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by JeffR
Sat Aug 11, 2018 11:25 am
Forum: Roadmap
Topic: The Roadmap
Replies: 12
Views: 757
So, while we've obviously discussed a lot about what's being worked on, what the plan for 4.0 is and other future-looking notions, we haven't really laid down a specific plan - a roadmap. So, having mulled on it for the past bit, I figured I'd go ahead and hash out the near-term plans to lead us to ...
by JeffR
Wed Aug 08, 2018 9:31 am
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 336
Sounds like a good plan to me :) I was delayed due to some pre-vacation extra workstuffs, but I'll be adding more bits to the Roadmap subforum over the next day or so to better expand upon(and open for discussion when and how) what features are figured for 4.0 and beyond. Glad to have you in the com...
by JeffR
Tue Aug 07, 2018 8:01 pm
Forum: General
Topic: Torque 4.0
Replies: 6
Views: 336
No, I'm not the only person working on the engine. I'm the primary member of the Steering Committee, yes, with Anis being able to contribute as his work allows. Beyond that, there's a number of people that regularly contribute to the engine work that aren't principly part of the SC, such as JeffH, A...
by JeffR
Mon Jul 30, 2018 5:27 pm
Forum: Roadmap
Topic: Clean Core
Replies: 3
Views: 278
Yep! Sorry guys, ended up getting engaged at the beginning of the first part of last week, so my afternoons for the week got sucked up trying to get the implications of that sorted out. All good now, so back down to business(and by business, we mean gamedev!) So here we go. I'm going to go over the ...
by JeffR
Mon Jul 16, 2018 9:18 pm
Forum: General
Topic: I am discouraged
Replies: 9
Views: 534
Others have already said to keep the project realistic, so I'd like to emphasize a particular point of that to build on as they covered it otherwise rather well: Scope. It's kind of a vague word, but ultimately, it means to keep in mind the total amount of work involved to complete the project down ...
by JeffR
Mon Jul 16, 2018 9:00 pm
Forum: Roadmap
Topic: Clean Core
Replies: 3
Views: 278
As the primary subject that kinda yielded the crazy amount of discussion that ultimately lead to this subforum, lets go ahead and get a thread drafted up for a pretty important but also wide-spanning project. As per my workblog, some notions and thoughts have been brought up relating to it already. ...
by JeffR
Mon Jul 16, 2018 8:57 pm
Forum: Roadmap
Topic: Read This First
Replies: 0
Views: 395
Hey guys. In an effort to try and detangle my workblog(which obviously has a bias towards engine/feature development) and general roadmapping/planning/work to move the engine forward. We opted to go ahead and make a separate subforum where we can have discussions about it in a better-organized way. ...
by JeffR
Mon Jul 16, 2018 8:48 pm
Forum: Blogs
Topic: Torque3D MIT Mod DB page
Replies: 11
Views: 1550
Hrm. I remember making some posts for workblog updates(though I knew i was behind and need to post about the latest stuff) but I'm only seeing the December post. Which is odd. I'll try and figure out if I just utterly bungled the posts and they got rejected, or if it's some weird moderation thing ha...
by JeffR
Mon Jul 16, 2018 3:50 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 60141
@Duion Oh yeah, for sure. The RPKs would absolutely not be full demos with fancy polish or anything. I did figure on some larger-scale ones that act as a baseline for a general gameplay style(similar to how the full template acts like a basic FPS deathmatch shooter) but it obviously wouldn't be inte...
by JeffR
Mon Jul 16, 2018 5:47 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 298
Views: 60141
Oh, dang it people did some replies when i went to post. heh. Ok, so this discussion originally started with talk about engine-side contributions. If you were trying to discuss having a solid launch-off point so people focusing on doing a game rather than engine work can get on with that, then sure,...
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