Search found 75 matches

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Search found 75 matches Page 2 of 8
by fLUnKnhaXYU
Sat Jan 05, 2019 5:21 am
Forum: TorqueScript
Topic: terrain_Mat 3.9 vs 3.10 ?
Replies: 9
Views: 1058
I am using an unadulterated copy of version 3.9 , the effects are working correctly except for there is no sound for the footsteps . //======================================================= // This is in the file saved by the editor at // art/materials.cs singleton Material(sand_01_FX) { mapTo = "s...
by fLUnKnhaXYU
Sat Jan 05, 2019 5:08 am
Forum: TorqueScript
Topic: can you to re-use forest file ? -SOLVED-
Replies: 6
Views: 569
Today , I replaced the brushes and managedItem files with the files straight from Konserian Highlands expansion . I then changed the addresses in the shapefile fields . Might be worth mentioning that I put the MIS and .FOREST and other files inside ; levels/KonserianHighlands/MIS_konserianHighLands/...
by fLUnKnhaXYU
Fri Jan 04, 2019 4:56 am
Forum: TorqueScript
Topic: terrain_Mat 3.9 vs 3.10 ?
Replies: 9
Views: 1058
lately Ive been creating the terrain tile materials for my 3.9 and 3.10 and there seems to be some difficulty with the linking of a material to a terrainMaterial in v3.9 that I dont have with 3.10 . problems that become evident with the footStepsounds and showDust features . Is anyone aware of some ...
by fLUnKnhaXYU
Fri Jan 04, 2019 4:40 am
Forum: TorqueScript
Topic: can you to re-use forest file ? -SOLVED-
Replies: 6
Views: 569
Ive changed the paths to the models and the forests do not generate . I was hoping itd work more like terrain materials where just the name seems to be all thats needed . I did try renaming the ItemData names found in the forest file and re-naming the brushes to match the names in the forest file ne...
by fLUnKnhaXYU
Thu Jan 03, 2019 1:30 am
Forum: TorqueScript
Topic: can you to re-use forest file ? -SOLVED-
Replies: 6
Views: 569
Ive put what demos i could find into a single game folder and since Ive changed the folder structure a bit , the compiled forest files do not work now , Is there something/s I can do to be able to use the original forest file ?
by fLUnKnhaXYU
Tue Jan 01, 2019 4:38 am
Forum: TorqueScript
Topic: terrain tile materials files structure questuion
Replies: 2
Views: 302
Thank you , Duion , and for all of the really nice stuff in the UberGame . Ive been enjoying rummaging through it lately .
by fLUnKnhaXYU
Tue Jan 01, 2019 2:27 am
Forum: Content
Topic: looking for a Gideon
Replies: 2
Views: 487
Thanks for that link Jason .
by fLUnKnhaXYU
Mon Dec 31, 2018 9:41 pm
Forum: TorqueScript
Topic: terrain tile materials files structure questuion
Replies: 2
Views: 302
Hi, Im making/going to attempt to make (using the editor) terrain tile material files using what Ive scarfed up from the demos here , including , UberGame . Id like your opinion on whether or not there is any reason for concern between using one big folder of images with one long list of materials i...
by fLUnKnhaXYU
Mon Dec 31, 2018 9:10 pm
Forum: Rendering
Topic: render on top of precipitation
Replies: 4
Views: 413
You are Right Jeff . I unchecked transparency in the editor and it looked right . Thanks for your time .
by fLUnKnhaXYU
Mon Dec 31, 2018 12:59 am
Forum: Content
Topic: looking for a Gideon
Replies: 2
Views: 487
Hello , can anyone tell me where I can find a Gideon character model . I think it came with the Burg Demo but there isnt one included in the demo that I downloaded here .
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Search found 75 matches Page 2 of 8