Search found 299 matches

Search found 299 matches Page 20 of 30
by Bloodknight
Fri Feb 02, 2018 5:43 am
Forum: General
Topic: Linux Compatibility Warning
Replies: 5
Views: 2501
I'm trying to eliminate all errors and warnings from my log file, because why not right? so anyway, I find a bunch of these warnings, now the problem is that none of the image files are being referenced directly from the script files. which confused me for a while. then I find this little beast Edit...
by Bloodknight
Fri Feb 02, 2018 5:31 am
Forum: Beginner
Topic: "Chrome" Material
Replies: 21
Views: 7529
If compression is causing problems stop using compression after all this is why in general we stopped using jpegs, and DDS files come with uncompressed options. Compression is only one of the handful of different advantages you get from using DDS it will still likely be a net gain using uncompressed...
by Bloodknight
Wed Jan 31, 2018 12:08 am
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 7927
Im in a somewhat similar boat, except i already messed with t3d a little, however i only got uebergame to work and use it as my base for now. Building from source neither mainline t3d nor uebergame worked for me, the bug already had been reported however. more details are required... Most compiler ...
by Bloodknight
Thu Jan 25, 2018 3:55 pm
Forum: Blogs
Topic: Demo levels & free art assets :)
Replies: 10
Views: 8393
Duion has been doing some work on the Pacific demo and assets, not sure if he updated the package as a whole or just the ubergame additions, might be worth asking him about it, particularly since it was one of the better demos in the past.
by Bloodknight
Tue Jan 23, 2018 10:21 pm
Forum: Beginner
Topic: Paint Material in Play Mode
Replies: 28
Views: 10655
the grass gets rendered every render tick, mostly because it's animated, perhaps you could add a flag so that it skips most of the cycles while painting so that it only updates every few seconds. I'm not sure how one would fix this permanently since groundcover is now the only method of adding grass...
by Bloodknight
Tue Jan 23, 2018 10:09 pm
Forum: Beginner
Topic: 3.10 or wait for 4.0
Replies: 19
Views: 7927
waiting is almost always the wrong choice since there is always another update around the corner that you like the look of. As far as PBR, from what I understand upgrading from current isn't a terrible path, and porting some work youve already done to a newer version is never really as difficult as ...
by Bloodknight
Sat Dec 16, 2017 9:17 pm
Forum: Beginner
Topic: Shape Editor
Replies: 10
Views: 4898
ok, so found the culprit... partly https://github.com/GarageGames/Torque3D/blob/development/Engine/source/ts/tsShapeConstruct.cpp#L2150-L2214 this is the critter that's writing the data to the shape.cs file, my tinkering so far hasn't helped much since all it does is take the data that's already bee...
by Bloodknight
Sat Dec 16, 2017 6:59 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 7944
I won't argue that as an engine it is far easier to build an FPS type game because of both its roots and its direction in the past, and yes the tutorials reflect that. As far as animations go I am a long way from being an expert it seems to me upper body vs lower body animations and blending seem to...
by Bloodknight
Sat Dec 16, 2017 4:12 pm
Forum: Beginner
Topic: Change player character
Replies: 20
Views: 7944
the entity/component system is not really worked into the development branch yet, its still being worked on by Jeff. In the meantime, you can push different action maps to provide context keymapping at almost any point you need to and pop them off again when you are done, there are of course design ...
by Bloodknight
Sat Dec 16, 2017 3:33 pm
Forum: Beginner
Topic: Shape Editor
Replies: 10
Views: 4898
I came, I saw, I failed... function DiceCubeDts::onLoad(%this) { %this.setDetailLevelSize("0", "600"); %this.addMesh("detail500", "./DiceCube2.dts", "DiceCube 0"); %this.addMesh("detail400", "./DiceCube3.dts", "DiceCube 0"); %this.addMesh("detail300", "./DiceCube4.dts", "DiceCube 0"); %this.addMesh(...
Search found 299 matches Page 20 of 30