Search found 775 matches

Search found 775 matches Page 4 of 78
by JeffR
Sat Mar 03, 2018 4:17 am
Forum: MegaMotion
Topic: FlightGear is back, and rendering to Blender.
Replies: 7
Views: 892
Very cool!
Rotor blades not included. Maybe next time.
Just say that it was that shutter-speed effect where the rotor cyclic rate matches the shutter rate :P
by JeffR
Tue Feb 27, 2018 4:16 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 226
Views: 47491
Sounds like you've actually the same mind about a lot of changes as me, haha. Quite a bit of that is stuff I'd already thought of or started looking into. Do you have a discord account? We've got a server set up, and I went ahead and set up a channel focused on this kinda stuff. May be easier to do ...
by JeffR
Tue Feb 27, 2018 4:01 pm
Forum: Beginner
Topic: Make new control
Replies: 6
Views: 513
Ah, yes. I managed to forget about those macros. Glad that you managed to figure it out! That could definitely be better documented.
by JeffR
Tue Feb 27, 2018 3:59 pm
Forum: General
Topic: THINK ABOUT THIS
Replies: 11
Views: 1285
A community-driven project isn't a bad idea at all, I think. The big aspect of it is to agree on a game concept that challenges the engine usage, while still having a broad appeal. This is a pretty much why FPS games are the go-to for demonstrations(or real-time movies, which can just focus on the g...
by JeffR
Tue Feb 27, 2018 3:49 pm
Forum: Rendering
Topic: The comprehensive PBR guide
Replies: 2
Views: 604
This is another really good reference, it's by design supposed to act as an ecyclopedia:

https://docs.google.com/document/d/1Fb9 ... c2nMRWPzNk
by JeffR
Thu Feb 22, 2018 7:29 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 226
Views: 47491
Nah, I totally get ya. Gotta keep things scoped to a reasonable level so it doesn't get to be too much. The big bits would be the implementation of the asset browser to work with the asset stuff(still undergoing refinement, but the main chunk is in) and the introduction of the EditorTool class to cu...
by JeffR
Wed Feb 21, 2018 11:00 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 226
Views: 47491
@Mud-H My maaaaan :D Good to hear you may be jumping back in. I remember the sweet effort you were putting in to sexy up the editor usability before. If you've sill got an itch for that(or any of your old work) I'd be more than keen seeing a good deal of it rolled in. That stuff you had going was sl...
by JeffR
Mon Feb 19, 2018 3:46 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 226
Views: 47491
That time of month again, boys and girls! So yeah, lots of stuff going on, whoof, where to begin... Well, I suppose we could start with what's gotten into the engine since the last update! #2128 #2151 #2059 #2156 #2126 #2134 #2131 #2133 #2094 #2170 #2183 #2180 #2166 #2165 #2171 #2182 #2188 #2187 #21...
by JeffR
Sun Feb 18, 2018 11:03 pm
Forum: General
Topic: DAE quirky
Replies: 1
Views: 253
Any chance I can try loading up the file on my end?

If you don't want it publicly linked you can PM me the like. Definitely easier to track through the problem if I can replicate it on my machine.
by JeffR
Mon Feb 12, 2018 4:24 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 2219
Yeah, @
User avatar
Johxz
had actually come across the same bug. We've got a fix, just gotta get it rolled in. Should happen today.
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