Search found 288 matches

Search found 288 matches Page 23 of 29
by Bloodknight
Sat Nov 05, 2016 7:29 pm
Forum: Beginner
Topic: Xbox One Gamepad Support Added to T3D?
Replies: 4
Views: 3857
The two are effectively the same, as far as rumble i dont believe so, but i believe that adding wouldnt be difficult via directx since support is there
by Bloodknight
Fri Oct 28, 2016 7:58 am
Forum: C++
Topic: Removing Networking
Replies: 15
Views: 11512
A lot of the assertions being sent from the server won't update much beyond a set necessity, the only major things will be player positions and their impacts therein on the world ... of course all being managed on an authoritative basis. Translation, all the server will be doing is everything. The ...
by Bloodknight
Thu Oct 27, 2016 8:43 am
Forum: Torque 3D website feedback
Topic: Greenlight/Promotion Forum
Replies: 2
Views: 5922
I guess this could be merged with a showoff forum or merging of more than one, but there seems to be more and more games getting to completion, and getting on greenlight, so i thought it might be an idea so that we can track various games, by we i mean people like me who like infinite level categori...
by Bloodknight
Thu Oct 27, 2016 8:37 am
Forum: General
Topic: Anyone else feel like this? Or am I just weird?
Replies: 12
Views: 5685
My two pet missing features (haven't checked lately). Properly and correctly working snapping (worked like a dream in TGE/A) press and hold hotkeys for switching between move scale and rotate These two things together made banging out a level very quick, making prototyping incredibly efficient. Sure...
by Bloodknight
Sat Sep 24, 2016 12:39 pm
Forum: Torque 3D website feedback
Topic: "Store"
Replies: 26
Views: 17862
I think tbh the best thing to do would be to start with an asset store, modeled somewhat after opengameart but with a requirement that packs come 'torque ready' so that they become easily usable for novices. I would also recommend that in the beginning at least while the repository gains 'stock' tha...
by Bloodknight
Sat Sep 24, 2016 12:22 pm
Forum: General
Topic: where I can sell my game? here is a list
Replies: 10
Views: 4833
In the past getting through greenlight was very hard, after some time it became easier, but maybe it has changed again and it has become a little harder again, I don't know. Steam is fast becoming one of the worst and most expensive platforms, despite the never ending sales. Just because steam has ...
by Bloodknight
Sat Sep 24, 2016 11:40 am
Forum: TorqueScript
Topic: What code editor for Linux?
Replies: 7
Views: 5930
... since Torsion does not work or not work well on LInux... These terms should be mutually exclusive, it either works or not, if it works then its quality is variable. Given that torsion is now MIT, and given that it uses wx as its UI it should operate on a cross platform basis. I know its old and...
by Bloodknight
Mon Sep 05, 2016 1:13 pm
Forum: C++
Topic: GuiSpeedometerHud problems
Replies: 2
Views: 2286
the matrix functions are all inside source/math/mMatrixF.h-cpp, but a quick search for matrixF should find you some examples, as of yet i have not looked into how either GL or DX implement these, youd have to ask one of the smarter guys. As a side note, even opengl removed these functions from their...
by Bloodknight
Mon Sep 05, 2016 1:10 pm
Forum: C++
Topic: Confusing issue when moving points in the renderlist
Replies: 10
Views: 6110
Surely the player just needs to know the gravity vector, as far as i can tell this is the only difference between 'regular' terrain and spherical terrain There was somebody else working on speherical terrains a couple of years ago, tho in a much smaller scale, more like the british gas ads or that o...
Search found 288 matches Page 23 of 29