that's the primary reason it died out under GG and hasn't picked up much traction since going o...
by JeffR
Sat Feb 16, 2019 7:39 am
Forum: General
Topic: Curious fantasy and hypothesis
Replies: 41
Views: 12570
Honestly one of the big issues would mostly come down to streamlining workflow processes for doing work. Posting blog updates, and having them aggregate around instead of needing to manually re-post it in multiple places, for example. I mentioned in the discord, but being able to do a post here, and...
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Search found 900 matches Page 5 of 90