Search found 892 matches

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Search found 892 matches Page 1 of 90
by JeffR
Sun Oct 06, 2019 9:08 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 18201
Original post updated with Build 5 precompiled builds.
by JeffR
Sat Oct 05, 2019 11:04 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128905
Part Two! Now, I'm sure a skim of the changelog above will hint to the fact that a looooot of the changes are fixes, tweaks and corrections that aren't easy to show, but are important to making the experience as smooth as possible. That said, still a few nice shiney bits to show off. Updated PostFX ...
by JeffR
Fri Oct 04, 2019 7:37 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128905
Well, great news! Because it's happening! In reality, it was supposed to happen monday or tuesday, but Dad's birthday I totally spaced on + some shadergen issues shenaingans put a small delay on that. But I attended the former and fixed the latter, so here. We. Gooo. So, unsurprisingly, a lot of cha...
by JeffR
Mon Sep 30, 2019 10:11 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 18201
Really not necessary, guys. Ix-nay. @XIXWYRMEXIX Yeah, been trying to figure out how to best update/rework the landing page for going forward. As blood noted, it's currently not very useful, part of that is because as neat as it is that it's flexible to update being git-driven, it also means that it...
by JeffR
Mon Sep 30, 2019 5:08 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 18201
Man, look what happens when I get too nose-to-grindstone and forget a workblog update! So I missed my usual monthly-ish target which is definitely my bad, but that means this update'll be packed, but man we've been crunching on stuff. Well, you know what? Lets get that taken care of now then! I figu...
by JeffR
Tue Aug 06, 2019 7:56 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 408
Views: 128905
Mildly delayed workblog is a go! So, as you all know, we kicked off a pre-alpha tester build of 4.0, and a ton of you guys have been testing and giving excellent feedback. Not only has this lead to the pointing out of bugs, as was expected, but also general design/implementation weaknesses/faults th...
by JeffR
Fri Aug 02, 2019 5:45 pm
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 18201
Been about a month, just wondering about any possible progress... Also a question- Can you point me to any discussion and/or possible docs on the new "modules" and how they fit in and work? Also any docs on how or discussions on the actual editors and how they are implemented in the Torque IDE? I k...
by JeffR
Tue Jul 02, 2019 7:09 am
Forum: Blogs
Topic: BadBehavior
Replies: 6
Views: 3319
Blood actually made some good headway on getting it caught up, I'd say try and eyeball his work. A big focus was with the popups, because as you noted they had some changes that caused BB to not like it. Namely, popups got a fairly substantial reorg to clean the code up, but it did mean some bits an...
by JeffR
Tue Jun 25, 2019 4:17 pm
Forum: Announcements
Topic: Community Code of Conduct
Replies: 44
Views: 12029
Circling back to the OP to give an example: If the user then goes on to violate the CoC again in a similar manner, not having shown any acknowledgement to their behavior or what they have done wrong, they weill be suspended temporarily(3 days). If they, after returning from suspension go to violate...
by JeffR
Mon Jun 24, 2019 4:13 am
Forum: Torque 3D Development
Topic: Pre-Release Candidate 4.0 build
Replies: 55
Views: 18201
Hey, I've been attempting to compile the Pre-Release in Linux and so far have some case-sensitive problems. In customShaderFeature.cpp - line 23, it was CustomShaderFeature.h but was supposed to be customShaderFeature.h. Damn case-sensitivity. In meshREnderSystem.h, I changed, #include "core/util/S...
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Search found 892 matches Page 1 of 90