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Search found 295 matches Page 2 of 30
by andrewmac
Tue Jul 05, 2016 2:03 am
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 9008
On the demo, it, much like other movie demos unity and unreal have put out in the past are definitely pretty neat. Good demonstration of what some obscenely talented artists can do with the platforms. Not as great for showing 'this is what games could be like', because not needing to do physics, AI...
by andrewmac
Mon Jul 04, 2016 2:57 pm
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 9008
@andrewmac They're releasing it soon so everyone can run it on their own machine. I wonder why they have not released it already. It would certainly give them a lot more advertising if they did. Could it be perhaps that not all is as it seems? :? I guess we will have to wait for that release and se...
by andrewmac
Mon Jul 04, 2016 12:18 am
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 9008
The thing about a movie is that it is rendered on somebody elses machine. A game runs on your own machine. Do they say what the spec was of the computer used? It could be something that most people could not justify for game play - but can be justified for advertising your game engine :?: It was do...
by andrewmac
Sun Jul 03, 2016 4:05 pm
Forum: General
Topic: Unity Adam demo
Replies: 36
Views: 9008
So.... where is the game play? :mrgreen: :mrgreen: :mrgreen: :mrgreen: It's a self described short film. Why would a short film have gameplay? That would make it a short game. The burgers on the display panel in the fastfood store also always look so much better than the actual product you buy. Thi...
by andrewmac
Tue Jun 21, 2016 7:41 pm
Forum: General
Topic: ** VOTE ** - New TorqueScript extension!
Replies: 23
Views: 6864
The form allows you to cast your vote more than once so I wrote a bash script to vote for the choice I like best and I effectively ruined the poll :D

edit: he fixed it :x :lol:
by andrewmac
Tue Jun 21, 2016 4:28 pm
Forum: General
Topic: ** VOTE ** - New TorqueScript extension!
Replies: 23
Views: 6864
In Torque 6 I switched the extensions to .tsc for Torque Script and .tsh for Torque Shader. So, that's where my votes at. One way or another I strongly believe .cs needs to change as it conflicts with C#.
by andrewmac
Wed Jun 08, 2016 4:15 pm
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 16289
Actually it seems like what @flysouth is discussing, is exactly what @andrewmac implemented in Torque6! Since the code-bases are sort-of-similar, it might be possible to use some of the same code for plugins in Torque3D. Yeah, was thinking that myself - but wasn't entirely sure. Maybe he'll chime i...
by andrewmac
Wed May 04, 2016 3:24 pm
Forum: Torque 6
Topic: OSX Support
Replies: 9
Views: 6606
I'll try to find some time to look at OSX again soon, though the issue you're seeing doesn't ring any bells. The majority of the issues I had with OSX are invalid framebuffer operations during initial launch of the application. A good place to start would be to just clone bgfx and try to run the sam...
by andrewmac
Tue May 03, 2016 3:54 pm
Forum: Torque 6
Topic: OSX Support
Replies: 9
Views: 6606
:D there is nothing in dglMac_binding.h that's still being used. You can kill it, I thought I already did. Regarding the metal problem, it should be detecting that your system doesn't support metal. Maybe try forcing this to 0 to disable metal support: https://github.com/andr3wmac/Torque6/blob/maste...
by andrewmac
Sat Apr 30, 2016 3:09 pm
Forum: Torque 6
Topic: CharacterController example with Bullet
Replies: 4
Views: 2458
The character controller is exactly what you're showing in that screenshot. Behind the scenes its a capsule collider that floats a bit so it can move over bumps and up slopes and such.
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Search found 295 matches Page 2 of 30