Search found 242 matches

Search found 242 matches Page 20 of 25
by Bloodknight
Sat Jul 23, 2016 2:49 pm
Forum: Beginner
Topic: Some Mounting Questions
Replies: 26
Views: 10848
I'm wondering if your base approach is even the best option here, seems to me that much like a PC/NPC that has a variety of armour sets and your vehicle seems to be an 'upgradeable' in a similar way to the ship in darkstar one. At which point it might be better to create the extras as actual parts o...
by Bloodknight
Sat Jul 23, 2016 3:10 am
Forum: General
Topic: New branch for v4.0???
Replies: 7
Views: 3282
you are assuming 4.0 is the next branch, which is potentially flawed. it might be 3.10, 3.11 and so on. Unless there are plans to maintain more than one release then the master/develop branch system is sufficient. All major features should be on independent branches anyway. I'm assuming its the SC's...
by Bloodknight
Sun Jul 17, 2016 2:27 pm
Forum: C++
Topic: Crash in current development branch, on MatInstance::isInstanced()
Replies: 32
Views: 13908
I have no idea who moderates or works the forums, but it might be useful if common internet methodology is used and threads like this that have an actual solution posted could be locked off and a [solved] tag prepended to the title. I know we have a small community here, but i still think there's a ...
by Bloodknight
Sun Jul 17, 2016 2:22 pm
Forum: General
Topic: ** VOTE ** - New TorqueScript extension!
Replies: 23
Views: 10734
Most/many file extensions are used more than once anyway, this is not uncommon. The chances of finding an 'unused' extension are slim to none, the only real concern is that the extension clashes with another current and more commonly used extension. Somewhere and somehow doesn't matter what you pick...
by Bloodknight
Fri Jul 15, 2016 3:11 pm
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 33371
The vagrant tutorial on the wiki fails due to out of date software, I'm going to review a document I made a long time ago if for no other reason I'm pretty sure somebody somewhere linked it to the public lol
by Bloodknight
Mon Jul 11, 2016 2:21 pm
Forum: Announcements
Topic: Torque 3D 3.9 Release Candidate
Replies: 38
Views: 25498
that looks a massive improvement over the last screenies i saw for macs
by Bloodknight
Mon Jul 11, 2016 2:19 pm
Forum: Beginner
Topic: Ngons
Replies: 10
Views: 4294
I guess the first test should be opening the collada export back in the artists package to review what the exporter has done to the ngon. next test would be what the game engine does to the collada file. I am not artist enough to know anything about ngons other than its trickery at best, horrible or...
by Bloodknight
Mon Jul 11, 2016 2:11 pm
Forum: Beginner
Topic: Tutorial: How to compile the new version of Torque3D v3.9
Replies: 30
Views: 33371
Bonus points for not adding an ugly soundtrack Nice to see a visualisation of the cmake process, would have been useful for me last year when i first got introduced to cmake. I have couple of points i think could be raised/reviewed. -- CMAke will create the folders as appropriate for its own build f...
by Bloodknight
Sun Jul 10, 2016 1:34 am
Forum: Beginner
Topic: Linux Multiarch
Replies: 10
Views: 3813
I'm not forcing to use any distro, but as recommendation don't use Ubuntu or Ubuntu family :lol: and a professional recommendation, if you want at some point work in Linux, stay away of Ubuntu, if you used, you will learn Ubuntu not Linux, and that is the problem. http://i.imgur.com/UgKrxPl.png als...
by Bloodknight
Sat Jul 09, 2016 12:36 pm
Forum: Beginner
Topic: Linux Multiarch
Replies: 10
Views: 3813
meh
Search found 242 matches Page 20 of 25