Search found 25 matches

Search found 25 matches Page 1 of 3
by Tiel
Wed May 10, 2017 4:48 am
Forum: Beginner
Topic: How to get rid of the black in background?
Replies: 3
Views: 2914
I don't think there's a property for ScatterSky that lets you render a bottom half to it. If you were to use the Skybox class instead, that does let you specify a cubemap and get a complete surrounding sky without the whitespace, but at the expense of the cool features scattersky has like the day/ni...
by Tiel
Tue May 09, 2017 5:57 pm
Forum: Beginner
Topic: Weird networked camera.orbitObject behavior [56k warning]
Replies: 0
Views: 1601
When telling a client.camera to orbitobject around a serverside object, it will work as expected. Perfect! http://imageshack.com/a/img923/2739/LnrQvS.gif However, upon newtonMode=true; While the camera will perform smoothly on a localclient connection, http://imageshack.com/a/img923/2442/fRgrEO.gif ...
by Tiel
Sun Jan 08, 2017 4:28 pm
Forum: C++
Topic: Not clear on x64
Replies: 5
Views: 4285
Hello! I've read the article on the wiki regarding compiling a 64 bit build of T3D, but not entirely clear on a couple of items on this list. Firstly, "go into the DLL project, and remove the asm files from platform/ and math/. They are not currently compatible with a 64bit environment." Does this m...
by Tiel
Mon Jan 02, 2017 3:36 am
Forum: Beginner
Topic: Obscuring dynamic field from client?
Replies: 2
Views: 2332
Awesome, much obliged.
by Tiel
Sat Dec 31, 2016 8:25 pm
Forum: Beginner
Topic: Obscuring dynamic field from client?
Replies: 2
Views: 2332
When you set up a multiplayer server, I understand there's a dissonance between what's on the server vs the client. Correct me if I'm wrong, but on connect, a client has objects in the game world 'ghosted' to them, is the word. Following that any game logic should be on the server. Because if you do...
by Tiel
Sat Dec 10, 2016 12:13 am
Forum: C++
Topic: Replacement for mBounds.point
Replies: 3
Views: 5314
Okay, that seemed to please it. Although, if I might go offtopic, I've also been trying to get this guy to work: http://www.garagegames.com/community/forums/viewthread/107847 // If we're mounted to them, don't give them anything! ShapeBase* obj = this; while(obj->getObjectMount()) if((SceneObject*)o...
by Tiel
Fri Dec 09, 2016 3:46 pm
Forum: C++
Topic: Replacement for mBounds.point
Replies: 3
Views: 5314
A resource I'm trying to port has the lines // projected point mPtScreen = mPtProj; // alignment offset mPtScreen += offsetAlign; // screen offset mPtScreen += mOffsetScreen; // setTrgPosition(mPtScreen); mBounds.point=mPtScreen; Problem being mBounds is private as of a few years ago. I'm not even g...
by Tiel
Thu Oct 06, 2016 12:33 pm
Forum: Beginner
Topic: Make billboard always face screen
Replies: 4
Views: 2989
Thanks for your thoughts, I was never able to get shapenameHUD working, it's reluctant to function when set up like so https://imagizer.imageshack.us/v2/204x159q90/922/g4pQg3.png What I'm working with is http://imageshack.com/a/img924/6854/I6LWgT.png I'm not certain it's possible to get similar resu...
by Tiel
Thu Oct 06, 2016 1:09 am
Forum: Beginner
Topic: Make billboard always face screen
Replies: 4
Views: 2989
I'm looking for a way to have a billboard always face the screen, not just the camera position in the world. This is to put a kind of 3D text above certain objects-kinda like waypoints but editable (is there a term for this?). What I have now works well enough, just not supergood with the BBs presen...
by Tiel
Fri Apr 08, 2016 5:34 pm
Forum: C++
Topic: Crash in current development branch, on MatInstance::isInstanced()
Replies: 32
Views: 18459
Ah, yes, got it. I went ahead and just stripped all the art and a good deal of script files from full and put my own stuff in, good to go. Though with DX11 enabled in the project @ CMAKE there are a few strange artifacts. http://imageshack.com/a/img922/4065/52naUn.png (this is a guiobjectview with a...
Search found 25 matches Page 1 of 3