Search found 49 matches

Search found 49 matches Page 4 of 5
by deathbravo
Mon May 16, 2016 4:13 am
Forum: Beginner
Topic: how setting languages (countries) into a T3D project
Replies: 27
Views: 11217
can you come back here later to tell me what you find as alternative of T3D?
I was looking for opensouce 3d game engine for months, it will be very helpful if you could give some advice.
by deathbravo
Thu May 05, 2016 4:10 am
Forum: Beginner
Topic: overview over skeleton and nodes in torque
Replies: 3
Views: 2174
I think only the EYE & mount nodes can't be renamed.
If you create new character with his own animation, you can name the bones to any name you want.
I think node names are used by the engine to find node animations.
correct me if I made stupid assumption
by deathbravo
Fri Apr 15, 2016 6:21 am
Forum: Announcements
Topic: Closing in on 3.9
Replies: 40
Views: 31137
may i post reply in this thread?

how mad a squad of developers you are!!!!
the logo of torque should be changed to 3 rockets.
and thanks for the hard working :D :D :D
by deathbravo
Thu Apr 07, 2016 6:46 am
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 7969
sorry Janders & Jason :D :D :D :D I finally got another mess of Dummy. this one is compatible with the soldier's animation, but not Gideon's. Jason's method works only for the standing pose animations. I think if one want to use both Gideon & soldier's animations, she need to import them into blende...
by deathbravo
Wed Apr 06, 2016 4:05 am
Forum: Gameplay
Topic: Random Explosions For Projectiles
Replies: 8
Views: 7192
nothing wrong.
artistic mode
by deathbravo
Tue Mar 29, 2016 8:30 pm
Forum: Tools
Topic: Blender: Better Collada (DAE) Exporter
Replies: 17
Views: 16685
i am not sure.
both of the links in the first post of this thread give me 'The requested page cannot be found';
then I google and got the link I posted.

maybe I have bad luck, since the garagegames' forum gives me 'EXCEPTION: (index.php).........'.
by deathbravo
Sun Mar 27, 2016 8:53 am
Forum: Tools
Topic: Trenchbroom - Quake like Editor with .obj Export
Replies: 4
Views: 5692
downloaded and had a try.
i have no experience with quake map editing, and i found i am stupid enough to can't understand the usage of it.
didn't find a tutorial. the interface is not intuitive for beginner torque user without a tutorial or some document.
by deathbravo
Thu Mar 24, 2016 3:28 am
Forum: Assets
Topic: Jeep-like Vehicle with Mounted Gun and Headlamps
Replies: 5
Views: 3946
Jason's resource is good tutorial.
I learned making FP gun animation through Jason's shotgun.
by deathbravo
Wed Mar 23, 2016 5:07 am
Forum: Assets
Topic: Torque Dummy
Replies: 12
Views: 7969
I downloaded Jason's source file, and found that the armature is different than Janders'.
Search found 49 matches Page 4 of 5