Search found 234 matches

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Search found 234 matches Page 5 of 24
by Bloodknight
Tue Feb 05, 2019 9:31 pm
Forum: Torque 3D website feedback
Topic: Test
Replies: 9
Views: 1322
by Bloodknight
Mon Feb 04, 2019 11:23 pm
Forum: Torque 3D Development
Topic: Recreate/Replace Game Classes with E/C
Replies: 7
Views: 7859
can I just point out that my ignorance of this showed the other day when somebody popped into discord to ask about documentation/examples of how e/c works, and I didn't think this was part of the engine, only it is a big lump of an unconnected engine. I will also note that this IMO is an example of ...
by Bloodknight
Mon Feb 04, 2019 11:18 pm
Forum: GUI
Topic: request: Main editor GUI
Replies: 0
Views: 3144
OK, so, GUI not my thing ties me up in knots every time I try to do anything more than basic game GUI stuff. Anyway, almost every app on the planet has docking or locked GUI, but not torque, which I honestly find frustrating since I am constantly changing my window size depending on what I'm doing. ...
by Bloodknight
Mon Feb 04, 2019 11:09 pm
Forum: General
Topic: PR Review List
Replies: 3
Views: 852
It wasn't just me the other members of the Mystic Order of Veiled Prophets of the Enchanted Realm were also involved. And while the waters were muddied somewhat in the original thread, nothing goes unnoticed, and I have time so I volunteered my services. I suspect that the whole of the PR review ove...
by Bloodknight
Mon Feb 04, 2019 10:56 pm
Forum: TorqueScript
Topic: Bitmap in hfl files
Replies: 8
Views: 1707
this is typical of the examples I could find in an old TGE copy. I should note that not a single instance of bitmap tag had an extension, perhaps it relied on searching the original torque extensions list and is looking for ribbons.png.jpg or .png.png and failing. <just:center><lmargin%:5><rmargin%:...
by Bloodknight
Mon Feb 04, 2019 1:46 am
Forum: General
Topic: PR Review List
Replies: 3
Views: 852
Note that these are not the exhaustive list, but they are some of the initial easier ones to pull/test. https://github.com/GarageGames/Torque3D/pulls exists for a complete list, so feel free to try any of them, pst that you've reviewed them along with any changes if any are needed. This is a startin...
by Bloodknight
Sun Feb 03, 2019 10:18 pm
Forum: Torque 3D website feedback
Topic: Forum posting bugs
Replies: 2
Views: 948
As you've probably seen I have 2 barred posts that have crashed because of using the (at) symbol which apparently I am so afraid of using because fuck me right? anyway, the first example is using to reference boar users which I've seen others use do FML step one, and secondly, I just put a space in ...
by Bloodknight
Sun Feb 03, 2019 10:13 pm
Forum: Torque Game Engine
Topic: How could I hash .mis files?
Replies: 6
Views: 1206
limitations of encrypted zip files as well as potential problems in file comparison between client and server are the only unknowns here as far as I can tell, the .mis files are probably checked more adamantly than others, might be worth chasing that through the circular client/server relationship s...
by Bloodknight
Sun Feb 03, 2019 6:10 pm
Forum: General
Topic: Community Involvement: PR Reviews
Replies: 0
Views: 939
ok ok, more clickbait! Once a week or two weeks depending on how often PRs are made I will be posting a short list of PRs that need to be reviewed or tested. Now that Travis has finally been implemented more effectively it should be far easier to determine whether the PRs at least compile on the *ni...
by Bloodknight
Thu Jan 31, 2019 5:47 pm
Forum: C++
Topic: Engine Crash
Replies: 21
Views: 3458
I wonder if this is a pack/unpack update issue somewhere? last checked it was an insidious little error that could and frequently does mask itself in all kinds of errant behaviour. ghostable makes things scopable, scopeAllways forces the server to always ghost that object to the client regardless, w...
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Search found 234 matches Page 5 of 24