Search found 53 matches

Search found 53 matches Page 2 of 6
by fLUnKnhaXYU
Sat Oct 27, 2018 12:09 pm
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 5392
@Hodo33 , Its all possibly quite contrary yet i believe that the rayleigh scattering is responsible for dimming things considerably in this case . I think 999999 was as high as I could go . @Duion I just played around with this because I agree that an orangish star would look nice , so those numbers...
by fLUnKnhaXYU
Sat Oct 27, 2018 11:28 am
Forum: Beginner
Topic: AI tutorial
Replies: 13
Views: 2574
the scripts/server/aiPlayer.cs is the best place to find the functions related to aiPlayers / . The Torque3d manual 3.5.1 covers aiPlayer and spawnSpere methods and things , I highly reccomend the manual its available at readthedocs.com . Study the spawnShere and aiPlayer relationship . with the spa...
by fLUnKnhaXYU
Sat Oct 20, 2018 6:40 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1503
well, I tried t0 figure things out about the 360 deg scanning and was thouroughly frustrated . My efforts lead me to rotating the entire model around the z axis 70 or so degrees at a time . That provide a 360 degree scan . And thats all I could do to make to deployable turret scan 360 degrees , I tr...
by fLUnKnhaXYU
Tue Oct 16, 2018 6:44 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 5392
I think I get what youre saying now . Theres a little on sunColor in both the scatterSky.CPP and the timeOfDay.CPP maybe youll see something there . Seems that putting a corona at the point in time of day would do it , then you could reduce the size for the scattersky sun to 0 and just use the coron...
by fLUnKnhaXYU
Sun Oct 14, 2018 2:28 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 5392
I couldn't find anything on a corona color for the scattersky sun . All I can figure is that scatters the colors from a point which is the center of a sun . IDK , I couldnt see where it adds a sun object , just generates the sky coloring using the rayleigh setting . you might try these settings sunS...
by fLUnKnhaXYU
Sat Oct 13, 2018 2:21 am
Forum: TorqueScript
Topic: ScatterSky Sun color
Replies: 10
Views: 5392
I think that it might be that it uses the file art/lights/corona.PNG , which is white .
by fLUnKnhaXYU
Sat Oct 13, 2018 2:12 am
Forum: Beginner
Topic: How Do You Move Up/Down?
Replies: 4
Views: 728
practicing01, In the console , just using %obj.setvelocity("0 0 10"); works with the defaultPlayer datablock settings for mass(120) , density(1.3) and drag(1.1) and the gravity mod of the physical zone set to 0 . I didnt bind a key to it but you could try it . Of course , you can change that z value...
by fLUnKnhaXYU
Sun Sep 23, 2018 4:19 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1503
My "custom" version , mentioned in the last post , seems to be scanning in 360 deg. . There's a bit in the turret source that says scanPoint = -1 aimPoint = -1 In the datablock I added strings in place of the -1 , I don't really know what is expected to be in this field or if it actually is the reas...
by fLUnKnhaXYU
Sat Sep 22, 2018 5:14 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1503
Strange thing , you can set up you turret with a wide scan field and walk straight up to it , as long as you're not exactly in the center . If you stand off to the side , it doesnt detect you . While in world editor , use the rotate tool and just nudge the object around very slightly and suddenly it...
by fLUnKnhaXYU
Thu Sep 13, 2018 6:18 am
Forum: Beginner
Topic: AITurrets are too weak
Replies: 12
Views: 1503
Torque 3D Documentation Release 3.5.1 available at readthedocs.com page 529 AiTurretShape Shape file nodes scanPoint node If the scanPoint node isn't present within the shape file then the turret's world transform is used . aimPoint node If the aimPoint is not found on the turrets shape then the pit...
Search found 53 matches Page 2 of 6