I think only the EYE & mount nodes can't be renamed.
If you create new character with his own animation, you can name the bones to any name you want.
I think node names are used by the engine to find node animations.
correct me if I made stupid assumption
sorry Janders & Jason :D :D :D :D I finally got another mess of Dummy. this one is compatible with the soldier's animation, but not Gideon's. Jason's method works only for the standing pose animations. I think if one want to use both Gideon & soldier's animations, she need to import them into blende...
downloaded and had a try.
i have no experience with quake map editing, and i found i am stupid enough to can't understand the usage of it.
didn't find a tutorial. the interface is not intuitive for beginner torque user without a tutorial or some document.