Search found 818 matches

Search found 818 matches Page 4 of 82
by JeffR
Sat Jul 14, 2018 11:12 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
@Skipper As I've been doing my research on it, I started with a leaning towards T2D as the cleancore base, but I've been gravitating towards a incremental refactor of T3D in-place with T2D as a sort of reference guide/crib sheet. I'll be doing up a post here soon going into my findings relating to t...
by JeffR
Sat Jul 14, 2018 11:01 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
Ultimately, what it boils down to is that Torque has a ton of systems and utilities built in already. You're right, with other engines you can wisk off to the app store, drop dozens or hundreds of dollars and get an addon to drop in. One of the things I've been leaning on is simpler editor tool impl...
by JeffR
Sun Jul 08, 2018 6:35 pm
Forum: Torque 3D Development
Topic: Recreate/Replace Game Classes with E/C
Replies: 1
Views: 5526
Game Class E/C conversion rough breakdown: Components Mesh Render(Done) Animation(Done) Sound Emitter(Mostly Done) Collision(Done) Item Rotation(Done) Camera Component(Done) Player Physics Controller(Done) Simple Physics Rigid Body Physics Vehicle Springs State Machine(Done) Damage/Destruction Parti...
by JeffR
Sun Jul 08, 2018 9:50 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
Made more sense to do a development thread for the game class conversion in particular so we can track on that better:
viewtopic.php?f=40&t=1330
by JeffR
Sat Jul 07, 2018 12:53 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
@ Happenstance I can work on a draft of the 'todo/to-convert' for the E/C stuff tonight or tomorrow to act as a springboard for you and anyone else wanting to pitch in on that end :)
by JeffR
Thu Jul 05, 2018 10:53 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
@Happenstance Sounds like a plan to me :D @Razer Obviously if people can contribute to fixes and core development, that's most pertinent to the current specific discussion happening. That absolutely does not, however, mean that people just working on games and stuff script-side are unimportant. Very...
by JeffR
Thu Jul 05, 2018 4:15 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
When you only have a handful of people contributing finding ways to double down and improve on those strengths makes more sense to me than trying to grasp at every whizbang feature ThatOtherEngine™ has. Quite so, which is why we've actually been pretty selective with what work we're putting real ef...
by JeffR
Tue Jul 03, 2018 8:11 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
@Razer Quite possibly, yeah. Doing a full scrapdown/rebuild is not a decision to make lightly as there's a lot of things it impacts, which is why we were doing all this discussion. I appreciate the feedback :) Over the past couple of days of discussion, and my experiments with the prior-linked T3DSt...
by JeffR
Mon Jul 02, 2018 3:57 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
Yeah, it does seem as though there are a lot of part-finished things on the go I guess it would be nice to see the PBR and such in a stable release before all the core refactoring. The bulk of the effort the past few weeks has been trying to get PBR(and difficulties surrounding it, as described) so...
by JeffR
Sun Jul 01, 2018 3:06 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 300
Views: 69473
@MonkeyChops Yeah, fair points. It's why it's important to have these discussions. One thing I'd started messing with during my last few lunch hours at work was this: https://github.com/areloch/torque3d/tree/T3DStrippedCore Basically, take the current T3D, and strip it down to just what could be con...
Search found 818 matches Page 4 of 82