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by JeffR
Sun Jul 08, 2018 9:50 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
Made more sense to do a development thread for the game class conversion in particular so we can track on that better:
viewtopic.php?f=40&t=1330
by JeffR
Sat Jul 07, 2018 12:53 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
@ Happenstance I can work on a draft of the 'todo/to-convert' for the E/C stuff tonight or tomorrow to act as a springboard for you and anyone else wanting to pitch in on that end :)
by JeffR
Thu Jul 05, 2018 10:53 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
@Happenstance Sounds like a plan to me :D @Razer Obviously if people can contribute to fixes and core development, that's most pertinent to the current specific discussion happening. That absolutely does not, however, mean that people just working on games and stuff script-side are unimportant. Very...
by JeffR
Thu Jul 05, 2018 4:15 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
When you only have a handful of people contributing finding ways to double down and improve on those strengths makes more sense to me than trying to grasp at every whizbang feature ThatOtherEngine™ has. Quite so, which is why we've actually been pretty selective with what work we're putting real ef...
by JeffR
Tue Jul 03, 2018 8:11 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
@Razer Quite possibly, yeah. Doing a full scrapdown/rebuild is not a decision to make lightly as there's a lot of things it impacts, which is why we were doing all this discussion. I appreciate the feedback :) Over the past couple of days of discussion, and my experiments with the prior-linked T3DSt...
by JeffR
Mon Jul 02, 2018 3:57 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
Yeah, it does seem as though there are a lot of part-finished things on the go I guess it would be nice to see the PBR and such in a stable release before all the core refactoring. The bulk of the effort the past few weeks has been trying to get PBR(and difficulties surrounding it, as described) so...
by JeffR
Sun Jul 01, 2018 3:06 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
@MonkeyChops Yeah, fair points. It's why it's important to have these discussions. One thing I'd started messing with during my last few lunch hours at work was this: https://github.com/areloch/torque3d/tree/T3DStrippedCore Basically, take the current T3D, and strip it down to just what could be con...
by JeffR
Tue Jun 26, 2018 7:58 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
As Az mentioned, had some good discussion of the bits that do/don't align with T2D and what'd need carry over in the discord(and seriously guys, by all means jump in there and get in on this discussion, different thoughts and ideas of what's critical or not helps keep stuff from being missed). On th...
by JeffR
Mon Jun 25, 2018 9:15 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
As for the trustworthiness of MS and the freedom of C#/Mono, it's not something I'm at all worried about. Thing is, if MS tomorrow suddenly decided to take off their mask and unveil themselves as a Scooby-Doo villain, then that just means that people willing to accept the terms of that will use C#,...
by JeffR
Mon Jun 25, 2018 3:58 pm
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 296
Views: 51030
@Monkeychops Lukas's work with the EngineAPI and c-interface - which is relating to his work to make the C# implementation rock-solid - definitely lend to what you're saying already. Main thing is some hangup/behavioral bits causing some grief, but the basic notion pretty much covers what you said t...
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Search found 795 matches Page 2 of 80