Search found 304 matches

Search found 304 matches Page 23 of 31
by Bloodknight
Wed Jul 19, 2017 2:46 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 38238
[13:26:54] [Bloodknight] 3.8 default detail strength 1 http://i.imgur.com/qSyXlRX.jpg [13:27:21] [Bloodknight] 3.8 detail strength 2 http://i.imgur.com/hiZhXtL.jpg [13:28:09] [Bloodknight] 3.9/3.10 default detail strength 1 http://i.imgur.com/JyjR7GF.jpg [13:28:47] [Bloodknight] 3.9/3.10 detail stre...
by Bloodknight
Wed Jul 19, 2017 1:45 pm
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 38238
if by intensity you mean the strength settings, they are pretty useless now compared to previous versions regardless of the workflow methods. Problems are as such :- If you want to use greyscale detail and macro textures as is the traditional method, you need to make quite a pale greyscale image, th...
by Bloodknight
Wed Jul 19, 2017 11:40 am
Forum: General
Topic: Blending mode for terrain materials....
Replies: 93
Views: 38238
Pretty sure that's the first time I have seen anybody argue to keep something more difficult than necessary :p While there are a multitude of nuances that make textures great, removing tessellation artefacts, getting the lighting right etc does not mean that the terrain painting system should be dif...
by Bloodknight
Tue Jul 18, 2017 11:51 pm
Forum: Blogs
Topic: [New Texture Blending] Flip-flopping on the flip-flop
Replies: 25
Views: 16241
A variety of different textures to test different workflows for a single grass terrain

http://i.imgur.com/n0NqBaG.jpg

https://dl.dropboxusercontent.com/s/wig ... rrains.zip
by Bloodknight
Tue Jul 18, 2017 12:03 am
Forum: General
Topic: code style for Torque3D
Replies: 13
Views: 6053
yes, but they can break code, depending on what gets changed
by Bloodknight
Sun Jul 16, 2017 4:21 pm
Forum: General
Topic: code style for Torque3D
Replies: 13
Views: 6053
@
User avatar
Timmy
it was more of a tale of caution regards running a style changer across an entire codebase to get it up to scratch.

I do like the idea of a switchable style system that allows you to auto style for whichever project you are working on at the time, seems to be sadly lacking in IDEs
by Bloodknight
Sun Jul 16, 2017 1:08 pm
Forum: Blogs
Topic: [New Texture Blending] Flip-flopping on the flip-flop
Replies: 25
Views: 16241
Since Duion complained about the quality of the textures, i decided to make some different ones. Textures are 2k. Included is a specular file. Also, separate displacement and normal since I don't remember how to create the combined image for the parallax settings. https://dl.dropboxusercontent.com/s...
by Bloodknight
Sun Jul 16, 2017 11:16 am
Forum: General
Topic: code style for Torque3D
Replies: 13
Views: 6053
So, every couple years or so this topic pops up. iirc the last one was literally all about the indents (i personally favour 4 over 2), the problem is that many developers have holy views regarding their style, and as such conversations generally end in religious debates on every single point. Person...
by Bloodknight
Sat Mar 18, 2017 7:57 am
Forum: C++
Topic: how to monitor console.log
Replies: 2
Views: 2239
The console.log file is locked open by torque, you need to change the system so that it flushes and closes so that other applications can access the file. I believe this has a performance cost however, options are flushing periodically, one minute, five minutes maybe. There is also the console/CMD/T...
by Bloodknight
Fri Dec 09, 2016 7:26 am
Forum: TorqueScript
Topic: Benchmarking Scripts
Replies: 3
Views: 4033
This looks fun, i recall a conversation with Az a week or few ago about how useful this would be, ive been heads down in Assignment handin mode the past 2 weeks, i'll see if i have some time this weekend to test and break this (breaking, its what i'm best at :p )
Search found 304 matches Page 23 of 31