Search found 25 matches

Search found 25 matches Page 2 of 3
by Tiel
Thu Apr 07, 2016 9:37 pm
Forum: C++
Topic: Crash in current development branch, on MatInstance::isInstanced()
Replies: 32
Views: 17967
Forgive my ignorance, but is calef's fix still applicable then? I'm trying to compile what's in the development branch right now with dx11 and running into the same issue when attempting to load an existing project.
by Tiel
Wed Mar 16, 2016 1:52 am
Forum: Beginner
Topic: Unable to import animations [Solved]
Replies: 7
Views: 3709
That would be incredibly useful. The transition to DAE support invited tons of new pipelines but the documentation never caught up.
by Tiel
Tue Mar 15, 2016 3:08 pm
Forum: TorqueScript
Topic: TorqueScript limitation - is perception reality?
Replies: 9
Views: 5614
Is that true? Man, I'm actually half decent in C#, guess I've just never had a reason to prefix numbers in variables before until torque's skin tutorial.

Whelp, you live to learn.
by Tiel
Tue Mar 15, 2016 3:14 am
Forum: TorqueScript
Topic: TorqueScript limitation - is perception reality?
Replies: 9
Views: 5614
good god you are completely and utterly right, feeling pretty dumb. Thank you for taking the time to enlighten this ignorant fool.

Though, gotta say, wish this were annotated somewhere.
by Tiel
Mon Mar 14, 2016 11:35 pm
Forum: TorqueScript
Topic: TorqueScript limitation - is perception reality?
Replies: 9
Views: 5614
but whyyy dad

like I'd wanted to use the skinning system with such materials, but those have to be a prefix, no?
by Tiel
Mon Mar 14, 2016 9:02 pm
Forum: TorqueScript
Topic: TorqueScript limitation - is perception reality?
Replies: 9
Views: 5614
Are you generating them on the fly, though? I find reading objects etc from file (ie materials.cs) with alphanumeric names works just fine. But trying to create them with mixed names at execution causes them to fail to bind. I'll clarify. Like, if I were to make a function to create a material or ob...
by Tiel
Mon Mar 14, 2016 4:31 pm
Forum: TorqueScript
Topic: TorqueScript limitation - is perception reality?
Replies: 9
Views: 5614
I've come across an issue working with script files When creating a material or object via script, and just script (ala transient), having numbers in the generated object's name seems to make things screwy. IE, if I had a loop to create several materials like so for(%i = 0; %i < 4; %i++) { %newmat =...
by Tiel
Wed Mar 09, 2016 5:16 am
Forum: C++
Topic: Crash in current development branch, on MatInstance::isInstanced()
Replies: 32
Views: 17967
I haven't been able to successfully run an empty template in the current developmental build, just kinda gave up and rolled back.

Full works, however. Not sure how to figure it.
by Tiel
Thu Mar 03, 2016 6:50 am
Forum: Content
Topic: Can't seem to properly import a DAE into Torque
Replies: 11
Views: 8274
Okay this is going to sound really dumb but I got it haha I switched the shapefile in the datablock from the DTS to the original DAE file, and I guess we're in business! That didn't work before, I think the new export settings did the trick. Thank you so much for your taking the time to assist. Ther...
by Tiel
Thu Mar 03, 2016 6:40 am
Forum: Content
Topic: Can't seem to properly import a DAE into Torque
Replies: 11
Views: 8274
I never used them outside of the shape editor, but importing and playing the animations worked fine for me. Creating a new project using the dev branch could help, this isn't the first time someone has reported the prebuilt binaries doing things they shouldn't. For future reference - torque does no...
Search found 25 matches Page 2 of 3