Search found 30 matches

Search found 30 matches Page 2 of 3
by OTHGMars
Sat Jul 07, 2018 11:32 am
Forum: Blogs
Topic: Work Blog - JeffR
Replies: 455
Views: 180806
For the 'Further incorporation of SDL as the core platform layer, further deprecation of per-platform code' task in the General/Ongoing tasks section of the list, does anyone have any ongoing work or definite ideas of what they'd like to see there? The most specific guidance I found was in the 3.9 R...
by OTHGMars
Thu Jun 28, 2018 5:20 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 5638
ISteamController Interface There is now an addon for the steamWrap branch that enables all features of the ISteamController interface. You can get it here . If you're unfamiliar with the capabilities of Steam Input, I highly recommend the Dev Days presentation and Case-Study linked here for an eye-...
by OTHGMars
Thu Jun 28, 2018 5:16 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 5638
New script calls and callback from ISteamUtils added with this commit . SteamAPI::isOverlayEnabled () SteamAPI::isSteamInBigPictureMode () SteamAPI::isSteamRunningInVR () SteamAPI::setOverlayNotificationPosition (SteamNotificationPositions position) SteamAPI::setOverlayNotificationInset (S32 xOffset...
by OTHGMars
Wed Jun 13, 2018 4:24 am
Forum: Tools
Topic: Steamworks API wrapper and cmake file
Replies: 4
Views: 5638
I've been working on updating AlterVerse to x64. After a couple times pulling in a branch, regenerating the project and having to link the Steamworks API to the build manually, I realized I needed a cmake file to eliminate that tedium. I placed that cmake file and my basic steamworks console wrapper...
by OTHGMars
Mon Jun 11, 2018 2:46 am
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4263
@Hodo33 That project is also a bit outdated. Currently T3D requires cmake to generate the solution files needed for compiling the engine. You'll probably want to start with a fresh clone or download of the engine source code. Then follow the instructions here . If you follow those instructions and t...
by OTHGMars
Sun Jun 10, 2018 3:31 am
Forum: GUI
Topic: Another GuiOnObject Resource
Replies: 1
Views: 5883
This is another take on the existing guiOnObject resources from here and here . This resource uses GuiOffscreenCanvas for gui rendering and management. I've added the ability to activate an offscreen canvas so it can become first-responder for input events. I've found this very useful when using the...
by OTHGMars
Sat Jun 09, 2018 11:59 pm
Forum: C++
Topic: 3.10 vs 2008 build issues
Replies: 8
Views: 4263
VS2008 is not a supported IDE. It will build with VS2015 or VS2017.
by OTHGMars
Sun May 27, 2018 12:00 am
Forum: Beginner
Topic: A quick question about collide
Replies: 4
Views: 1909
TSStatic is a StaticShapeObjectType, so that mask should detect it. https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/tsStatic.cpp#L108 . Edit: And it does, but LukasPJ is correct. Apparently it was decided that Vehicles should only generate collision callbacks for ShapeBase...
by OTHGMars
Sun May 13, 2018 11:44 pm
Forum: C++
Topic: SDL_Joystick and SDL_GameController
Replies: 13
Views: 8154
This code has been updated for SDL 2.0.8, cleaned up and PR'd as #2256. The new branch is: https://github.com/OTHGMars/Torque3D/tree/SDL_Joystick . The original post has been updated with the answers to a couple of the questions I had there. The input test module (useful for discovering device capab...
by OTHGMars
Thu Apr 19, 2018 11:48 pm
Forum: C++
Topic: Updating a dynamic texture?
Replies: 3
Views: 2630
Awesome, Thanks Timmy.
Search found 30 matches Page 2 of 3